mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-05-02 13:02:04 -04:00
feat: replace legacy Python CLI with GUI app
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@@ -25,7 +25,7 @@ export function useDlcManager() {
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const [isFetchingDlcs, setIsFetchingDlcs] = useState(false)
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const dlcFetchController = useRef<AbortController | null>(null)
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const activeDlcFetchId = useRef<string | null>(null)
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const [forceReload, setForceReload] = useState(false) // Add this state to force reloads
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const [forceReload, setForceReload] = useState(false)
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// DLC selection dialog state
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const [dlcDialog, setDlcDialog] = useState<DlcDialogState>({
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@@ -156,7 +156,7 @@ export function useDlcManager() {
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}
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}
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// MODIFIED: Handle game edit (show DLC management dialog) with proper reloading
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// Handle game edit (show DLC management dialog) with proper reloading
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const handleGameEdit = async (gameId: string, games: Game[]) => {
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const game = games.find((g) => g.id === gameId)
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if (!game || !game.cream_installed) return
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@@ -173,17 +173,17 @@ export function useDlcManager() {
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visible: true,
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gameId,
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gameTitle: game.title,
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dlcs: [], // Always start with empty DLCs to force a fresh load
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dlcs: [],
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enabledDlcs: [],
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isLoading: true,
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isEditMode: true, // This is an edit operation
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isEditMode: true,
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progress: 0,
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progressMessage: 'Reading DLC configuration...',
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timeLeft: '',
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error: null,
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})
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// MODIFIED: Always get a fresh copy from the config file
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// Always get a fresh copy from the config file
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console.log('Loading DLC configuration from disk...')
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try {
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const allDlcs = await invoke<DlcInfo[]>('get_all_dlcs_command', {
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@@ -197,7 +197,7 @@ export function useDlcManager() {
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// Log the fresh DLC config
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console.log('Loaded existing DLC configuration:', allDlcs)
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// IMPORTANT: Create a completely new array to avoid reference issues
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// Create a completely new array to avoid reference issues
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const freshDlcs = allDlcs.map((dlc) => ({ ...dlc }))
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setDlcDialog((prev) => ({
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@@ -256,7 +256,7 @@ export function useDlcManager() {
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}
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}
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// MODIFIED: Handle DLC selection dialog close
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// Handle DLC selection dialog close
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const handleDlcDialogClose = () => {
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// Cancel any in-progress DLC fetching
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if (isFetchingDlcs && activeDlcFetchId.current) {
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@@ -150,7 +150,7 @@ export function useGameActions() {
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try {
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if (isEditMode) {
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// MODIFIED: Create a deep copy to ensure we don't have reference issues
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// Create a deep copy to ensure we don't have reference issues
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const dlcsCopy = selectedDlcs.map((dlc) => ({ ...dlc }))
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// Show progress dialog for editing
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@@ -201,7 +201,7 @@ export function useGameActions() {
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selectedDlcs,
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})
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// Note: The progress dialog will be updated through the installation-progress event listener
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// The progress dialog will be updated through the installation-progress event listener
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}
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} catch (error) {
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console.error('Error processing DLC selection:', error)
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43
src/hooks/useUpdateChecker.ts
Normal file
43
src/hooks/useUpdateChecker.ts
Normal file
@@ -0,0 +1,43 @@
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import { useEffect } from 'react'
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import { check } from '@tauri-apps/plugin-updater'
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import { useToasts } from '@/hooks'
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/**
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* Hook that silently checks for updates and shows a toast notification if an update is available
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*/
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export function useUpdateChecker() {
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const { success, error } = useToasts()
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useEffect(() => {
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// Check for updates on component mount
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const checkForUpdates = async () => {
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try {
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// Check for updates
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const update = await check()
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// If update is available, show a toast notification
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if (update) {
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console.log(`Update available: ${update.version}`)
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success(`Update v${update.version} available! Check GitHub for details.`, {
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duration: 8000 // Show for 8 seconds
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})
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}
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} catch (err) {
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// Log error but don't show to user
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console.error('Update check failed:', err)
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}
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}
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// Small delay to avoid interfering with app startup
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const timer = setTimeout(() => {
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checkForUpdates()
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}, 3000)
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return () => clearTimeout(timer)
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}, [success, error])
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// This hook doesn't return anything
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return null
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}
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export default useUpdateChecker
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