Files
SmokeAPI/src/smoke_api.cpp
2025-08-24 19:29:54 +05:00

145 lines
4.7 KiB
C++

#include <koalabox/config.hpp>
#include <koalabox/dll_monitor.hpp>
#include <koalabox/globals.hpp>
#include <koalabox/hook.hpp>
#include <koalabox/loader.hpp>
#include <koalabox/logger.hpp>
#include <koalabox/path.hpp>
#include <koalabox/paths.hpp>
#include <koalabox/str.hpp>
#include <koalabox/util.hpp>
#include <koalabox/win.hpp>
#include "build_config.h"
#include "smoke_api.hpp"
#include "smoke_api/config.hpp"
#include "smoke_api/steamclient/steamclient.hpp"
#include "steam_api/exports/steam_api.hpp"
// Hooking steam_api has shown itself to be less desirable than steamclient
// for the reasons outlined below:
//
// Calling original in flat functions will actually call the hooked functions
// because the original function redirects the execution to a function taken
// from self pointer, which would have been hooked by SteamInternal_*Interface
// functions.
//
// Furthermore, turns out that many flat functions share the same body,
// which looks like the following snippet:
//
// mov rax, qword ptr ds:[rcx]
// jmp qword ptr ds:[rax+immediate]
//
// This means that we end up inadvertently hooking unintended functions.
// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
// the support for it has been dropped from this project.
namespace {
namespace kb = koalabox;
namespace fs = std::filesystem;
void override_app_id() {
const auto override_app_id = smoke_api::config::instance.override_app_id;
if(override_app_id == 0) {
return;
}
spdlog::default_logger_raw();
LOG_DEBUG("Overriding app id to {}", override_app_id);
SetEnvironmentVariable(TEXT("SteamAppId"), std::to_wstring(override_app_id).c_str());
}
void init_proxy_mode() {
LOG_INFO("Detected proxy mode");
const auto self_path = kb::paths::get_self_dir();
smoke_api::steamapi_module = kb::loader::load_original_library(self_path, STEAMAPI_DLL);
}
void init_hook_mode() {
LOG_INFO("Detected hook mode");
kb::hook::init(true);
const std::vector<std::string> target_libraries{STEAMCLIENT_DLL, STEAMAPI_DLL};
kb::dll_monitor::init_listener(
target_libraries,
[&](const HMODULE& module_handle, const std::string& library_name) {
static auto hook_count = 0U;
if(kb::str::eq(library_name, STEAMCLIENT_DLL)) {
KB_HOOK_DETOUR_MODULE(CreateInterface, module_handle);
hook_count++;
} else if(kb::str::eq(library_name, STEAMAPI_DLL)) {
KB_HOOK_DETOUR_MODULE(SteamAPI_RestartAppIfNecessary, module_handle);
KB_HOOK_DETOUR_MODULE(SteamAPI_Shutdown, module_handle);
hook_count++;
}
if(hook_count == target_libraries.size()) {
kb::dll_monitor::shutdown_listener();
}
}
);
}
}
namespace smoke_api {
HMODULE steamapi_module = nullptr;
bool hook_mode = false;
void init(const HMODULE module_handle) {
try {
kb::globals::init_globals(module_handle, PROJECT_NAME);
config::instance = kb::config::parse<config::Config>();
if(config::instance.logging) {
kb::logger::init_file_logger(kb::paths::get_log_path());
}
// This kind of timestamp is reliable only for CI builds, as it will reflect the
// compilation time stamp only when this file gets recompiled.
LOG_INFO("{} v{} | Compiled at '{}'", PROJECT_NAME, PROJECT_VERSION, __TIMESTAMP__);
const auto exe_path = kb::win::get_module_path(nullptr);
const auto exe_name = kb::path::to_str(exe_path.filename());
LOG_DEBUG("Process name: '{}' [{}-bit]", exe_name, kb::util::BITNESS);
override_app_id();
if(kb::hook::is_hook_mode(module_handle, STEAMAPI_DLL)) {
hook_mode = true;
init_hook_mode();
} else {
init_proxy_mode();
}
LOG_INFO("Initialization complete");
} catch(const std::exception& ex) {
kb::util::panic(fmt::format("Initialization error: {}", ex.what()));
}
}
void shutdown() {
try {
if(steamapi_module != nullptr) {
kb::win::free_library(steamapi_module);
steamapi_module = nullptr;
}
LOG_INFO("Shutdown complete");
} catch(const std::exception& e) {
const auto msg = std::format("Shutdown error: {}", e.what());
LOG_ERROR(msg);
}
kb::logger::shutdown();
}
}