Creamlinux Refactor

This commit is contained in:
Novattz
2025-12-22 20:21:06 +01:00
parent 6f4f53f7f5
commit c484c8958c
12 changed files with 2042 additions and 1240 deletions
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// This module contains helper functions for file operations during installation
use std::fs;
use std::io;
use std::path::Path;
// Copy a file with backup
#[allow(dead_code)]
pub fn copy_with_backup(src: &Path, dest: &Path) -> io::Result<()> {
// If destination exists, create a backup
if dest.exists() {
let backup = dest.with_extension("bak");
fs::copy(dest, &backup)?;
}
fs::copy(src, dest)?;
Ok(())
}
// Safely remove a file (doesn't error if it doesn't exist)
#[allow(dead_code)]
pub fn safe_remove(path: &Path) -> io::Result<()> {
if path.exists() {
fs::remove_file(path)?;
}
Ok(())
}
// Make a file executable (Unix only)
#[cfg(unix)]
#[allow(dead_code)]
pub fn make_executable(path: &Path) -> io::Result<()> {
use std::os::unix::fs::PermissionsExt;
let mut perms = fs::metadata(path)?.permissions();
perms.set_mode(0o755);
fs::set_permissions(path, perms)?;
Ok(())
}
#[cfg(not(unix))]
pub fn make_executable(_path: &Path) -> io::Result<()> {
Ok(())
}
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mod file_ops;
use crate::cache::{
remove_creamlinux_version, remove_smokeapi_version,
update_game_creamlinux_version, update_game_smokeapi_version,
};
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
use crate::AppState;
use log::{error, info, warn};
use reqwest;
use serde::{Deserialize, Serialize};
use serde_json::json;
use std::fs;
use std::path::Path;
use std::sync::atomic::Ordering;
use std::time::Duration;
use tauri::Manager;
use tauri::{AppHandle, Emitter};
// Type of installer
#[derive(Debug, Clone, Copy)]
pub enum InstallerType {
Cream,
Smoke,
}
// Action to perform
#[derive(Debug, Clone, Copy)]
pub enum InstallerAction {
Install,
Uninstall,
}
// DLC Information structure
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct DlcInfo {
pub appid: String,
pub name: String,
}
// Struct to hold installation instructions for the frontend
#[derive(Serialize, Debug, Clone)]
pub struct InstallationInstructions {
#[serde(rename = "type")]
pub type_: String,
pub command: String,
pub game_title: String,
pub dlc_count: Option<usize>,
}
// Game information structure
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Game {
pub id: String,
pub title: String,
pub path: String,
pub native: bool,
pub api_files: Vec<String>,
pub cream_installed: bool,
pub smoke_installed: bool,
pub installing: bool,
}
// Emit a progress update to the frontend
pub fn emit_progress(
app_handle: &AppHandle,
title: &str,
message: &str,
progress: f32,
complete: bool,
show_instructions: bool,
instructions: Option<InstallationInstructions>,
) {
let mut payload = json!({
"title": title,
"message": message,
"progress": progress,
"complete": complete,
"show_instructions": show_instructions
});
if let Some(inst) = instructions {
payload["instructions"] = serde_json::to_value(inst).unwrap_or_default();
}
if let Err(e) = app_handle.emit("installation-progress", payload) {
warn!("Failed to emit progress event: {}", e);
}
}
// Process a single game action (install/uninstall Cream/Smoke)
pub async fn process_action(
game_id: String,
installer_type: InstallerType,
action: InstallerAction,
game: Game,
app_handle: AppHandle,
) -> Result<(), String> {
match (installer_type, action) {
(InstallerType::Cream, InstallerAction::Install) => {
install_creamlinux(game_id, game, app_handle).await
}
(InstallerType::Cream, InstallerAction::Uninstall) => {
uninstall_creamlinux(game, app_handle).await
}
(InstallerType::Smoke, InstallerAction::Install) => {
install_smokeapi(game, app_handle).await
}
(InstallerType::Smoke, InstallerAction::Uninstall) => {
uninstall_smokeapi(game, app_handle).await
}
}
}
// Install CreamLinux to a game
async fn install_creamlinux(
game_id: String,
game: Game,
app_handle: AppHandle,
) -> Result<(), String> {
if !game.native {
return Err("CreamLinux can only be installed on native Linux games".to_string());
}
info!("Installing CreamLinux for game: {}", game.title);
let game_title = game.title.clone();
emit_progress(
&app_handle,
&format!("Installing CreamLinux for {}", game_title),
"Fetching DLC list...",
10.0,
false,
false,
None,
);
// Fetch DLC list
let dlcs = match fetch_dlc_details(&game_id).await {
Ok(dlcs) => dlcs,
Err(e) => {
error!("Failed to fetch DLC details: {}", e);
return Err(format!("Failed to fetch DLC details: {}", e));
}
};
let dlc_count = dlcs.len();
info!("Found {} DLCs for {}", dlc_count, game_title);
emit_progress(
&app_handle,
&format!("Installing CreamLinux for {}", game_title),
"Installing from cache...",
50.0,
false,
false,
None,
);
// Install CreamLinux binaries from cache
CreamLinux::install_to_game(&game.path, &game_id)
.await
.map_err(|e| format!("Failed to install CreamLinux: {}", e))?;
emit_progress(
&app_handle,
&format!("Installing CreamLinux for {}", game_title),
"Writing DLC configuration...",
80.0,
false,
false,
None,
);
// Write cream_api.ini with DLCs
write_cream_api_ini(&game.path, &game_id, &dlcs)?;
// Update version manifest
let cached_versions = crate::cache::read_versions()?;
update_game_creamlinux_version(&game.path, cached_versions.creamlinux.latest)?;
// Emit completion with instructions
let instructions = InstallationInstructions {
type_: "cream_install".to_string(),
command: "sh ./cream.sh %command%".to_string(),
game_title: game_title.clone(),
dlc_count: Some(dlc_count),
};
emit_progress(
&app_handle,
&format!("Installation Completed: {}", game_title),
"CreamLinux has been installed successfully!",
100.0,
true,
true,
Some(instructions),
);
info!("CreamLinux installation completed for: {}", game_title);
Ok(())
}
// Uninstall CreamLinux from a game
async fn uninstall_creamlinux(game: Game, app_handle: AppHandle) -> Result<(), String> {
if !game.native {
return Err("CreamLinux can only be uninstalled from native Linux games".to_string());
}
let game_title = game.title.clone();
info!("Uninstalling CreamLinux from game: {}", game_title);
emit_progress(
&app_handle,
&format!("Uninstalling CreamLinux from {}", game_title),
"Removing CreamLinux files...",
50.0,
false,
false,
None,
);
CreamLinux::uninstall_from_game(&game.path, &game.id)
.await
.map_err(|e| format!("Failed to uninstall CreamLinux: {}", e))?;
// Remove version from manifest
remove_creamlinux_version(&game.path)?;
emit_progress(
&app_handle,
&format!("Uninstallation Completed: {}", game_title),
"CreamLinux has been removed successfully!",
100.0,
true,
false,
None,
);
info!("CreamLinux uninstallation completed for: {}", game_title);
Ok(())
}
// Install SmokeAPI to a game
async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
if game.native {
return Err("SmokeAPI can only be installed on Proton/Windows games".to_string());
}
info!("Installing SmokeAPI for game: {}", game.title);
let game_title = game.title.clone();
emit_progress(
&app_handle,
&format!("Installing SmokeAPI for {}", game_title),
"Installing from cache...",
50.0,
false,
false,
None,
);
// Join api_files into a comma-separated string for the context
let api_files_str = game.api_files.join(",");
// Install SmokeAPI from cache
SmokeAPI::install_to_game(&game.path, &api_files_str)
.await
.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
// Update version manifest
let cached_versions = crate::cache::read_versions()?;
update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
emit_progress(
&app_handle,
&format!("Installation Completed: {}", game_title),
"SmokeAPI has been installed successfully!",
100.0,
true,
false,
None,
);
info!("SmokeAPI installation completed for: {}", game_title);
Ok(())
}
// Uninstall SmokeAPI from a game
async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
if game.native {
return Err("SmokeAPI can only be uninstalled from Proton/Windows games".to_string());
}
let game_title = game.title.clone();
info!("Uninstalling SmokeAPI from game: {}", game_title);
emit_progress(
&app_handle,
&format!("Uninstalling SmokeAPI from {}", game_title),
"Removing SmokeAPI files...",
50.0,
false,
false,
None,
);
// Join api_files into a comma-separated string for the context
let api_files_str = game.api_files.join(",");
SmokeAPI::uninstall_from_game(&game.path, &api_files_str)
.await
.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
// Remove version from manifest
remove_smokeapi_version(&game.path)?;
emit_progress(
&app_handle,
&format!("Uninstallation Completed: {}", game_title),
"SmokeAPI has been removed successfully!",
100.0,
true,
false,
None,
);
info!("SmokeAPI uninstallation completed for: {}", game_title);
Ok(())
}
// Fetch DLC details from Steam API (simple version without progress)
pub async fn fetch_dlc_details(app_id: &str) -> Result<Vec<DlcInfo>, String> {
let client = reqwest::Client::new();
let base_url = format!(
"https://store.steampowered.com/api/appdetails?appids={}",
app_id
);
let response = client
.get(&base_url)
.timeout(Duration::from_secs(10))
.send()
.await
.map_err(|e| format!("Failed to fetch game details: {}", e))?;
if !response.status().is_success() {
return Err(format!(
"Failed to fetch game details: HTTP {}",
response.status()
));
}
let data: serde_json::Value = response
.json()
.await
.map_err(|e| format!("Failed to parse response: {}", e))?;
let dlc_ids = match data
.get(app_id)
.and_then(|app| app.get("data"))
.and_then(|data| data.get("dlc"))
{
Some(dlc_array) => match dlc_array.as_array() {
Some(array) => array
.iter()
.filter_map(|id| id.as_u64().map(|n| n.to_string()))
.collect::<Vec<String>>(),
_ => Vec::new(),
},
_ => Vec::new(),
};
info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
let mut dlc_details = Vec::new();
for dlc_id in dlc_ids {
let dlc_url = format!(
"https://store.steampowered.com/api/appdetails?appids={}",
dlc_id
);
// Add a small delay to avoid rate limiting
tokio::time::sleep(Duration::from_millis(300)).await;
let dlc_response = client
.get(&dlc_url)
.timeout(Duration::from_secs(10))
.send()
.await
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
if dlc_response.status().is_success() {
let dlc_data: serde_json::Value = dlc_response
.json()
.await
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
let dlc_name = match dlc_data
.get(&dlc_id)
.and_then(|app| app.get("data"))
.and_then(|data| data.get("name"))
{
Some(name) => match name.as_str() {
Some(s) => s.to_string(),
_ => "Unknown DLC".to_string(),
},
_ => "Unknown DLC".to_string(),
};
info!("Found DLC: {} ({})", dlc_name, dlc_id);
dlc_details.push(DlcInfo {
appid: dlc_id,
name: dlc_name,
});
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
// If rate limited, wait longer
error!("Rate limited by Steam API, waiting 10 seconds");
tokio::time::sleep(Duration::from_secs(10)).await;
}
}
info!(
"Successfully retrieved details for {} DLCs",
dlc_details.len()
);
Ok(dlc_details)
}
// Fetch DLC details from Steam API with progress updates
pub async fn fetch_dlc_details_with_progress(
app_id: &str,
app_handle: &tauri::AppHandle,
) -> Result<Vec<DlcInfo>, String> {
info!(
"Starting DLC details fetch with progress for game ID: {}",
app_id
);
// Get a reference to a cancellation flag from app state
let state = app_handle.state::<AppState>();
let should_cancel = state.fetch_cancellation.clone();
let client = reqwest::Client::new();
let base_url = format!(
"https://store.steampowered.com/api/appdetails?appids={}",
app_id
);
// Emit initial progress
emit_dlc_progress(app_handle, "Looking up game details...", 5, None);
info!("Emitted initial DLC progress: 5%");
let response = client
.get(&base_url)
.timeout(Duration::from_secs(10))
.send()
.await
.map_err(|e| format!("Failed to fetch game details: {}", e))?;
if !response.status().is_success() {
let error_msg = format!("Failed to fetch game details: HTTP {}", response.status());
error!("{}", error_msg);
return Err(error_msg);
}
let data: serde_json::Value = response
.json()
.await
.map_err(|e| format!("Failed to parse response: {}", e))?;
let dlc_ids = match data
.get(app_id)
.and_then(|app| app.get("data"))
.and_then(|data| data.get("dlc"))
{
Some(dlc_array) => match dlc_array.as_array() {
Some(array) => array
.iter()
.filter_map(|id| id.as_u64().map(|n| n.to_string()))
.collect::<Vec<String>>(),
_ => Vec::new(),
},
_ => Vec::new(),
};
info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
emit_dlc_progress(
app_handle,
&format!("Found {} DLCs. Fetching details...", dlc_ids.len()),
10,
None,
);
info!("Emitted DLC progress: 10%, found {} DLCs", dlc_ids.len());
let mut dlc_details = Vec::new();
let total_dlcs = dlc_ids.len();
for (index, dlc_id) in dlc_ids.iter().enumerate() {
// Check if cancellation was requested
if should_cancel.load(Ordering::SeqCst) {
info!("DLC fetch cancelled for game {}", app_id);
return Err("Operation cancelled by user".to_string());
}
let progress_percent = 10.0 + (index as f32 / total_dlcs as f32) * 90.0;
let progress_rounded = progress_percent as u32;
let remaining_dlcs = total_dlcs - index;
// Estimate time remaining (rough calculation - 300ms per DLC)
let est_time_left = if remaining_dlcs > 0 {
let seconds = (remaining_dlcs as f32 * 0.3).ceil() as u32;
if seconds < 60 {
format!("~{} seconds", seconds)
} else {
format!("~{} minute(s)", (seconds as f32 / 60.0).ceil() as u32)
}
} else {
"almost done".to_string()
};
info!(
"Processing DLC {}/{} - Progress: {}%",
index + 1,
total_dlcs,
progress_rounded
);
emit_dlc_progress(
app_handle,
&format!("Processing DLC {}/{}", index + 1, total_dlcs),
progress_rounded,
Some(&est_time_left),
);
let dlc_url = format!(
"https://store.steampowered.com/api/appdetails?appids={}",
dlc_id
);
// Add a small delay to avoid rate limiting
tokio::time::sleep(Duration::from_millis(300)).await;
let dlc_response = client
.get(&dlc_url)
.timeout(Duration::from_secs(10))
.send()
.await
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
if dlc_response.status().is_success() {
let dlc_data: serde_json::Value = dlc_response
.json()
.await
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
let dlc_name = match dlc_data
.get(&dlc_id)
.and_then(|app| app.get("data"))
.and_then(|data| data.get("name"))
{
Some(name) => match name.as_str() {
Some(s) => s.to_string(),
_ => "Unknown DLC".to_string(),
},
_ => "Unknown DLC".to_string(),
};
info!("Found DLC: {} ({})", dlc_name, dlc_id);
let dlc_info = DlcInfo {
appid: dlc_id.clone(),
name: dlc_name,
};
// Emit each DLC as we find it
if let Ok(json) = serde_json::to_string(&dlc_info) {
if let Err(e) = app_handle.emit("dlc-found", json) {
warn!("Failed to emit dlc-found event: {}", e);
} else {
info!("Emitted dlc-found event for DLC: {}", dlc_id);
}
}
dlc_details.push(dlc_info);
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
// If rate limited, wait longer
error!("Rate limited by Steam API, waiting 10 seconds");
emit_dlc_progress(
app_handle,
"Rate limited by Steam. Waiting...",
progress_rounded,
None,
);
tokio::time::sleep(Duration::from_secs(10)).await;
}
}
// Final progress update
info!(
"Completed DLC fetch. Found {} DLCs in total",
dlc_details.len()
);
emit_dlc_progress(
app_handle,
&format!("Completed! Found {} DLCs", dlc_details.len()),
100,
None,
);
info!("Emitted final DLC progress: 100%");
Ok(dlc_details)
}
// Emit DLC progress updates to the frontend
fn emit_dlc_progress(
app_handle: &tauri::AppHandle,
message: &str,
progress: u32,
time_left: Option<&str>,
) {
let mut payload = json!({
"message": message,
"progress": progress
});
if let Some(time) = time_left {
payload["timeLeft"] = json!(time);
}
if let Err(e) = app_handle.emit("dlc-progress", payload) {
warn!("Failed to emit dlc-progress event: {}", e);
}
}
// Write cream_api.ini configuration file
fn write_cream_api_ini(game_path: &str, app_id: &str, dlcs: &[DlcInfo]) -> Result<(), String> {
let cream_api_path = Path::new(game_path).join("cream_api.ini");
let mut config = String::new();
config.push_str(&format!("APPID = {}\n[config]\n", app_id));
config.push_str("issubscribedapp_on_false_use_real = true\n");
config.push_str("[methods]\n");
config.push_str("disable_steamapps_issubscribedapp = false\n");
config.push_str("[dlc]\n");
for dlc in dlcs {
config.push_str(&format!("{} = {}\n", dlc.appid, dlc.name));
}
fs::write(&cream_api_path, config)
.map_err(|e| format!("Failed to write cream_api.ini: {}", e))?;
info!("Wrote cream_api.ini to {}", cream_api_path.display());
Ok(())
}