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https://github.com/Novattz/creamlinux-installer.git
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Initial changes
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@@ -0,0 +1,121 @@
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import { useEffect, useRef } from 'react'
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/**
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* Animated background component that draws an interactive particle effect
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*/
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const AnimatedBackground = () => {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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// Set canvas size to match window
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const setCanvasSize = () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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}
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setCanvasSize()
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window.addEventListener('resize', setCanvasSize)
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// Create particles
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const particles: Particle[] = []
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const particleCount = 30
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interface Particle {
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x: number
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y: number
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size: number
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speedX: number
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speedY: number
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opacity: number
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color: string
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}
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// Color palette matching our theme
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const colors = [
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'rgba(74, 118, 196, 0.5)', // primary blue
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'rgba(155, 125, 255, 0.5)', // purple
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'rgba(251, 177, 60, 0.5)', // gold
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]
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// Create initial particles
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for (let i = 0; i < particleCount; i++) {
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particles.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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size: Math.random() * 3 + 1,
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speedX: Math.random() * 0.2 - 0.1,
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speedY: Math.random() * 0.2 - 0.1,
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opacity: Math.random() * 0.07 + 0.03,
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color: colors[Math.floor(Math.random() * colors.length)],
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})
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}
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// Animation loop
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const animate = () => {
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// Clear canvas with transparent black to create fade effect
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ctx.fillStyle = 'rgba(15, 15, 15, 0.1)'
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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// Update and draw particles
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particles.forEach((particle) => {
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// Update position
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particle.x += particle.speedX
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particle.y += particle.speedY
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// Wrap around edges
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if (particle.x < 0) particle.x = canvas.width
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if (particle.x > canvas.width) particle.x = 0
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if (particle.y < 0) particle.y = canvas.height
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if (particle.y > canvas.height) particle.y = 0
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// Draw particle
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ctx.beginPath()
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ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2)
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ctx.fillStyle = particle.color.replace('0.5', `${particle.opacity}`)
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ctx.fill()
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// Connect particles that are close to each other
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particles.forEach((otherParticle) => {
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const dx = particle.x - otherParticle.x
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const dy = particle.y - otherParticle.y
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const distance = Math.sqrt(dx * dx + dy * dy)
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if (distance < 100) {
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ctx.beginPath()
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ctx.strokeStyle = particle.color.replace('0.5', `${particle.opacity * 0.5}`)
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ctx.lineWidth = 0.2
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ctx.moveTo(particle.x, particle.y)
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ctx.lineTo(otherParticle.x, otherParticle.y)
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ctx.stroke()
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}
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})
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})
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requestAnimationFrame(animate)
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}
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// Start animation
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animate()
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// Cleanup
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return () => {
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window.removeEventListener('resize', setCanvasSize)
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}
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}, [])
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return (
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<canvas
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ref={canvasRef}
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className="animated-background"
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aria-hidden="true"
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/>
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)
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}
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export default AnimatedBackground
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