Revert "Broken animation changes but ill fix it"

This reverts commit e29f44bbd5.
This commit is contained in:
Tickbase
2025-05-18 03:12:18 +02:00
parent 03f00e5b09
commit 19087c00da
5 changed files with 121 additions and 213 deletions

View File

@@ -31,13 +31,10 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
estimatedTimeLeft = '',
}) => {
const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
// Use a simple string for animation state - keep it simple
const [animationState, setAnimationState] = useState('closed')
const [showContent, setShowContent] = useState(false)
const [searchQuery, setSearchQuery] = useState('')
const [selectAll, setSelectAll] = useState(true)
const [initialized, setInitialized] = useState(false)
// Track previous visibility to detect changes
const [prevVisible, setPrevVisible] = useState(false)
// Initialize selected DLCs when DLC list changes
useEffect(() => {
@@ -53,33 +50,19 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
}
}, [visible, dlcs, initialized])
// Handle animations on visibility changes
// Handle visibility changes
useEffect(() => {
// Only respond to actual changes in visibility
if (visible !== prevVisible) {
if (visible) {
// Show animation
setAnimationState('visible')
} else {
// Hide animation - but only if we're currently visible
if (animationState === 'visible') {
setAnimationState('hiding')
// After animation completes, set to closed
const timer = setTimeout(() => {
setAnimationState('closed')
// Also reset initialization when fully closed
if (!visible) {
setInitialized(false)
}
}, 200) // Match animation duration
return () => clearTimeout(timer)
}
}
// Update previous visibility
setPrevVisible(visible)
if (visible) {
// Show content immediately for better UX
const timer = setTimeout(() => {
setShowContent(true)
}, 50)
return () => clearTimeout(timer)
} else {
setShowContent(false)
setInitialized(false) // Reset initialized state when dialog closes
}
}, [visible, prevVisible, animationState])
}, [visible])
// Memoize filtered DLCs to avoid unnecessary recalculations
const filteredDlcs = useMemo(() => {
@@ -132,11 +115,10 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
}
const handleConfirm = () => {
// Just call onConfirm directly
onConfirm(selectedDlcs)
}
// Handle overlay click
// Modified to prevent closing when loading
const handleOverlayClick = (e: React.MouseEvent<HTMLDivElement>) => {
// Prevent clicks from propagating through the overlay
e.stopPropagation()
@@ -147,11 +129,6 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
}
}
// Handle the close button click
const handleClose = () => {
onClose()
}
// Count selected DLCs
const selectedCount = selectedDlcs.filter((dlc) => dlc.enabled).length
@@ -165,19 +142,14 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
return ''
}
// Don't render anything if we're in closed state
if (animationState === 'closed') return null
// Generate appropriate classes based on animation state
const dialogClasses = `dlc-dialog-overlay ${animationState === 'hiding' ? 'exiting' : 'visible'}`
const contentClasses = `dlc-selection-dialog dialog-${animationState === 'hiding' ? 'exiting' : 'visible'}`
if (!visible) return null
return (
<div
className={dialogClasses}
className={`dlc-dialog-overlay ${showContent ? 'visible' : ''}`}
onClick={handleOverlayClick}
>
<div className={contentClasses}>
<div className={`dlc-selection-dialog ${showContent ? 'dialog-visible' : ''}`}>
<div className="dlc-dialog-header">
<h3>{isEditMode ? 'Edit DLCs' : 'Select DLCs to Enable'}</h3>
<div className="dlc-game-info">
@@ -250,7 +222,7 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
<div className="dlc-dialog-actions">
<button
className="cancel-button"
onClick={handleClose}
onClick={onClose}
disabled={isLoading && loadingProgress < 10} // Briefly disable to prevent accidental closing at start
>
Cancel
@@ -264,4 +236,4 @@ const DlcSelectionDialog: React.FC<DlcSelectionDialogProps> = ({
)
}
export default DlcSelectionDialog
export default DlcSelectionDialog

View File

@@ -27,56 +27,24 @@ const ProgressDialog: React.FC<ProgressDialogProps> = ({
onClose,
}) => {
const [copySuccess, setCopySuccess] = useState(false)
// Use a simple string for animation state - keep it simple
const [animationState, setAnimationState] = useState('closed')
// Track previous visibility to detect changes
const [prevVisible, setPrevVisible] = useState(false)
// Handle animations on visibility changes
const [showContent, setShowContent] = useState(false)
// Reset copy state when dialog visibility changes
useEffect(() => {
// Only respond to actual changes in visibility
if (visible !== prevVisible) {
if (visible) {
// Show animation
setAnimationState('visible')
} else {
// Hide animation - but only if we're currently visible
if (animationState === 'visible') {
setAnimationState('hiding')
// After animation completes, set to closed
const timer = setTimeout(() => {
setAnimationState('closed')
}, 200) // Match animation duration
return () => clearTimeout(timer)
}
}
// Update previous visibility
setPrevVisible(visible)
}
}, [visible, prevVisible, animationState])
// Auto-close on progress completion
useEffect(() => {
// Only auto-close if showing and progress reaches 100% and not showing instructions
if (visible && progress >= 100 && !showInstructions && animationState === 'visible') {
// Wait a moment before closing
if (!visible) {
setCopySuccess(false)
setShowContent(false)
} else {
// Add a small delay to trigger the entrance animation
const timer = setTimeout(() => {
// Only proceed if we're still in visible state
if (animationState === 'visible' && onClose) {
onClose() // Call the onClose function directly
}
}, 1000) // Wait 1 second after completion
setShowContent(true)
}, 50)
return () => clearTimeout(timer)
}
}, [progress, showInstructions, animationState, visible, onClose])
// Don't render if state is closed
if (animationState === 'closed') {
return null
}
}, [visible])
if (!visible) return null
const handleCopyCommand = () => {
if (instructions?.command) {
navigator.clipboard.writeText(instructions.command)
@@ -90,10 +58,13 @@ const ProgressDialog: React.FC<ProgressDialogProps> = ({
}
const handleClose = () => {
// If we can close, just call onClose directly
if (onClose) {
onClose()
}
setShowContent(false)
// Delay closing to allow exit animation
setTimeout(() => {
if (onClose) {
onClose()
}
}, 300)
}
// Prevent closing when in progress
@@ -175,17 +146,13 @@ const ProgressDialog: React.FC<ProgressDialogProps> = ({
// Determine if close button should be enabled
const isCloseButtonEnabled = showInstructions || progress >= 100
// Generate appropriate classes based on animation state
const dialogClasses = `progress-dialog-overlay ${animationState === 'hiding' ? 'exiting' : 'visible'}`
const contentClasses = `progress-dialog ${showInstructions ? 'with-instructions' : ''} dialog-${animationState === 'hiding' ? 'exiting' : 'visible'}`
return (
<div
className={dialogClasses}
className={`progress-dialog-overlay ${showContent ? 'visible' : ''}`}
onClick={handleOverlayClick}
>
<div
className={contentClasses}
className={`progress-dialog ${showInstructions ? 'with-instructions' : ''} ${showContent ? 'dialog-visible' : ''}`}
>
<h3>{title}</h3>
<p>{message}</p>
@@ -239,4 +206,4 @@ const ProgressDialog: React.FC<ProgressDialogProps> = ({
)
}
export default ProgressDialog
export default ProgressDialog