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games
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import Dialog from './Dialog'
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import DialogHeader from './DialogHeader'
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import DialogBody from './DialogBody'
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import DialogFooter from './DialogFooter'
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import DialogActions from './DialogActions'
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import { Button, ButtonVariant } from '@/components/buttons'
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import { Icon, info } from '@/components/icons'
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import VotesDisplay, { GameVotes } from '@/components/common/VotesDisplay'
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export interface UnlockerChoiceOption {
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key: string
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title: string
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badge: 'recommended' | 'alternative'
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description: string
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buttonLabel: string
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buttonVariant: ButtonVariant
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onSelect: () => void
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/** Omit entirely for unlockers that don't have community vote data (e.g. Epic's) */
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votes?: GameVotes | null
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}
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export interface UnlockerChoiceDialogProps {
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visible: boolean
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gameTitle: string | null
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onClose: () => void
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options: UnlockerChoiceOption[]
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}
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/**
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* Generic "choose which unlocker to install" dialog. Used for both the
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* Steam choice (CreamLinux vs SmokeAPI, with vote data) and the Epic choice
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* (ScreamAPI vs Koaloader, no votes) - they only differ in copy and options,
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* not in structure.
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*/
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const UnlockerChoiceDialog = ({ visible, gameTitle, onClose, options }: UnlockerChoiceDialogProps) => {
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return (
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<Dialog visible={visible} onClose={onClose} size="medium">
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<DialogHeader onClose={onClose} hideCloseButton={true}>
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<div className="unlocker-selection-header">
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<h3>Choose Unlocker</h3>
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</div>
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</DialogHeader>
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<DialogBody>
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<div className="unlocker-selection-content">
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<p className="game-title-info">
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Select which unlocker to install for <strong>{gameTitle}</strong>:
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</p>
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<div className="unlocker-options">
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{options.map((option) => (
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<div
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key={option.key}
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className={`unlocker-option ${option.badge === 'recommended' ? 'recommended' : ''}`}
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>
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<div className="option-header">
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<h4>{option.title}</h4>
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<span
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className={
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option.badge === 'recommended' ? 'recommended-badge' : 'alternative-badge'
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}
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>
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{option.badge === 'recommended' ? 'Recommended' : 'Alternative'}
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</span>
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</div>
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<p className="option-description">{option.description}</p>
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{option.votes !== undefined && <VotesDisplay votes={option.votes} />}
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<Button variant={option.buttonVariant} onClick={option.onSelect} fullWidth>
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{option.buttonLabel}
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</Button>
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</div>
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))}
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</div>
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<div className="selection-info">
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<Icon name={info} variant="solid" size="md" />
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<span>
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You can always uninstall and try the other option if one doesn't work properly.
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</span>
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</div>
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</div>
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</DialogBody>
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<DialogFooter>
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<DialogActions>
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<Button variant="secondary" onClick={onClose}>
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Cancel
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</Button>
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</DialogActions>
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</DialogFooter>
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</Dialog>
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)
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}
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export default UnlockerChoiceDialog
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