mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-05-15 19:02:42 -04:00
Creamlinux Refactor
This commit is contained in:
@@ -0,0 +1,44 @@
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// This module contains helper functions for file operations during installation
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use std::fs;
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use std::io;
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use std::path::Path;
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// Copy a file with backup
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#[allow(dead_code)]
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pub fn copy_with_backup(src: &Path, dest: &Path) -> io::Result<()> {
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// If destination exists, create a backup
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if dest.exists() {
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let backup = dest.with_extension("bak");
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fs::copy(dest, &backup)?;
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}
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fs::copy(src, dest)?;
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Ok(())
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}
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// Safely remove a file (doesn't error if it doesn't exist)
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#[allow(dead_code)]
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pub fn safe_remove(path: &Path) -> io::Result<()> {
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if path.exists() {
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fs::remove_file(path)?;
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}
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Ok(())
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}
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// Make a file executable (Unix only)
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#[cfg(unix)]
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#[allow(dead_code)]
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pub fn make_executable(path: &Path) -> io::Result<()> {
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use std::os::unix::fs::PermissionsExt;
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let mut perms = fs::metadata(path)?.permissions();
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perms.set_mode(0o755);
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fs::set_permissions(path, perms)?;
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Ok(())
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}
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#[cfg(not(unix))]
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pub fn make_executable(_path: &Path) -> io::Result<()> {
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Ok(())
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}
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@@ -0,0 +1,655 @@
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mod file_ops;
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use crate::cache::{
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remove_creamlinux_version, remove_smokeapi_version,
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update_game_creamlinux_version, update_game_smokeapi_version,
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};
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use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
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use crate::AppState;
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use log::{error, info, warn};
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use reqwest;
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use serde::{Deserialize, Serialize};
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use serde_json::json;
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use std::fs;
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use std::path::Path;
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use std::sync::atomic::Ordering;
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use std::time::Duration;
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use tauri::Manager;
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use tauri::{AppHandle, Emitter};
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// Type of installer
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#[derive(Debug, Clone, Copy)]
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pub enum InstallerType {
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Cream,
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Smoke,
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}
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// Action to perform
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#[derive(Debug, Clone, Copy)]
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pub enum InstallerAction {
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Install,
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Uninstall,
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}
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// DLC Information structure
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct DlcInfo {
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pub appid: String,
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pub name: String,
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}
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// Struct to hold installation instructions for the frontend
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#[derive(Serialize, Debug, Clone)]
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pub struct InstallationInstructions {
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#[serde(rename = "type")]
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pub type_: String,
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pub command: String,
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pub game_title: String,
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pub dlc_count: Option<usize>,
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}
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// Game information structure
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Game {
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pub id: String,
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pub title: String,
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pub path: String,
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pub native: bool,
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pub api_files: Vec<String>,
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pub cream_installed: bool,
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pub smoke_installed: bool,
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pub installing: bool,
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}
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// Emit a progress update to the frontend
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pub fn emit_progress(
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app_handle: &AppHandle,
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title: &str,
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message: &str,
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progress: f32,
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complete: bool,
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show_instructions: bool,
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instructions: Option<InstallationInstructions>,
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) {
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let mut payload = json!({
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"title": title,
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"message": message,
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"progress": progress,
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"complete": complete,
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"show_instructions": show_instructions
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});
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if let Some(inst) = instructions {
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payload["instructions"] = serde_json::to_value(inst).unwrap_or_default();
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}
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if let Err(e) = app_handle.emit("installation-progress", payload) {
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warn!("Failed to emit progress event: {}", e);
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}
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}
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// Process a single game action (install/uninstall Cream/Smoke)
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pub async fn process_action(
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game_id: String,
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installer_type: InstallerType,
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action: InstallerAction,
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game: Game,
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app_handle: AppHandle,
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) -> Result<(), String> {
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match (installer_type, action) {
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(InstallerType::Cream, InstallerAction::Install) => {
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install_creamlinux(game_id, game, app_handle).await
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}
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(InstallerType::Cream, InstallerAction::Uninstall) => {
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uninstall_creamlinux(game, app_handle).await
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}
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(InstallerType::Smoke, InstallerAction::Install) => {
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install_smokeapi(game, app_handle).await
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}
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(InstallerType::Smoke, InstallerAction::Uninstall) => {
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uninstall_smokeapi(game, app_handle).await
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}
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}
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}
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// Install CreamLinux to a game
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async fn install_creamlinux(
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game_id: String,
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game: Game,
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app_handle: AppHandle,
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) -> Result<(), String> {
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if !game.native {
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return Err("CreamLinux can only be installed on native Linux games".to_string());
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}
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info!("Installing CreamLinux for game: {}", game.title);
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let game_title = game.title.clone();
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emit_progress(
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&app_handle,
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&format!("Installing CreamLinux for {}", game_title),
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"Fetching DLC list...",
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10.0,
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false,
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false,
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None,
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);
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// Fetch DLC list
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let dlcs = match fetch_dlc_details(&game_id).await {
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Ok(dlcs) => dlcs,
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Err(e) => {
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error!("Failed to fetch DLC details: {}", e);
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return Err(format!("Failed to fetch DLC details: {}", e));
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}
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};
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let dlc_count = dlcs.len();
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info!("Found {} DLCs for {}", dlc_count, game_title);
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emit_progress(
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&app_handle,
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&format!("Installing CreamLinux for {}", game_title),
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"Installing from cache...",
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50.0,
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false,
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false,
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None,
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);
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// Install CreamLinux binaries from cache
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CreamLinux::install_to_game(&game.path, &game_id)
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.await
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.map_err(|e| format!("Failed to install CreamLinux: {}", e))?;
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emit_progress(
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&app_handle,
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&format!("Installing CreamLinux for {}", game_title),
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"Writing DLC configuration...",
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80.0,
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false,
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false,
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None,
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);
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// Write cream_api.ini with DLCs
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write_cream_api_ini(&game.path, &game_id, &dlcs)?;
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// Update version manifest
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let cached_versions = crate::cache::read_versions()?;
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update_game_creamlinux_version(&game.path, cached_versions.creamlinux.latest)?;
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// Emit completion with instructions
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let instructions = InstallationInstructions {
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type_: "cream_install".to_string(),
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command: "sh ./cream.sh %command%".to_string(),
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game_title: game_title.clone(),
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dlc_count: Some(dlc_count),
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};
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emit_progress(
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&app_handle,
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&format!("Installation Completed: {}", game_title),
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"CreamLinux has been installed successfully!",
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100.0,
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true,
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true,
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Some(instructions),
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);
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info!("CreamLinux installation completed for: {}", game_title);
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Ok(())
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}
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// Uninstall CreamLinux from a game
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async fn uninstall_creamlinux(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if !game.native {
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return Err("CreamLinux can only be uninstalled from native Linux games".to_string());
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}
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let game_title = game.title.clone();
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info!("Uninstalling CreamLinux from game: {}", game_title);
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emit_progress(
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&app_handle,
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&format!("Uninstalling CreamLinux from {}", game_title),
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"Removing CreamLinux files...",
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50.0,
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false,
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false,
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None,
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);
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CreamLinux::uninstall_from_game(&game.path, &game.id)
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.await
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.map_err(|e| format!("Failed to uninstall CreamLinux: {}", e))?;
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// Remove version from manifest
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remove_creamlinux_version(&game.path)?;
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emit_progress(
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&app_handle,
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&format!("Uninstallation Completed: {}", game_title),
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"CreamLinux has been removed successfully!",
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100.0,
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true,
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false,
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None,
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);
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info!("CreamLinux uninstallation completed for: {}", game_title);
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Ok(())
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}
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// Install SmokeAPI to a game
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async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if game.native {
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return Err("SmokeAPI can only be installed on Proton/Windows games".to_string());
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}
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info!("Installing SmokeAPI for game: {}", game.title);
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let game_title = game.title.clone();
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emit_progress(
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&app_handle,
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&format!("Installing SmokeAPI for {}", game_title),
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"Installing from cache...",
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50.0,
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false,
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false,
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None,
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);
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// Join api_files into a comma-separated string for the context
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let api_files_str = game.api_files.join(",");
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// Install SmokeAPI from cache
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SmokeAPI::install_to_game(&game.path, &api_files_str)
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.await
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.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
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// Update version manifest
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let cached_versions = crate::cache::read_versions()?;
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update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
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emit_progress(
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&app_handle,
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&format!("Installation Completed: {}", game_title),
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"SmokeAPI has been installed successfully!",
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100.0,
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true,
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false,
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None,
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);
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info!("SmokeAPI installation completed for: {}", game_title);
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Ok(())
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}
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// Uninstall SmokeAPI from a game
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async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
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if game.native {
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return Err("SmokeAPI can only be uninstalled from Proton/Windows games".to_string());
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}
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let game_title = game.title.clone();
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info!("Uninstalling SmokeAPI from game: {}", game_title);
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emit_progress(
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&app_handle,
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&format!("Uninstalling SmokeAPI from {}", game_title),
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"Removing SmokeAPI files...",
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50.0,
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false,
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false,
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None,
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);
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// Join api_files into a comma-separated string for the context
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let api_files_str = game.api_files.join(",");
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SmokeAPI::uninstall_from_game(&game.path, &api_files_str)
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.await
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.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
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// Remove version from manifest
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remove_smokeapi_version(&game.path)?;
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emit_progress(
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&app_handle,
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&format!("Uninstallation Completed: {}", game_title),
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"SmokeAPI has been removed successfully!",
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100.0,
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true,
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false,
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None,
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);
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info!("SmokeAPI uninstallation completed for: {}", game_title);
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Ok(())
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}
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// Fetch DLC details from Steam API (simple version without progress)
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pub async fn fetch_dlc_details(app_id: &str) -> Result<Vec<DlcInfo>, String> {
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let client = reqwest::Client::new();
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let base_url = format!(
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"https://store.steampowered.com/api/appdetails?appids={}",
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app_id
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);
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let response = client
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.get(&base_url)
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.timeout(Duration::from_secs(10))
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.send()
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.await
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.map_err(|e| format!("Failed to fetch game details: {}", e))?;
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if !response.status().is_success() {
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return Err(format!(
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"Failed to fetch game details: HTTP {}",
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response.status()
|
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));
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}
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let data: serde_json::Value = response
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.json()
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.await
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.map_err(|e| format!("Failed to parse response: {}", e))?;
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let dlc_ids = match data
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.get(app_id)
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.and_then(|app| app.get("data"))
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.and_then(|data| data.get("dlc"))
|
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{
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Some(dlc_array) => match dlc_array.as_array() {
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Some(array) => array
|
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.iter()
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.filter_map(|id| id.as_u64().map(|n| n.to_string()))
|
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.collect::<Vec<String>>(),
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_ => Vec::new(),
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},
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_ => Vec::new(),
|
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};
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|
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info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
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let mut dlc_details = Vec::new();
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for dlc_id in dlc_ids {
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let dlc_url = format!(
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"https://store.steampowered.com/api/appdetails?appids={}",
|
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dlc_id
|
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);
|
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|
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// Add a small delay to avoid rate limiting
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tokio::time::sleep(Duration::from_millis(300)).await;
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|
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let dlc_response = client
|
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.get(&dlc_url)
|
||||
.timeout(Duration::from_secs(10))
|
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.send()
|
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.await
|
||||
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
|
||||
|
||||
if dlc_response.status().is_success() {
|
||||
let dlc_data: serde_json::Value = dlc_response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
|
||||
|
||||
let dlc_name = match dlc_data
|
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.get(&dlc_id)
|
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.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("name"))
|
||||
{
|
||||
Some(name) => match name.as_str() {
|
||||
Some(s) => s.to_string(),
|
||||
_ => "Unknown DLC".to_string(),
|
||||
},
|
||||
_ => "Unknown DLC".to_string(),
|
||||
};
|
||||
|
||||
info!("Found DLC: {} ({})", dlc_name, dlc_id);
|
||||
dlc_details.push(DlcInfo {
|
||||
appid: dlc_id,
|
||||
name: dlc_name,
|
||||
});
|
||||
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
|
||||
// If rate limited, wait longer
|
||||
error!("Rate limited by Steam API, waiting 10 seconds");
|
||||
tokio::time::sleep(Duration::from_secs(10)).await;
|
||||
}
|
||||
}
|
||||
|
||||
info!(
|
||||
"Successfully retrieved details for {} DLCs",
|
||||
dlc_details.len()
|
||||
);
|
||||
Ok(dlc_details)
|
||||
}
|
||||
|
||||
// Fetch DLC details from Steam API with progress updates
|
||||
pub async fn fetch_dlc_details_with_progress(
|
||||
app_id: &str,
|
||||
app_handle: &tauri::AppHandle,
|
||||
) -> Result<Vec<DlcInfo>, String> {
|
||||
info!(
|
||||
"Starting DLC details fetch with progress for game ID: {}",
|
||||
app_id
|
||||
);
|
||||
|
||||
// Get a reference to a cancellation flag from app state
|
||||
let state = app_handle.state::<AppState>();
|
||||
let should_cancel = state.fetch_cancellation.clone();
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
let base_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
app_id
|
||||
);
|
||||
|
||||
// Emit initial progress
|
||||
emit_dlc_progress(app_handle, "Looking up game details...", 5, None);
|
||||
info!("Emitted initial DLC progress: 5%");
|
||||
|
||||
let response = client
|
||||
.get(&base_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch game details: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
let error_msg = format!("Failed to fetch game details: HTTP {}", response.status());
|
||||
error!("{}", error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
|
||||
let data: serde_json::Value = response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
let dlc_ids = match data
|
||||
.get(app_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("dlc"))
|
||||
{
|
||||
Some(dlc_array) => match dlc_array.as_array() {
|
||||
Some(array) => array
|
||||
.iter()
|
||||
.filter_map(|id| id.as_u64().map(|n| n.to_string()))
|
||||
.collect::<Vec<String>>(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
_ => Vec::new(),
|
||||
};
|
||||
|
||||
info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Found {} DLCs. Fetching details...", dlc_ids.len()),
|
||||
10,
|
||||
None,
|
||||
);
|
||||
info!("Emitted DLC progress: 10%, found {} DLCs", dlc_ids.len());
|
||||
|
||||
let mut dlc_details = Vec::new();
|
||||
let total_dlcs = dlc_ids.len();
|
||||
|
||||
for (index, dlc_id) in dlc_ids.iter().enumerate() {
|
||||
// Check if cancellation was requested
|
||||
if should_cancel.load(Ordering::SeqCst) {
|
||||
info!("DLC fetch cancelled for game {}", app_id);
|
||||
return Err("Operation cancelled by user".to_string());
|
||||
}
|
||||
|
||||
let progress_percent = 10.0 + (index as f32 / total_dlcs as f32) * 90.0;
|
||||
let progress_rounded = progress_percent as u32;
|
||||
let remaining_dlcs = total_dlcs - index;
|
||||
|
||||
// Estimate time remaining (rough calculation - 300ms per DLC)
|
||||
let est_time_left = if remaining_dlcs > 0 {
|
||||
let seconds = (remaining_dlcs as f32 * 0.3).ceil() as u32;
|
||||
if seconds < 60 {
|
||||
format!("~{} seconds", seconds)
|
||||
} else {
|
||||
format!("~{} minute(s)", (seconds as f32 / 60.0).ceil() as u32)
|
||||
}
|
||||
} else {
|
||||
"almost done".to_string()
|
||||
};
|
||||
|
||||
info!(
|
||||
"Processing DLC {}/{} - Progress: {}%",
|
||||
index + 1,
|
||||
total_dlcs,
|
||||
progress_rounded
|
||||
);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Processing DLC {}/{}", index + 1, total_dlcs),
|
||||
progress_rounded,
|
||||
Some(&est_time_left),
|
||||
);
|
||||
|
||||
let dlc_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
dlc_id
|
||||
);
|
||||
|
||||
// Add a small delay to avoid rate limiting
|
||||
tokio::time::sleep(Duration::from_millis(300)).await;
|
||||
|
||||
let dlc_response = client
|
||||
.get(&dlc_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
|
||||
|
||||
if dlc_response.status().is_success() {
|
||||
let dlc_data: serde_json::Value = dlc_response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
|
||||
|
||||
let dlc_name = match dlc_data
|
||||
.get(&dlc_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("name"))
|
||||
{
|
||||
Some(name) => match name.as_str() {
|
||||
Some(s) => s.to_string(),
|
||||
_ => "Unknown DLC".to_string(),
|
||||
},
|
||||
_ => "Unknown DLC".to_string(),
|
||||
};
|
||||
|
||||
info!("Found DLC: {} ({})", dlc_name, dlc_id);
|
||||
let dlc_info = DlcInfo {
|
||||
appid: dlc_id.clone(),
|
||||
name: dlc_name,
|
||||
};
|
||||
|
||||
// Emit each DLC as we find it
|
||||
if let Ok(json) = serde_json::to_string(&dlc_info) {
|
||||
if let Err(e) = app_handle.emit("dlc-found", json) {
|
||||
warn!("Failed to emit dlc-found event: {}", e);
|
||||
} else {
|
||||
info!("Emitted dlc-found event for DLC: {}", dlc_id);
|
||||
}
|
||||
}
|
||||
|
||||
dlc_details.push(dlc_info);
|
||||
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
|
||||
// If rate limited, wait longer
|
||||
error!("Rate limited by Steam API, waiting 10 seconds");
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
"Rate limited by Steam. Waiting...",
|
||||
progress_rounded,
|
||||
None,
|
||||
);
|
||||
tokio::time::sleep(Duration::from_secs(10)).await;
|
||||
}
|
||||
}
|
||||
|
||||
// Final progress update
|
||||
info!(
|
||||
"Completed DLC fetch. Found {} DLCs in total",
|
||||
dlc_details.len()
|
||||
);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Completed! Found {} DLCs", dlc_details.len()),
|
||||
100,
|
||||
None,
|
||||
);
|
||||
info!("Emitted final DLC progress: 100%");
|
||||
|
||||
Ok(dlc_details)
|
||||
}
|
||||
|
||||
// Emit DLC progress updates to the frontend
|
||||
fn emit_dlc_progress(
|
||||
app_handle: &tauri::AppHandle,
|
||||
message: &str,
|
||||
progress: u32,
|
||||
time_left: Option<&str>,
|
||||
) {
|
||||
let mut payload = json!({
|
||||
"message": message,
|
||||
"progress": progress
|
||||
});
|
||||
|
||||
if let Some(time) = time_left {
|
||||
payload["timeLeft"] = json!(time);
|
||||
}
|
||||
|
||||
if let Err(e) = app_handle.emit("dlc-progress", payload) {
|
||||
warn!("Failed to emit dlc-progress event: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Write cream_api.ini configuration file
|
||||
fn write_cream_api_ini(game_path: &str, app_id: &str, dlcs: &[DlcInfo]) -> Result<(), String> {
|
||||
let cream_api_path = Path::new(game_path).join("cream_api.ini");
|
||||
let mut config = String::new();
|
||||
|
||||
config.push_str(&format!("APPID = {}\n[config]\n", app_id));
|
||||
config.push_str("issubscribedapp_on_false_use_real = true\n");
|
||||
config.push_str("[methods]\n");
|
||||
config.push_str("disable_steamapps_issubscribedapp = false\n");
|
||||
config.push_str("[dlc]\n");
|
||||
|
||||
for dlc in dlcs {
|
||||
config.push_str(&format!("{} = {}\n", dlc.appid, dlc.name));
|
||||
}
|
||||
|
||||
fs::write(&cream_api_path, config)
|
||||
.map_err(|e| format!("Failed to write cream_api.ini: {}", e))?;
|
||||
|
||||
info!("Wrote cream_api.ini to {}", cream_api_path.display());
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user