This commit is contained in:
Tickbase
2026-07-11 12:18:58 +02:00
parent 86061c72e7
commit b5ca91d9a9
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import { useState, useEffect, ReactNode } from 'react'
import { invoke } from '@tauri-apps/api/core'
import { useAppContext } from '@/contexts/useAppContext'
import { Icon, IconName } from '@/components/icons'
interface LocalReport {
game_id: string
unlocker: string
worked: boolean
}
interface SystemInfo {
os_name: string
cpu_model: string
cpu_cores: number
gpu_name: string
}
interface StatChipProps {
label: string
value: ReactNode
icon: IconName | string
variant?: string
}
const StatChip = ({ label, value, icon, variant }: StatChipProps) => (
<div className="stat-chip">
<Icon name={icon} variant={variant} size="md" className="stat-chip-icon" />
<span className="stat-chip-value">{value}</span>
<span className="stat-chip-label">{label}</span>
</div>
)
/**
* Overview page - the default landing view. Leads with the two library
* totals as hero numbers, then a Native/Proton composition bar for the
* Steam library, then secondary stats as compact chips, plus app info.
*/
const OverviewPage = () => {
const { games, epicGames, epicLoading, loadEpicGames, activityFeed } = useAppContext()
const [localReports, setLocalReports] = useState<LocalReport[]>([])
const [systemInfo, setSystemInfo] = useState<SystemInfo | null>(null)
useEffect(() => {
invoke<LocalReport[]>('get_local_reports')
.then(setLocalReports)
.catch(() => setLocalReports([]))
}, [])
useEffect(() => {
invoke<SystemInfo>('get_system_info')
.then(setSystemInfo)
.catch(() => setSystemInfo(null))
}, [])
// Overview is the default landing page, so kick off the Epic scan here too
// otherwise the Epic count would show 0 until the user visits that tab.
useEffect(() => {
if (epicGames.length === 0 && !epicLoading) {
loadEpicGames()
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [])
const nativeCount = games.filter((g) => g.native).length
const protonCount = games.length - nativeCount
const creamCount = games.filter((g) => g.cream_installed).length
const smokeCount = games.filter((g) => g.smoke_installed).length
const nativePct = games.length ? (nativeCount / games.length) * 100 : 0
const protonPct = games.length ? (protonCount / games.length) * 100 : 0
return (
<div className="overview-page">
<h2>Overview</h2>
<div className="stat-hero">
<div className="stat-hero-item">
<span className="stat-hero-value">{games.length}</span>
<span className="stat-hero-label">Steam Games</span>
</div>
<div className="stat-hero-divider" />
<div className="stat-hero-item">
<span className="stat-hero-value">{epicLoading ? '—' : epicGames.length}</span>
<span className="stat-hero-label">Epic Games</span>
</div>
</div>
{games.length > 0 && (
<div className="library-composition">
<span className="overview-section-label">Steam Library Composition</span>
<div className="composition-bar">
<div className="composition-segment native" style={{ width: `${nativePct}%` }} />
<div className="composition-segment proton" style={{ width: `${protonPct}%` }} />
</div>
<div className="composition-legend">
<div className="legend-item">
<span className="legend-dot native" />
<span className="legend-label">Native</span>
<span className="legend-value">{nativeCount}</span>
</div>
<div className="legend-item">
<span className="legend-dot proton" />
<span className="legend-label">Proton</span>
<span className="legend-value">{protonCount}</span>
</div>
</div>
</div>
)}
<div className="stat-chips">
<StatChip label="CreamLinux Installed" value={creamCount} icon="Linux" />
<StatChip label="SmokeAPI Installed" value={smokeCount} icon="Windows" />
<StatChip label="Compatibility Reports" value={localReports.length} icon="Star" />
</div>
<div className="overview-columns">
<div className="page-section">
<h4>Recent Activity</h4>
{activityFeed.length === 0 ? (
<p className="page-section-description">
Nothing yet this session - install or uninstall something and it'll show up here.
</p>
) : (
<ul className="activity-feed">
{activityFeed.map((item) => (
<li key={item.id} className="activity-item">
<span className={`activity-item-dot activity-item-dot--${item.type}`} />
<span className="activity-item-message">{item.message}</span>
<span className="activity-item-time">
{new Date(item.timestamp).toLocaleTimeString([], {
hour: '2-digit',
minute: '2-digit',
})}
</span>
</li>
))}
</ul>
)}
</div>
<div className="page-section">
<h4>System</h4>
{systemInfo ? (
<div className="system-specs">
<div className="system-spec system-spec--os">
<span className="system-spec-label">Operating System</span>
<span className="system-spec-value" title={systemInfo.os_name}>
{systemInfo.os_name}
</span>
</div>
<div className="system-spec system-spec--cpu">
<span className="system-spec-label">Processor</span>
<span className="system-spec-value" title={systemInfo.cpu_model}>
{systemInfo.cpu_model}
</span>
<span className="system-spec-sub">{systemInfo.cpu_cores} threads</span>
</div>
<div className="system-spec system-spec--gpu">
<span className="system-spec-label">Graphics</span>
<span className="system-spec-value" title={systemInfo.gpu_name}>
{systemInfo.gpu_name}
</span>
</div>
</div>
) : (
<p className="page-section-description">Reading system info...</p>
)}
</div>
</div>
</div>
)
}
export default OverviewPage
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import { useState, useEffect, useCallback } from 'react'
import { invoke } from '@tauri-apps/api/core'
import { open } from '@tauri-apps/plugin-dialog'
import { EntryList } from '@/components/common'
import { AnimatedCheckbox, Button } from '@/components/buttons'
import { useAppContext } from '@/contexts/useAppContext'
import { Config } from '@/types/Config'
/**
* Settings page - Steam library paths, the compatibility reporting toggle, and a danger
* zone for resetting app data on disk.
*/
const SettingsPage = () => {
const [libraryPaths, setLibraryPaths] = useState<string[]>([])
const [reportingOptedIn, setReportingOptedIn] = useState(false)
const [isBusy, setIsBusy] = useState(false)
const [pathError, setPathError] = useState<string | null>(null)
const [isResetting, setIsResetting] = useState(false)
const [isClearingCache, setIsClearingCache] = useState(false)
const { loadGames, showToast } = useAppContext()
const loadSettingsConfig = useCallback(async () => {
try {
const config = await invoke<Config>('load_config')
setLibraryPaths(config.custom_steam_paths)
setReportingOptedIn(config.reporting_opted_in)
} catch (error) {
console.error('Failed to load config:', error)
}
}, [])
useEffect(() => {
loadSettingsConfig()
}, [loadSettingsConfig])
const addPath = async (path: string) => {
setPathError(null)
setIsBusy(true)
try {
const config = await invoke<Config>('add_custom_steam_path', { path })
setLibraryPaths(config.custom_steam_paths)
loadGames()
showToast('Library path added - rescanning for games...', 'info')
} catch (error) {
setPathError(`${error}`)
} finally {
setIsBusy(false)
}
}
const handleBrowse = async () => {
setPathError(null)
let selected: string | null
try {
selected = await open({ directory: true, multiple: false, title: 'Select Steam Library Folder' })
} catch (error) {
console.error('Failed to open folder picker:', error)
return
}
if (!selected) return
addPath(selected)
}
const handleRemovePath = async (path: string) => {
setIsBusy(true)
setPathError(null)
try {
const config = await invoke<Config>('remove_custom_steam_path', { path })
setLibraryPaths(config.custom_steam_paths)
loadGames()
showToast('Library path removed - rescanning for games...', 'info')
} catch (error) {
setPathError(`${error}`)
} finally {
setIsBusy(false)
}
}
const handleToggleReporting = async () => {
const next = !reportingOptedIn
setReportingOptedIn(next)
try {
await invoke('set_reporting_opt_in', { optedIn: next })
showToast(
next ? 'Compatibility reporting enabled' : 'Compatibility reporting disabled',
'info'
)
} catch (error) {
setReportingOptedIn(!next)
showToast(`Failed to update reporting preference: ${error}`, 'error')
}
}
const handleResetConfig = async () => {
if (
!window.confirm(
'Reset all settings to their defaults? This clears your custom Steam library paths and reporting preference, and brings back the startup disclaimer.'
)
) {
return
}
setIsResetting(true)
try {
const config = await invoke<Config>('reset_config')
setLibraryPaths(config.custom_steam_paths)
setReportingOptedIn(config.reporting_opted_in)
loadGames()
showToast('Settings reset to defaults', 'success')
} catch (error) {
showToast(`Failed to reset settings: ${error}`, 'error')
} finally {
setIsResetting(false)
}
}
const handleClearCache = async () => {
if (
!window.confirm(
"Clear cached unlocker downloads? They'll be re-downloaded automatically the next time they're needed."
)
) {
return
}
setIsClearingCache(true)
try {
await invoke('clear_caches')
showToast('Unlocker cache cleared', 'success')
} catch (error) {
showToast(`Failed to clear cache: ${error}`, 'error')
} finally {
setIsClearingCache(false)
}
}
const handleOpenConfigFolder = async () => {
try {
await invoke('open_config_folder')
} catch (error) {
showToast(`Failed to open config folder: ${error}`, 'error')
}
}
return (
<div className="settings-page">
<h2>Settings</h2>
<div className="page-section">
<h4>Steam Library Paths</h4>
<p className="page-section-description">
Add extra folders to scan for Steam games - useful if a library isn't auto-detected.
</p>
{pathError && <p className="entry-list-error">{pathError}</p>}
<EntryList
items={libraryPaths}
onAddManual={addPath}
onBrowse={handleBrowse}
onRemove={handleRemovePath}
placeholder="Type an absolute path and press Enter, or browse..."
emptyLabel="No custom library paths added yet."
disabled={isBusy}
/>
</div>
<div className="page-section">
<h4>Compatibility Reporting</h4>
<p className="page-section-description">
Anonymously report whether an unlocker worked for a game, and see how it's worked for
others before you install.
</p>
<AnimatedCheckbox
checked={reportingOptedIn}
onChange={handleToggleReporting}
label="Enable compatibility reporting"
sublabel="You can change this at any time"
/>
</div>
<div className="page-section danger-zone">
<h4>Danger Zone</h4>
<p className="page-section-description">
These affect app data on disk - not your games or any unlockers already installed on
them.
</p>
<div className="danger-zone-row">
<div className="danger-zone-row-text">
<span className="danger-zone-row-label">Reset all settings</span>
<span className="danger-zone-row-description">
Restores defaults, including custom library paths and the startup disclaimer.
</span>
</div>
<Button variant="danger" size="small" onClick={handleResetConfig} disabled={isResetting}>
{isResetting ? 'Resetting...' : 'Reset'}
</Button>
</div>
<div className="danger-zone-row">
<div className="danger-zone-row-text">
<span className="danger-zone-row-label">Clear unlocker cache</span>
<span className="danger-zone-row-description">
Deletes downloaded CreamLinux/SmokeAPI/ScreamAPI/Koaloader files.
</span>
</div>
<Button
variant="secondary"
size="small"
onClick={handleClearCache}
disabled={isClearingCache}
>
{isClearingCache ? 'Clearing...' : 'Clear'}
</Button>
</div>
<div className="danger-zone-row">
<div className="danger-zone-row-text">
<span className="danger-zone-row-label">Open config folder</span>
<span className="danger-zone-row-description">~/.config/creamlinux</span>
</div>
<Button variant="secondary" size="small" onClick={handleOpenConfigFolder}>
Open
</Button>
</div>
</div>
</div>
)
}
export default SettingsPage