From 3892c58c5d27870888e6ab56de578dee8526c40d Mon Sep 17 00:00:00 2001 From: Tickbase <47538996+Novattz@users.noreply.github.com> Date: Mon, 17 Jun 2024 18:23:25 +0200 Subject: [PATCH] Update README.md --- README.md | 147 ++---------------------------------------------------- 1 file changed, 3 insertions(+), 144 deletions(-) diff --git a/README.md b/README.md index 4f9c7a8..ba75285 100644 --- a/README.md +++ b/README.md @@ -27,149 +27,8 @@ https://www.youtube.com/watch?v=22LDDUoBvus&ab_channel=Nova python steam_dlc_fetcher.py ``` +# Issues? +- Open a pull request and attach all relevant errors/logs. + # Credits - [All credits for creamlinux go to its original author and contributors.](https://github.com/anticitizn/creamlinux) - -# Source -```python -import os -import re -import requests -import zipfile -import time -import stat - -def parse_vdf(file_path): - library_paths = [] - try: - with open(file_path, 'r', encoding='utf-8') as file: - content = file.read() - paths = re.findall(r'"path"\s*"(.*?)"', content, re.IGNORECASE) - library_paths.extend([os.path.normpath(path) for path in paths]) - except Exception as e: - print(f"Failed to read {file_path}: {str(e)}") - return library_paths - -def find_steam_library_folders(): - base_paths = [os.path.expanduser('~/.steam/steam'), os.path.expanduser('~/.local/share/Steam'), '/mnt', '/media'] - library_folders = [] - for base_path in base_paths: - if os.path.exists(base_path): - for root, dirs, files in os.walk(base_path, topdown=True): - if 'steamapps' in dirs: - steamapps_path = os.path.join(root, 'steamapps') - library_folders.append(steamapps_path) - vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf') - if os.path.exists(vdf_path): - additional_paths = parse_vdf(vdf_path) - for path in additional_paths: - new_steamapps_path = os.path.join(path, 'steamapps') - if os.path.exists(new_steamapps_path): - library_folders.append(new_steamapps_path) - dirs[:] = [] # Prevent further scanning into subdirectories - return library_folders - -def find_steam_apps(library_folders): - acf_pattern = re.compile(r'^appmanifest_(\d+)\.acf$') - games = {} - for folder in library_folders: - if os.path.exists(folder): - for item in os.listdir(folder): - if acf_pattern.match(item): - app_id, game_name, install_dir = parse_acf(os.path.join(folder, item)) - if app_id and game_name: - install_path = os.path.join(folder, 'common', install_dir) - if os.path.exists(install_path): - cream_installed = 'Cream installed' if 'cream.sh' in os.listdir(install_path) else '' - games[app_id] = (game_name, cream_installed, install_path) - return games - -def parse_acf(file_path): - with open(file_path, 'r', encoding='utf-8') as file: - data = file.read() - app_id = re.search(r'"appid"\s+"(\d+)"', data) - name = re.search(r'"name"\s+"([^"]+)"', data) - install_dir = re.search(r'"installdir"\s+"([^"]+)"', data) - return app_id.group(1), name.group(1), install_dir.group(1) - -def fetch_dlc_details(app_id): - base_url = f"https://store.steampowered.com/api/appdetails?appids={app_id}" - response = requests.get(base_url) - data = response.json() - if app_id not in data or "data" not in data[app_id]: - print("Error: Unable to fetch game details.") - return [] - game_data = data[app_id]["data"] - dlcs = game_data.get("dlc", []) - dlc_details = [] - for dlc_id in dlcs: - try: - time.sleep(0.3) - dlc_url = f"https://store.steampowered.com/api/appdetails?appids={dlc_id}" - dlc_response = requests.get(dlc_url) - if dlc_response.status_code == 200: - dlc_data = dlc_response.json() - if str(dlc_id) in dlc_data and "data" in dlc_data[str(dlc_id)]: - dlc_name = dlc_data[str(dlc_id)]["data"].get("name", "Unknown DLC") - dlc_details.append({"appid": dlc_id, "name": dlc_name}) - else: - print(f"Data missing for DLC {dlc_id}") - elif dlc_response.status_code == 429: - print("Rate limited! Please wait before trying again.") - time.sleep(10) - else: - print(f"Failed to fetch details for DLC {dlc_id}, Status Code: {dlc_response.status_code}") - except Exception as e: - print(f"Exception for DLC {dlc_id}: {str(e)}") - return dlc_details - -def install_files(app_id, game_install_dir, dlcs, game_name): - zip_url = "https://github.com/anticitizn/creamlinux/releases/latest/download/creamlinux.zip" - zip_path = os.path.join(game_install_dir, 'creamlinux.zip') - response = requests.get(zip_url) - if response.status_code == 200: - with open(zip_path, 'wb') as f: - f.write(response.content) - with zipfile.ZipFile(zip_path, 'r') as zip_ref: - zip_ref.extractall(game_install_dir) - os.remove(zip_path) - - cream_sh_path = os.path.join(game_install_dir, 'cream.sh') - os.chmod(cream_sh_path, os.stat(cream_sh_path).st_mode | stat.S_IEXEC) - - dlc_list = "\n".join([f"{dlc['appid']} = {dlc['name']}" for dlc in dlcs]) - cream_api_path = os.path.join(game_install_dir, 'cream_api.ini') - with open(cream_api_path, 'w') as f: - f.write(f"APPID = {app_id}\n[config]\nissubscribedapp_on_false_use_real = true\n[methods]\ndisable_steamapps_issubscribedapp = false\n[dlc]\n{dlc_list}") - print(f"Custom cream_api.ini has been written to {game_install_dir}.") - print(f"Installation complete. Set launch options in Steam: 'sh ./cream.sh %command%' for {game_name}.") - else: - print("Failed to download the files needed for installation.") - -def main(): - library_folders = find_steam_library_folders() - games = find_steam_apps(library_folders) - if games: - print("Select the game for which you want to fetch DLCs:") - games_list = list(games.items()) - GREEN = '\033[92m' - RESET = '\033[0m' - for idx, (app_id, (name, cream_status, _)) in enumerate(games_list, 1): - if cream_status: - print(f"{idx}. {GREEN}{name} (App ID: {app_id}) - Cream installed{RESET}") - else: - print(f"{idx}. {name} (App ID: {app_id})") - - choice = int(input("Enter the number of the game: ")) - 1 - selected_app_id, (selected_game_name, _, selected_install_dir) = games_list[choice] - print(f"You selected: {selected_game_name} (App ID: {selected_app_id})") - - dlcs = fetch_dlc_details(selected_app_id) - print("DLC IDs found:", [dlc['appid'] for dlc in dlcs]) # Only print app IDs for clarity - install_files(selected_app_id, selected_install_dir, dlcs, selected_game_name) - else: - print("No Steam games found on this computer or connected drives.") - -if __name__ == "__main__": - main() -```