mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2025-12-05 19:45:36 -05:00
feat: Started on updates and workflows
This commit is contained in:
@@ -30,6 +30,10 @@ tauri-plugin-shell = "2.0.0-rc"
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tauri-plugin-dialog = "2.0.0-rc"
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tauri-plugin-fs = "2.0.0-rc"
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num_cpus = "1.16.0"
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tauri-plugin-process = "2"
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[features]
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custom-protocol = ["tauri/custom-protocol"]
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[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dependencies]
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tauri-plugin-updater = "2"
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14
src-tauri/capabilities/desktop.json
Normal file
14
src-tauri/capabilities/desktop.json
Normal file
@@ -0,0 +1,14 @@
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{
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"identifier": "desktop-capability",
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"platforms": [
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"macOS",
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"windows",
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"linux"
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],
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"windows": [
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"main"
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],
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"permissions": [
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"updater:default"
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]
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}
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@@ -1,6 +1,6 @@
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#![cfg_attr(
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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mod dlc_manager;
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@@ -22,527 +22,529 @@ use tokio::time::Instant;
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct GameAction {
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game_id: String,
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action: String,
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game_id: String,
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action: String,
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}
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// Mark fields with # to allow unused fields
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#[derive(Debug, Clone)]
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struct DlcCache {
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#[allow(dead_code)]
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data: Vec<DlcInfoWithState>,
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#[allow(dead_code)]
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timestamp: Instant,
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#[allow(dead_code)]
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data: Vec<DlcInfoWithState>,
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#[allow(dead_code)]
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timestamp: Instant,
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}
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// Structure to hold the state of installed games
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struct AppState {
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games: Mutex<HashMap<String, Game>>,
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dlc_cache: Mutex<HashMap<String, DlcCache>>,
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fetch_cancellation: Arc<AtomicBool>,
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games: Mutex<HashMap<String, Game>>,
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dlc_cache: Mutex<HashMap<String, DlcCache>>,
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fetch_cancellation: Arc<AtomicBool>,
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}
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#[tauri::command]
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fn get_all_dlcs_command(game_path: String) -> Result<Vec<DlcInfoWithState>, String> {
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info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
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dlc_manager::get_all_dlcs(&game_path)
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info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
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dlc_manager::get_all_dlcs(&game_path)
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}
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// Scan and get the list of Steam games
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#[tauri::command]
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async fn scan_steam_games(
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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) -> Result<Vec<Game>, String> {
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info!("Starting Steam games scan");
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emit_scan_progress(&app_handle, "Locating Steam libraries...", 10);
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info!("Starting Steam games scan");
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emit_scan_progress(&app_handle, "Locating Steam libraries...", 10);
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// Get default Steam paths
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let paths = searcher::get_default_steam_paths();
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// Get default Steam paths
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let paths = searcher::get_default_steam_paths();
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// Find Steam libraries
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emit_scan_progress(&app_handle, "Finding Steam libraries...", 15);
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let libraries = searcher::find_steam_libraries(&paths);
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// Find Steam libraries
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emit_scan_progress(&app_handle, "Finding Steam libraries...", 15);
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let libraries = searcher::find_steam_libraries(&paths);
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// Group libraries by path to avoid duplicates in logs
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let mut unique_libraries = std::collections::HashSet::new();
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for lib in &libraries {
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unique_libraries.insert(lib.to_string_lossy().to_string());
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}
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// Group libraries by path to avoid duplicates in logs
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let mut unique_libraries = std::collections::HashSet::new();
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for lib in &libraries {
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unique_libraries.insert(lib.to_string_lossy().to_string());
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}
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info!(
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"Found {} Steam library directories:",
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unique_libraries.len()
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);
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for (i, lib) in unique_libraries.iter().enumerate() {
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info!(" Library {}: {}", i + 1, lib);
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}
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info!(
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"Found {} Steam library directories:",
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unique_libraries.len()
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);
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for (i, lib) in unique_libraries.iter().enumerate() {
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info!(" Library {}: {}", i + 1, lib);
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}
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emit_scan_progress(
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&app_handle,
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&format!(
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"Found {} Steam libraries. Starting game scan...",
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unique_libraries.len()
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),
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20,
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);
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emit_scan_progress(
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&app_handle,
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&format!(
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"Found {} Steam libraries. Starting game scan...",
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unique_libraries.len()
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),
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20,
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);
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// Find installed games
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let games_info = searcher::find_installed_games(&libraries).await;
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// Find installed games
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let games_info = searcher::find_installed_games(&libraries).await;
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emit_scan_progress(
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&app_handle,
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&format!("Found {} games. Processing...", games_info.len()),
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90,
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);
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emit_scan_progress(
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&app_handle,
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&format!("Found {} games. Processing...", games_info.len()),
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90,
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);
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// Log summary of games found
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info!("Games scan complete - Found {} games", games_info.len());
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info!(
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"Native games: {}",
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games_info.iter().filter(|g| g.native).count()
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);
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info!(
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"Proton games: {}",
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games_info.iter().filter(|g| !g.native).count()
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);
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info!(
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"Games with CreamLinux: {}",
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games_info.iter().filter(|g| g.cream_installed).count()
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);
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info!(
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"Games with SmokeAPI: {}",
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games_info.iter().filter(|g| g.smoke_installed).count()
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);
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// Log summary of games found
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info!("Games scan complete - Found {} games", games_info.len());
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info!(
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"Native games: {}",
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games_info.iter().filter(|g| g.native).count()
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);
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info!(
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"Proton games: {}",
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games_info.iter().filter(|g| !g.native).count()
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);
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info!(
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"Games with CreamLinux: {}",
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games_info.iter().filter(|g| g.cream_installed).count()
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);
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info!(
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"Games with SmokeAPI: {}",
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games_info.iter().filter(|g| g.smoke_installed).count()
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);
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// Convert to our Game struct
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let mut result = Vec::new();
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// Convert to our Game struct
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let mut result = Vec::new();
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info!("Processing games into application state...");
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for game_info in games_info {
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// Only log detailed game info at Debug level to keep Info logs cleaner
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debug!(
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"Processing game: {}, Native: {}, CreamLinux: {}, SmokeAPI: {}",
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game_info.title, game_info.native, game_info.cream_installed, game_info.smoke_installed
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);
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info!("Processing games into application state...");
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for game_info in games_info {
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// Only log detailed game info at Debug level to keep Info logs cleaner
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debug!(
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"Processing game: {}, Native: {}, CreamLinux: {}, SmokeAPI: {}",
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game_info.title, game_info.native, game_info.cream_installed, game_info.smoke_installed
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);
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let game = Game {
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id: game_info.id,
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title: game_info.title,
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path: game_info.path.to_string_lossy().to_string(),
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native: game_info.native,
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api_files: game_info.api_files,
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cream_installed: game_info.cream_installed,
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smoke_installed: game_info.smoke_installed,
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installing: false,
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};
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let game = Game {
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id: game_info.id,
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title: game_info.title,
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path: game_info.path.to_string_lossy().to_string(),
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native: game_info.native,
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api_files: game_info.api_files,
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cream_installed: game_info.cream_installed,
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smoke_installed: game_info.smoke_installed,
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installing: false,
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};
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result.push(game.clone());
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result.push(game.clone());
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// Store in state for later use
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state.games.lock().insert(game.id.clone(), game);
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}
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// Store in state for later use
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state.games.lock().insert(game.id.clone(), game);
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}
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emit_scan_progress(
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&app_handle,
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&format!("Scan complete. Found {} games.", result.len()),
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100,
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);
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emit_scan_progress(
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&app_handle,
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&format!("Scan complete. Found {} games.", result.len()),
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100,
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);
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info!("Game scan completed successfully");
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Ok(result)
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info!("Game scan completed successfully");
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Ok(result)
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}
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// Helper function to emit scan progress events
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fn emit_scan_progress(app_handle: &tauri::AppHandle, message: &str, progress: u32) {
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// Log first, then emit the event
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info!("Scan progress: {}% - {}", progress, message);
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// Log first, then emit the event
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info!("Scan progress: {}% - {}", progress, message);
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let payload = serde_json::json!({
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"message": message,
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"progress": progress
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});
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let payload = serde_json::json!({
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"message": message,
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"progress": progress
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});
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if let Err(e) = app_handle.emit("scan-progress", payload) {
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warn!("Failed to emit scan-progress event: {}", e);
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}
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if let Err(e) = app_handle.emit("scan-progress", payload) {
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warn!("Failed to emit scan-progress event: {}", e);
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}
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}
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// Fetch game info by ID - useful for single game updates
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#[tauri::command]
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fn get_game_info(game_id: String, state: State<AppState>) -> Result<Game, String> {
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let games = state.games.lock();
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games
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.get(&game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_id))
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let games = state.games.lock();
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games
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.get(&game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_id))
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}
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// Unified action handler for installation and uninstallation
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#[tauri::command]
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async fn process_game_action(
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game_action: GameAction,
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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game_action: GameAction,
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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) -> Result<Game, String> {
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// Clone the information we need from state to avoid lifetime issues
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let game = {
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let games = state.games.lock();
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games
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.get(&game_action.game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_action.game_id))?
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};
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// Clone the information we need from state to avoid lifetime issues
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let game = {
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let games = state.games.lock();
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games
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.get(&game_action.game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_action.game_id))?
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};
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// Parse the action string to determine type and operation
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let (installer_type, action) = match game_action.action.as_str() {
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"install_cream" => (InstallerType::Cream, InstallerAction::Install),
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"uninstall_cream" => (InstallerType::Cream, InstallerAction::Uninstall),
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"install_smoke" => (InstallerType::Smoke, InstallerAction::Install),
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"uninstall_smoke" => (InstallerType::Smoke, InstallerAction::Uninstall),
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_ => return Err(format!("Invalid action: {}", game_action.action)),
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};
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// Parse the action string to determine type and operation
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let (installer_type, action) = match game_action.action.as_str() {
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"install_cream" => (InstallerType::Cream, InstallerAction::Install),
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"uninstall_cream" => (InstallerType::Cream, InstallerAction::Uninstall),
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"install_smoke" => (InstallerType::Smoke, InstallerAction::Install),
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"uninstall_smoke" => (InstallerType::Smoke, InstallerAction::Uninstall),
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_ => return Err(format!("Invalid action: {}", game_action.action)),
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};
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// Execute the action
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installer::process_action(
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game_action.game_id.clone(),
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installer_type,
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action,
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game.clone(),
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app_handle.clone(),
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)
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.await?;
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// Execute the action
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installer::process_action(
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game_action.game_id.clone(),
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installer_type,
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action,
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game.clone(),
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app_handle.clone(),
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)
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.await?;
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// Update game status in state based on the action
|
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let updated_game = {
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let mut games_map = state.games.lock();
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let game = games_map.get_mut(&game_action.game_id).ok_or_else(|| {
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format!(
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"Game with ID {} not found after action",
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game_action.game_id
|
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)
|
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})?;
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// Update game status in state based on the action
|
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let updated_game = {
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let mut games_map = state.games.lock();
|
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let game = games_map.get_mut(&game_action.game_id).ok_or_else(|| {
|
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format!(
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"Game with ID {} not found after action",
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game_action.game_id
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)
|
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})?;
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|
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// Update installation status
|
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match (installer_type, action) {
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(InstallerType::Cream, InstallerAction::Install) => {
|
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game.cream_installed = true;
|
||||
}
|
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(InstallerType::Cream, InstallerAction::Uninstall) => {
|
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game.cream_installed = false;
|
||||
}
|
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(InstallerType::Smoke, InstallerAction::Install) => {
|
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game.smoke_installed = true;
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Uninstall) => {
|
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game.smoke_installed = false;
|
||||
}
|
||||
}
|
||||
// Update installation status
|
||||
match (installer_type, action) {
|
||||
(InstallerType::Cream, InstallerAction::Install) => {
|
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game.cream_installed = true;
|
||||
}
|
||||
(InstallerType::Cream, InstallerAction::Uninstall) => {
|
||||
game.cream_installed = false;
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Install) => {
|
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game.smoke_installed = true;
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Uninstall) => {
|
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game.smoke_installed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Reset installing flag
|
||||
game.installing = false;
|
||||
// Reset installing flag
|
||||
game.installing = false;
|
||||
|
||||
// Return updated game info
|
||||
game.clone()
|
||||
};
|
||||
// Return updated game info
|
||||
game.clone()
|
||||
};
|
||||
|
||||
// Emit an event to update the UI for this specific game
|
||||
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
// Emit an event to update the UI for this specific game
|
||||
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
Ok(updated_game)
|
||||
Ok(updated_game)
|
||||
}
|
||||
|
||||
// Fetch DLC list for a game
|
||||
#[tauri::command]
|
||||
async fn fetch_game_dlcs(
|
||||
game_id: String,
|
||||
app_handle: tauri::AppHandle,
|
||||
game_id: String,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Vec<DlcInfoWithState>, String> {
|
||||
info!("Fetching DLCs for game ID: {}", game_id);
|
||||
info!("Fetching DLCs for game ID: {}", game_id);
|
||||
|
||||
// Fetch DLC data
|
||||
match installer::fetch_dlc_details(&game_id).await {
|
||||
Ok(dlcs) => {
|
||||
// Convert to DlcInfoWithState
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
// Fetch DLC data
|
||||
match installer::fetch_dlc_details(&game_id).await {
|
||||
Ok(dlcs) => {
|
||||
// Convert to DlcInfoWithState
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Cache in memory for this session (but not on disk)
|
||||
let state = app_handle.state::<AppState>();
|
||||
let mut cache = state.dlc_cache.lock();
|
||||
cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state.clone(),
|
||||
timestamp: Instant::now(),
|
||||
},
|
||||
);
|
||||
// Cache in memory for this session (but not on disk)
|
||||
let state = app_handle.state::<AppState>();
|
||||
let mut cache = state.dlc_cache.lock();
|
||||
cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state.clone(),
|
||||
timestamp: Instant::now(),
|
||||
},
|
||||
);
|
||||
|
||||
Ok(dlcs_with_state)
|
||||
}
|
||||
Err(e) => Err(format!("Failed to fetch DLC details: {}", e)),
|
||||
}
|
||||
Ok(dlcs_with_state)
|
||||
}
|
||||
Err(e) => Err(format!("Failed to fetch DLC details: {}", e)),
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn abort_dlc_fetch(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
|
||||
info!("Request to abort DLC fetch for game ID: {}", game_id);
|
||||
info!("Request to abort DLC fetch for game ID: {}", game_id);
|
||||
|
||||
let state = app_handle.state::<AppState>();
|
||||
state.fetch_cancellation.store(true, Ordering::SeqCst);
|
||||
let state = app_handle.state::<AppState>();
|
||||
state.fetch_cancellation.store(true, Ordering::SeqCst);
|
||||
|
||||
// Reset after a short delay
|
||||
std::thread::spawn(move || {
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
let state = app_handle.state::<AppState>();
|
||||
state.fetch_cancellation.store(false, Ordering::SeqCst);
|
||||
});
|
||||
// Reset after a short delay
|
||||
std::thread::spawn(move || {
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
let state = app_handle.state::<AppState>();
|
||||
state.fetch_cancellation.store(false, Ordering::SeqCst);
|
||||
});
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Fetch DLC list with progress updates (streaming)
|
||||
#[tauri::command]
|
||||
async fn stream_game_dlcs(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
|
||||
info!("Streaming DLCs for game ID: {}", game_id);
|
||||
info!("Streaming DLCs for game ID: {}", game_id);
|
||||
|
||||
// Fetch DLC data from API
|
||||
match installer::fetch_dlc_details_with_progress(&game_id, &app_handle).await {
|
||||
Ok(dlcs) => {
|
||||
info!(
|
||||
"Successfully streamed {} DLCs for game {}",
|
||||
dlcs.len(),
|
||||
game_id
|
||||
);
|
||||
// Fetch DLC data from API
|
||||
match installer::fetch_dlc_details_with_progress(&game_id, &app_handle).await {
|
||||
Ok(dlcs) => {
|
||||
info!(
|
||||
"Successfully streamed {} DLCs for game {}",
|
||||
dlcs.len(),
|
||||
game_id
|
||||
);
|
||||
|
||||
// Convert to DLCInfoWithState for in-memory caching only
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
// Convert to DLCInfoWithState for in-memory caching only
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Update in-memory cache without storing to disk
|
||||
let state = app_handle.state::<AppState>();
|
||||
let mut dlc_cache = state.dlc_cache.lock();
|
||||
dlc_cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state,
|
||||
timestamp: tokio::time::Instant::now(),
|
||||
},
|
||||
);
|
||||
// Update in-memory cache without storing to disk
|
||||
let state = app_handle.state::<AppState>();
|
||||
let mut dlc_cache = state.dlc_cache.lock();
|
||||
dlc_cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state,
|
||||
timestamp: tokio::time::Instant::now(),
|
||||
},
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to stream DLC details: {}", e);
|
||||
// Emit error event
|
||||
let error_payload = serde_json::json!({
|
||||
"error": format!("Failed to fetch DLC details: {}", e)
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to stream DLC details: {}", e);
|
||||
// Emit error event
|
||||
let error_payload = serde_json::json!({
|
||||
"error": format!("Failed to fetch DLC details: {}", e)
|
||||
});
|
||||
|
||||
if let Err(emit_err) = app_handle.emit("dlc-error", error_payload) {
|
||||
warn!("Failed to emit dlc-error event: {}", emit_err);
|
||||
}
|
||||
if let Err(emit_err) = app_handle.emit("dlc-error", error_payload) {
|
||||
warn!("Failed to emit dlc-error event: {}", emit_err);
|
||||
}
|
||||
|
||||
Err(format!("Failed to fetch DLC details: {}", e))
|
||||
}
|
||||
}
|
||||
Err(format!("Failed to fetch DLC details: {}", e))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clear caches command renamed to flush_data for clarity
|
||||
#[tauri::command]
|
||||
fn clear_caches() -> Result<(), String> {
|
||||
info!("Data flush requested - cleaning in-memory state only");
|
||||
Ok(())
|
||||
info!("Data flush requested - cleaning in-memory state only");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Get the list of enabled DLCs for a game
|
||||
#[tauri::command]
|
||||
fn get_enabled_dlcs_command(game_path: String) -> Result<Vec<String>, String> {
|
||||
info!("Getting enabled DLCs for: {}", game_path);
|
||||
dlc_manager::get_enabled_dlcs(&game_path)
|
||||
info!("Getting enabled DLCs for: {}", game_path);
|
||||
dlc_manager::get_enabled_dlcs(&game_path)
|
||||
}
|
||||
|
||||
// Update the DLC configuration for a game
|
||||
#[tauri::command]
|
||||
fn update_dlc_configuration_command(
|
||||
game_path: String,
|
||||
dlcs: Vec<DlcInfoWithState>,
|
||||
game_path: String,
|
||||
dlcs: Vec<DlcInfoWithState>,
|
||||
) -> Result<(), String> {
|
||||
info!("Updating DLC configuration for: {}", game_path);
|
||||
dlc_manager::update_dlc_configuration(&game_path, dlcs)
|
||||
info!("Updating DLC configuration for: {}", game_path);
|
||||
dlc_manager::update_dlc_configuration(&game_path, dlcs)
|
||||
}
|
||||
|
||||
// Install CreamLinux with selected DLCs
|
||||
#[tauri::command]
|
||||
async fn install_cream_with_dlcs_command(
|
||||
game_id: String,
|
||||
selected_dlcs: Vec<DlcInfoWithState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
game_id: String,
|
||||
selected_dlcs: Vec<DlcInfoWithState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Game, String> {
|
||||
info!(
|
||||
"Installing CreamLinux with selected DLCs for game: {}",
|
||||
game_id
|
||||
);
|
||||
info!(
|
||||
"Installing CreamLinux with selected DLCs for game: {}",
|
||||
game_id
|
||||
);
|
||||
|
||||
// Clone selected_dlcs for later use
|
||||
let selected_dlcs_clone = selected_dlcs.clone();
|
||||
// Clone selected_dlcs for later use
|
||||
let selected_dlcs_clone = selected_dlcs.clone();
|
||||
|
||||
// Install CreamLinux with the selected DLCs
|
||||
match dlc_manager::install_cream_with_dlcs(game_id.clone(), app_handle.clone(), selected_dlcs)
|
||||
.await
|
||||
{
|
||||
Ok(_) => {
|
||||
// Return updated game info
|
||||
let state = app_handle.state::<AppState>();
|
||||
// Install CreamLinux with the selected DLCs
|
||||
match dlc_manager::install_cream_with_dlcs(game_id.clone(), app_handle.clone(), selected_dlcs)
|
||||
.await
|
||||
{
|
||||
Ok(_) => {
|
||||
// Return updated game info
|
||||
let state = app_handle.state::<AppState>();
|
||||
|
||||
// Get a mutable reference and update the game
|
||||
let game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map.get_mut(&game_id).ok_or_else(|| {
|
||||
format!("Game with ID {} not found after installation", game_id)
|
||||
})?;
|
||||
// Get a mutable reference and update the game
|
||||
let game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map.get_mut(&game_id).ok_or_else(|| {
|
||||
format!("Game with ID {} not found after installation", game_id)
|
||||
})?;
|
||||
|
||||
// Update installation status
|
||||
game.cream_installed = true;
|
||||
game.installing = false;
|
||||
// Update installation status
|
||||
game.cream_installed = true;
|
||||
game.installing = false;
|
||||
|
||||
// Clone the game for returning later
|
||||
game.clone()
|
||||
};
|
||||
// Clone the game for returning later
|
||||
game.clone()
|
||||
};
|
||||
|
||||
// Emit an event to update the UI
|
||||
if let Err(e) = app_handle.emit("game-updated", &game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
// Emit an event to update the UI
|
||||
if let Err(e) = app_handle.emit("game-updated", &game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
// Show installation complete dialog with instructions
|
||||
let instructions = installer::InstallationInstructions {
|
||||
type_: "cream_install".to_string(),
|
||||
command: "sh ./cream.sh %command%".to_string(),
|
||||
game_title: game.title.clone(),
|
||||
dlc_count: Some(selected_dlcs_clone.iter().filter(|dlc| dlc.enabled).count()),
|
||||
};
|
||||
// Show installation complete dialog with instructions
|
||||
let instructions = installer::InstallationInstructions {
|
||||
type_: "cream_install".to_string(),
|
||||
command: "sh ./cream.sh %command%".to_string(),
|
||||
game_title: game.title.clone(),
|
||||
dlc_count: Some(selected_dlcs_clone.iter().filter(|dlc| dlc.enabled).count()),
|
||||
};
|
||||
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game.title),
|
||||
"CreamLinux has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
true,
|
||||
Some(instructions),
|
||||
);
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game.title),
|
||||
"CreamLinux has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
true,
|
||||
Some(instructions),
|
||||
);
|
||||
|
||||
Ok(game)
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to install CreamLinux with selected DLCs: {}", e);
|
||||
Err(format!(
|
||||
"Failed to install CreamLinux with selected DLCs: {}",
|
||||
e
|
||||
))
|
||||
}
|
||||
}
|
||||
Ok(game)
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to install CreamLinux with selected DLCs: {}", e);
|
||||
Err(format!(
|
||||
"Failed to install CreamLinux with selected DLCs: {}",
|
||||
e
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Setup logging
|
||||
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
|
||||
use log::LevelFilter;
|
||||
use log4rs::append::file::FileAppender;
|
||||
use log4rs::config::{Appender, Config, Root};
|
||||
use log4rs::encode::pattern::PatternEncoder;
|
||||
use std::fs;
|
||||
use log::LevelFilter;
|
||||
use log4rs::append::file::FileAppender;
|
||||
use log4rs::config::{Appender, Config, Root};
|
||||
use log4rs::encode::pattern::PatternEncoder;
|
||||
use std::fs;
|
||||
|
||||
// Get XDG cache directory
|
||||
let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")?;
|
||||
let log_path = xdg_dirs.place_cache_file("creamlinux.log")?;
|
||||
// Get XDG cache directory
|
||||
let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")?;
|
||||
let log_path = xdg_dirs.place_cache_file("creamlinux.log")?;
|
||||
|
||||
// Clear the log file on startup
|
||||
if log_path.exists() {
|
||||
if let Err(e) = fs::write(&log_path, "") {
|
||||
eprintln!("Warning: Failed to clear log file: {}", e);
|
||||
}
|
||||
}
|
||||
// Clear the log file on startup
|
||||
if log_path.exists() {
|
||||
if let Err(e) = fs::write(&log_path, "") {
|
||||
eprintln!("Warning: Failed to clear log file: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Create a file appender
|
||||
let file = FileAppender::builder()
|
||||
.encoder(Box::new(PatternEncoder::new(
|
||||
"[{d(%Y-%m-%d %H:%M:%S)}] {l}: {m}\n",
|
||||
)))
|
||||
.build(log_path)?;
|
||||
// Create a file appender
|
||||
let file = FileAppender::builder()
|
||||
.encoder(Box::new(PatternEncoder::new(
|
||||
"[{d(%Y-%m-%d %H:%M:%S)}] {l}: {m}\n",
|
||||
)))
|
||||
.build(log_path)?;
|
||||
|
||||
// Build the config
|
||||
let config = Config::builder()
|
||||
.appender(Appender::builder().build("file", Box::new(file)))
|
||||
.build(Root::builder().appender("file").build(LevelFilter::Info))?;
|
||||
// Build the config
|
||||
let config = Config::builder()
|
||||
.appender(Appender::builder().build("file", Box::new(file)))
|
||||
.build(Root::builder().appender("file").build(LevelFilter::Info))?;
|
||||
|
||||
// Initialize log4rs with this config
|
||||
log4rs::init_config(config)?;
|
||||
// Initialize log4rs with this config
|
||||
log4rs::init_config(config)?;
|
||||
|
||||
info!("CreamLinux started with a clean log file");
|
||||
Ok(())
|
||||
info!("CreamLinux started with a clean log file");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Set up logging first
|
||||
if let Err(e) = setup_logging() {
|
||||
eprintln!("Warning: Failed to initialize logging: {}", e);
|
||||
}
|
||||
// Set up logging first
|
||||
if let Err(e) = setup_logging() {
|
||||
eprintln!("Warning: Failed to initialize logging: {}", e);
|
||||
}
|
||||
|
||||
info!("Initializing CreamLinux application");
|
||||
info!("Initializing CreamLinux application");
|
||||
|
||||
let app_state = AppState {
|
||||
games: Mutex::new(HashMap::new()),
|
||||
dlc_cache: Mutex::new(HashMap::new()),
|
||||
fetch_cancellation: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
let app_state = AppState {
|
||||
games: Mutex::new(HashMap::new()),
|
||||
dlc_cache: Mutex::new(HashMap::new()),
|
||||
fetch_cancellation: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
|
||||
tauri::Builder::default()
|
||||
.plugin(tauri_plugin_shell::init())
|
||||
.plugin(tauri_plugin_dialog::init())
|
||||
.plugin(tauri_plugin_fs::init())
|
||||
.manage(app_state)
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
scan_steam_games,
|
||||
get_game_info,
|
||||
process_game_action,
|
||||
fetch_game_dlcs,
|
||||
stream_game_dlcs,
|
||||
get_enabled_dlcs_command,
|
||||
update_dlc_configuration_command,
|
||||
install_cream_with_dlcs_command,
|
||||
get_all_dlcs_command,
|
||||
clear_caches,
|
||||
abort_dlc_fetch,
|
||||
])
|
||||
.setup(|app| {
|
||||
// Add a setup handler to do any initialization work
|
||||
info!("Tauri application setup");
|
||||
tauri::Builder::default()
|
||||
.plugin(tauri_plugin_process::init())
|
||||
.plugin(tauri_plugin_updater::Builder::new().build())
|
||||
.plugin(tauri_plugin_shell::init())
|
||||
.plugin(tauri_plugin_dialog::init())
|
||||
.plugin(tauri_plugin_fs::init())
|
||||
.manage(app_state)
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
scan_steam_games,
|
||||
get_game_info,
|
||||
process_game_action,
|
||||
fetch_game_dlcs,
|
||||
stream_game_dlcs,
|
||||
get_enabled_dlcs_command,
|
||||
update_dlc_configuration_command,
|
||||
install_cream_with_dlcs_command,
|
||||
get_all_dlcs_command,
|
||||
clear_caches,
|
||||
abort_dlc_fetch,
|
||||
])
|
||||
.setup(|app| {
|
||||
// Add a setup handler to do any initialization work
|
||||
info!("Tauri application setup");
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if std::env::var("OPEN_DEVTOOLS").ok().as_deref() == Some("1") {
|
||||
if let Some(window) = app.get_webview_window("main") {
|
||||
window.open_devtools();
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("error while running tauri application");
|
||||
}
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if std::env::var("OPEN_DEVTOOLS").ok().as_deref() == Some("1") {
|
||||
if let Some(window) = app.get_webview_window("main") {
|
||||
window.open_devtools();
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("error while running tauri application");
|
||||
}
|
||||
|
||||
@@ -4,19 +4,25 @@
|
||||
"frontendDist": "../dist",
|
||||
"devUrl": "http://localhost:1420",
|
||||
"beforeDevCommand": "npm run dev",
|
||||
"beforeBuildCommand": "npm run build"
|
||||
"beforeBuildCommand": "npm run sync-version && npm run build"
|
||||
},
|
||||
"bundle": {
|
||||
"active": true,
|
||||
"targets": "all",
|
||||
"category": "Utility",
|
||||
"createUpdaterArtifacts": true,
|
||||
"icon": ["icons/128x128.png", "icons/128x128@2x.png", "icons/icon.png"]
|
||||
},
|
||||
"productName": "Creamlinux",
|
||||
"mainBinaryName": "creamlinux",
|
||||
"version": "0.1.0",
|
||||
"identifier": "com.creamlinux.dev",
|
||||
"plugins": {},
|
||||
"plugins": {
|
||||
"updater": {
|
||||
"pubkey": "dW50cnVzdGVkIGNvbW1lbnQ6IG1pbmlzaWduIHB1YmxpYyBrZXk6IDJDNEI1NzBBRDUxODQ3RjEKUldUeFJ4alZDbGRMTE5Vc241NG5yL080UklnaW1iUGdUWElPRXloRGtKZ3M2SWkzK0RGSDh3Q2kK",
|
||||
"endpoints": ["https://github.com/Novattz/rust-gui-dev/releases/latest/download/latest.json"]
|
||||
}
|
||||
},
|
||||
"app": {
|
||||
"withGlobalTauri": false,
|
||||
"windows": [
|
||||
|
||||
Reference in New Issue
Block a user