Add standalone wsdebug tool for inspecting the raw Sneedchat WebSocket stream
Loads the same .env credentials as the bridge, connects to the Sneedchat WebSocket independent of Discord, and prints every raw frame to stdout while also appending it to a log file. Adds an OnRaw hook to sneed.Client so the full, untruncated frame is available to callers.
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@@ -1,2 +1,3 @@
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Sneedchat-Discord-Bridge
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file.log
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wsdebug.log
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@@ -245,6 +245,31 @@ sudo systemctl status sneedchat-bridge
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---
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## Debugging Tools
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### wsdebug — standalone WebSocket inspector
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`wsdebug` is a separate binary that logs into Kiwi Farms using the same `.env` file as the bridge, connects directly to the Sneedchat WebSocket, and prints every raw frame it receives to stdout while also writing it to a log file. It doesn't touch Discord at all — use it to see exactly what Sneedchat is sending, independent of the bridge.
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Build it:
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```bash
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go build -o wsdebug ./cmd/wsdebug
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```
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Run it:
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```bash
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./wsdebug --env .env --log wsdebug.log --room 1
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```
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Flags:
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- `--env` - path to the `.env` file to load (default `.env`)
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- `--log` - path to the log file to append output to (default `wsdebug.log`)
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- `--room` - override `SNEEDCHAT_ROOM_ID` from the `.env` file (optional)
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Press `Ctrl+C` to stop. Every raw WebSocket frame, plus connect/disconnect/message/edit/delete events, are printed to the terminal and appended to the log file simultaneously.
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## Troubleshooting
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### Cookie Issues
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@@ -0,0 +1,93 @@
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// Command wsdebug is a standalone debugging tool that logs into Kiwi Farms
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// using the same .env credentials as the bridge, opens the Sneedchat
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// WebSocket connection, and prints/logs every raw frame received. It does
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// not touch Discord at all — it exists purely to inspect what the
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// WebSocket is sending.
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package main
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import (
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"context"
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"flag"
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"fmt"
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"io"
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"log"
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"os"
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"os/signal"
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"syscall"
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"time"
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"local/sneedchatbridge/config"
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"local/sneedchatbridge/cookie"
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"local/sneedchatbridge/sneed"
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)
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func main() {
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envFile := flag.String("env", ".env", "path to .env file")
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logFile := flag.String("log", "wsdebug.log", "path to log file")
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room := flag.Int("room", 0, "override SNEEDCHAT_ROOM_ID from .env")
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flag.Parse()
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cfg, err := config.Load(*envFile)
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if err != nil {
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log.Fatalf("Failed to load config: %v", err)
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}
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if *room != 0 {
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cfg.SneedchatRoomID = *room
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}
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f, err := os.OpenFile(*logFile, os.O_CREATE|os.O_WRONLY|os.O_APPEND, 0644)
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if err != nil {
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log.Fatalf("Failed to open log file %s: %v", *logFile, err)
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}
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defer f.Close()
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logger := log.New(io.MultiWriter(os.Stdout, f), "", log.LstdFlags|log.Lmicroseconds)
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log.SetOutput(io.MultiWriter(os.Stdout, f))
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log.SetFlags(log.LstdFlags | log.Lmicroseconds)
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logger.Printf("wsdebug starting — env=%s log=%s room=%d", *envFile, *logFile, cfg.SneedchatRoomID)
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ctx, cancel := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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defer cancel()
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session, err := cookie.NewSessionService(ctx, "kiwifarms.st", cfg.BridgeUsername, cfg.BridgePassword)
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if err != nil {
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log.Fatalf("Failed to establish session: %v", err)
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}
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defer session.Close()
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client := sneed.NewClient(cfg.SneedchatRoomID, session, true)
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client.SetBridgeIdentity(cfg.BridgeUserID, cfg.BridgeUsername)
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client.OnRaw = func(raw string) {
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logger.Printf("RECV: %s", raw)
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}
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client.OnConnect = func() {
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logger.Printf("=== CONNECTED (room %d) ===", cfg.SneedchatRoomID)
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}
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client.OnDisconnect = func() {
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logger.Printf("=== DISCONNECTED ===")
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}
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client.OnMessage = func(m map[string]interface{}) {
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logger.Printf("MESSAGE: user=%v content=%q uuid=%v", m["username"], m["content"], m["message_uuid"])
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}
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client.OnEdit = func(uuid, content string) {
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logger.Printf("EDIT: uuid=%s content=%q", uuid, content)
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}
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client.OnDelete = func(uuid string) {
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logger.Printf("DELETE: uuid=%s", uuid)
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}
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if err := client.Connect(ctx); err != nil {
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log.Fatalf("Initial connect failed: %v", err)
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}
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logger.Println("wsdebug running — press Ctrl+C to stop")
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<-ctx.Done()
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stopTime := time.Now().Format(time.RFC3339)
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fmt.Fprintf(f, "--- shutdown requested at %s ---\n", stopTime)
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logger.Println("Shutdown signal received, disconnecting...")
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client.Disconnect()
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logger.Println("wsdebug stopped")
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}
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@@ -63,6 +63,11 @@ type Client struct {
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OnConnect func()
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OnDisconnect func()
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// OnRaw, if set, is called with every raw WebSocket frame exactly as
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// received, before any parsing or truncation. Intended for debugging
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// tools that need to observe the unfiltered stream.
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OnRaw func(string)
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recentOutboundIter func() []map[string]interface{}
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mapDiscordSneed func(string, int, string)
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@@ -197,6 +202,10 @@ func (c *Client) readLoop(ctx context.Context) {
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raw := string(message)
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if c.OnRaw != nil {
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c.OnRaw(raw)
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}
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// Server sends plaintext "cannot join" when session has expired.
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if isCannotJoin(raw) {
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log.Println("⚠️ 'cannot join' received — refreshing session and reconnecting...")
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