mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-01-24 12:22:49 -05:00
install smokeapi native #61
This commit is contained in:
@@ -241,8 +241,26 @@ async fn uninstall_creamlinux(game: Game, app_handle: AppHandle) -> Result<(), S
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Ok(())
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}
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// Install SmokeAPI to a game
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async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
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// Check if native or proton and route accordingly
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if game.native {
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install_smokeapi_native(game, app_handle).await
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} else {
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install_smokeapi_proton(game, app_handle).await
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}
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}
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async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
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// Check if native or proton and route accordingly
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if game.native {
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uninstall_smokeapi_native(game, app_handle).await
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} else {
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uninstall_smokeapi_proton(game, app_handle).await
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}
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}
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// Install SmokeAPI to a proton game
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async fn install_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if game.native {
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return Err("SmokeAPI can only be installed on Proton/Windows games".to_string());
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}
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@@ -286,8 +304,8 @@ async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), Strin
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Ok(())
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}
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// Uninstall SmokeAPI from a game
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async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
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// Uninstall SmokeAPI from a proton game
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async fn uninstall_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if game.native {
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return Err("SmokeAPI can only be uninstalled from Proton/Windows games".to_string());
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}
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@@ -329,6 +347,99 @@ async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), Str
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Ok(())
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}
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// Install SmokeAPI to a native Linux game
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async fn install_smokeapi_native(
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game: Game,
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app_handle: AppHandle,
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) -> Result<(), String> {
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info!("Installing SmokeAPI (native) for game: {}", game.title);
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let game_title = game.title.clone();
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emit_progress(
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&app_handle,
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&format!("Installing SmokeAPI for {}", game_title),
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"Detecting game architecture...",
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20.0,
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false,
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false,
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None,
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);
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emit_progress(
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&app_handle,
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&format!("Installing SmokeAPI for {}", game_title),
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"Installing from cache...",
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50.0,
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false,
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false,
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None,
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);
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// Install SmokeAPI for native Linux (empty string for api_files_str)
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SmokeAPI::install_to_game(&game.path, "")
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.await
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.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
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// Update version manifest
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let cached_versions = crate::cache::read_versions()?;
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update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
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emit_progress(
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&app_handle,
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&format!("Installation Completed: {}", game_title),
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"SmokeAPI has been installed successfully!",
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100.0,
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true,
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false,
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None,
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);
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info!("SmokeAPI (native) installation completed for: {}", game_title);
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Ok(())
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}
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// Uninstall SmokeAPI from a native Linux game
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async fn uninstall_smokeapi_native(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if !game.native {
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return Err("This function is only for native Linux games".to_string());
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}
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let game_title = game.title.clone();
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info!("Uninstalling SmokeAPI (native) from game: {}", game_title);
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emit_progress(
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&app_handle,
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&format!("Uninstalling SmokeAPI from {}", game_title),
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"Removing SmokeAPI files...",
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50.0,
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false,
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false,
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None,
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);
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// Uninstall SmokeAPI (empty string for api_files_str)
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SmokeAPI::uninstall_from_game(&game.path, "")
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.await
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.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
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// Remove version from manifest
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remove_smokeapi_version(&game.path)?;
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emit_progress(
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&app_handle,
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&format!("Uninstallation Completed: {}", game_title),
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"SmokeAPI has been removed successfully!",
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100.0,
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true,
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false,
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None,
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);
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info!("SmokeAPI (native) uninstallation completed for: {}", game_title);
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Ok(())
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}
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// Fetch DLC details from Steam API (simple version without progress)
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pub async fn fetch_dlc_details(app_id: &str) -> Result<Vec<DlcInfo>, String> {
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let client = reqwest::Client::new();
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@@ -94,7 +94,7 @@ impl Unlocker for SmokeAPI {
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let mut archive =
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ZipArchive::new(file).map_err(|e| format!("Failed to read zip archive: {}", e))?;
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// Extract all DLL files
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// Extract both DLL files (for Proton) and .so files (for native Linux)
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for i in 0..archive.len() {
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let mut file = archive
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.by_index(i)
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@@ -102,8 +102,11 @@ impl Unlocker for SmokeAPI {
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let file_name = file.name();
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// Only extract DLL files
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if file_name.to_lowercase().ends_with(".dll") {
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// Extract DLL files for Proton and .so files for native Linux
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let should_extract = file_name.to_lowercase().ends_with(".dll")
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|| file_name.to_lowercase().ends_with(".so");
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if should_extract {
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let output_path = version_dir.join(
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Path::new(file_name)
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.file_name()
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@@ -127,17 +130,56 @@ impl Unlocker for SmokeAPI {
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}
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async fn install_to_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Check if this is a native Linux game or Proton game
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// Native games have empty api_files_str, Proton games have DLL paths
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let is_native = api_files_str.is_empty();
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if is_native {
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Self::install_to_native_game(game_path).await
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} else {
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Self::install_to_proton_game(game_path, api_files_str).await
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}
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}
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async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Check if this is a native Linux game or Proton game
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let is_native = api_files_str.is_empty();
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if is_native {
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Self::uninstall_from_native_game(game_path).await
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} else {
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Self::uninstall_from_proton_game(game_path, api_files_str).await
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}
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}
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fn name() -> &'static str {
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"SmokeAPI"
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}
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}
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impl SmokeAPI {
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/// Install SmokeAPI to a Proton/Windows game
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async fn install_to_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Parse api_files from the context string (comma-separated)
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let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
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info!(
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"Installing SmokeAPI to {} for {} API files",
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"Installing SmokeAPI (Proton) to {} for {} API files",
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game_path,
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api_files.len()
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);
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// Get the cached SmokeAPI DLLs
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let cached_dlls = crate::cache::list_smokeapi_dlls()?;
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let cached_files = crate::cache::list_smokeapi_files()?;
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if cached_files.is_empty() {
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return Err("No SmokeAPI files found in cache".to_string());
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}
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let cached_dlls: Vec<_> = cached_files
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.iter()
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.filter(|f| f.extension().and_then(|e| e.to_str()) == Some("dll"))
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.collect();
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if cached_dlls.is_empty() {
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return Err("No SmokeAPI DLLs found in cache".to_string());
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}
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@@ -195,15 +237,77 @@ impl Unlocker for SmokeAPI {
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);
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}
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info!("SmokeAPI installation completed for: {}", game_path);
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info!("SmokeAPI (Proton) installation completed for: {}", game_path);
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Ok(())
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}
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async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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/// Install SmokeAPI to a native Linux game
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async fn install_to_native_game(game_path: &str) -> Result<(), String> {
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info!("Installing SmokeAPI (native) to {}", game_path);
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// Detect game bitness
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let bitness = crate::utils::bitness::detect_game_bitness(game_path)?;
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info!("Detected game bitness: {:?}", bitness);
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// Get the cached SmokeAPI files
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let cached_files = crate::cache::list_smokeapi_files()?;
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if cached_files.is_empty() {
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return Err("No SmokeAPI files found in cache".to_string());
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}
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// Determine which .so file to use based on bitness
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let target_so = match bitness {
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crate::utils::bitness::Bitness::Bit32 => "libsmoke_api32.so",
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crate::utils::bitness::Bitness::Bit64 => "libsmoke_api64.so",
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};
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// Find the matching .so file in cache
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let matching_so = cached_files
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.iter()
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.find(|file| {
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file.file_name()
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.unwrap_or_default()
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.to_string_lossy()
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== target_so
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})
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.ok_or_else(|| format!("No matching {} found in cache", target_so))?;
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let game_path_obj = Path::new(game_path);
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// Look for libsteam_api.so in the game directory (scan up to depth 3)
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let libsteam_path = Self::find_libsteam_api(game_path_obj)?;
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info!("Found libsteam_api.so at: {}", libsteam_path.display());
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// Create backup of original libsteam_api.so
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let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
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// Only backup if not already backed up
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if !backup_path.exists() && libsteam_path.exists() {
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fs::copy(&libsteam_path, &backup_path)
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.map_err(|e| format!("Failed to backup libsteam_api.so: {}", e))?;
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info!("Created backup: {}", backup_path.display());
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}
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// Replace libsteam_api.so with SmokeAPI's libsmoke_api.so
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fs::copy(matching_so, &libsteam_path)
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.map_err(|e| format!("Failed to replace libsteam_api.so: {}", e))?;
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info!(
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"Replaced libsteam_api.so with {} (hook mode)",
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target_so
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);
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info!("SmokeAPI (native) installation completed for: {}", game_path);
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Ok(())
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}
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/// Uninstall SmokeAPI from a Proton/Windows game
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async fn uninstall_from_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Parse api_files from the context string (comma-separated)
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let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
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info!("Uninstalling SmokeAPI from: {}", game_path);
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info!("Uninstalling SmokeAPI (Proton) from: {}", game_path);
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for api_file in &api_files {
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let api_path = Path::new(game_path).join(api_file);
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@@ -250,11 +354,79 @@ impl Unlocker for SmokeAPI {
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}
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}
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info!("SmokeAPI uninstallation completed for: {}", game_path);
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info!("SmokeAPI (Proton) uninstallation completed for: {}", game_path);
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Ok(())
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}
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fn name() -> &'static str {
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"SmokeAPI"
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/// Uninstall SmokeAPI from a native Linux game
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async fn uninstall_from_native_game(game_path: &str) -> Result<(), String> {
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info!("Uninstalling SmokeAPI (native) from: {}", game_path);
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let game_path_obj = Path::new(game_path);
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// Look for libsteam_api.so (which is actually our SmokeAPI now)
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let libsteam_path = match Self::find_libsteam_api(game_path_obj) {
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Ok(path) => path,
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Err(_) => {
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warn!("libsteam_api.so not found, nothing to uninstall");
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return Ok(());
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}
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};
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// Look for backup
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let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
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if backup_path.exists() {
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// Remove the SmokeAPI version
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if libsteam_path.exists() {
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match fs::remove_file(&libsteam_path) {
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Ok(_) => info!("Removed SmokeAPI version: {}", libsteam_path.display()),
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Err(e) => warn!("Failed to remove SmokeAPI file: {}", e),
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}
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}
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// Restore the original file
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match fs::rename(&backup_path, &libsteam_path) {
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Ok(_) => info!("Restored original libsteam_api.so"),
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Err(e) => {
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warn!("Failed to restore original file: {}", e);
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// Try to copy instead if rename fails
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if let Err(copy_err) = fs::copy(&backup_path, &libsteam_path)
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.and_then(|_| fs::remove_file(&backup_path))
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{
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error!("Failed to copy backup file: {}", copy_err);
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}
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}
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}
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} else {
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warn!("No backup found (libsteam_api_o.so), cannot restore original");
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}
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info!("SmokeAPI (native) uninstallation completed for: {}", game_path);
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Ok(())
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}
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/// Find libsteam_api.so in the game directory
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fn find_libsteam_api(game_path: &Path) -> Result<std::path::PathBuf, String> {
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use walkdir::WalkDir;
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// Scan for libsteam_api.so (not too deep to keep it fast)
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for entry in WalkDir::new(game_path)
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.max_depth(3)
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.into_iter()
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.filter_map(Result::ok)
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{
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let path = entry.path();
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if !path.is_file() {
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continue;
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}
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let filename = path.file_name().unwrap_or_default().to_string_lossy();
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if filename == "libsteam_api.so" {
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return Ok(path.to_path_buf());
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}
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}
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Err("libsteam_api.so not found in game directory".to_string())
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}
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}
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Reference in New Issue
Block a user