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v1.3.3
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18
CHANGELOG.md
18
CHANGELOG.md
@@ -1,3 +1,21 @@
|
|||||||
|
## [1.3.3] - 26-12-2025
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- Platform conflict detection
|
||||||
|
- Automatic removal of incompatible unlocker files when switching between Native/Proton
|
||||||
|
- Reminder dialog for steam launch options after creamlinux removal
|
||||||
|
- Conflict dialog to show which game had the conflict
|
||||||
|
|
||||||
|
## [1.3.2] - 23-12-2025
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- New dropdown component
|
||||||
|
- Settings dialog for SmokeAPI configuration
|
||||||
|
- Update creamlinux config functionality
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
- Adjusted styling for CreamLinux settings dialog
|
||||||
|
|
||||||
## [1.3.0] - 22-12-2025
|
## [1.3.0] - 22-12-2025
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|||||||
4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "creamlinux",
|
"name": "creamlinux",
|
||||||
"version": "1.3.0",
|
"version": "1.3.3",
|
||||||
"lockfileVersion": 3,
|
"lockfileVersion": 3,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "creamlinux",
|
"name": "creamlinux",
|
||||||
"version": "1.3.0",
|
"version": "1.3.3",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@tauri-apps/api": "^2.5.0",
|
"@tauri-apps/api": "^2.5.0",
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "creamlinux",
|
"name": "creamlinux",
|
||||||
"private": true,
|
"private": true,
|
||||||
"version": "1.3.0",
|
"version": "1.3.3",
|
||||||
"type": "module",
|
"type": "module",
|
||||||
"author": "Tickbase",
|
"author": "Tickbase",
|
||||||
"repository": "https://github.com/Novattz/creamlinux-installer",
|
"repository": "https://github.com/Novattz/creamlinux-installer",
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "creamlinux-installer"
|
name = "creamlinux-installer"
|
||||||
version = "1.3.0"
|
version = "1.3.3"
|
||||||
description = "DLC Manager for Steam games on Linux"
|
description = "DLC Manager for Steam games on Linux"
|
||||||
authors = ["tickbase"]
|
authors = ["tickbase"]
|
||||||
license = "MIT"
|
license = "MIT"
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ mod searcher;
|
|||||||
mod unlockers;
|
mod unlockers;
|
||||||
mod smokeapi_config;
|
mod smokeapi_config;
|
||||||
|
|
||||||
|
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
|
||||||
use dlc_manager::DlcInfoWithState;
|
use dlc_manager::DlcInfoWithState;
|
||||||
use installer::{Game, InstallerAction, InstallerType};
|
use installer::{Game, InstallerAction, InstallerType};
|
||||||
use log::{debug, error, info, warn};
|
use log::{debug, error, info, warn};
|
||||||
@@ -456,6 +457,146 @@ fn delete_smokeapi_config(game_path: String) -> Result<(), String> {
|
|||||||
smokeapi_config::delete_config(&game_path)
|
smokeapi_config::delete_config(&game_path)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[tauri::command]
|
||||||
|
async fn resolve_platform_conflict(
|
||||||
|
game_id: String,
|
||||||
|
conflict_type: String, // "cream-to-proton" or "smoke-to-native"
|
||||||
|
state: State<'_, AppState>,
|
||||||
|
app_handle: tauri::AppHandle,
|
||||||
|
) -> Result<Game, String> {
|
||||||
|
info!(
|
||||||
|
"Resolving platform conflict for game {}: {}",
|
||||||
|
game_id, conflict_type
|
||||||
|
);
|
||||||
|
|
||||||
|
let game = {
|
||||||
|
let games = state.games.lock();
|
||||||
|
games
|
||||||
|
.get(&game_id)
|
||||||
|
.cloned()
|
||||||
|
.ok_or_else(|| format!("Game with ID {} not found", game_id))?
|
||||||
|
};
|
||||||
|
|
||||||
|
let game_title = game.title.clone();
|
||||||
|
|
||||||
|
// Emit progress
|
||||||
|
installer::emit_progress(
|
||||||
|
&app_handle,
|
||||||
|
&format!("Resolving Conflict: {}", game_title),
|
||||||
|
"Removing conflicting files...",
|
||||||
|
50.0,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
None,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Perform the appropriate removal based on conflict type
|
||||||
|
match conflict_type.as_str() {
|
||||||
|
"cream-to-proton" => {
|
||||||
|
// Remove CreamLinux files (bypassing native check)
|
||||||
|
info!("Removing CreamLinux files from Proton game: {}", game_title);
|
||||||
|
|
||||||
|
CreamLinux::uninstall_from_game(&game.path, &game.id)
|
||||||
|
.await
|
||||||
|
.map_err(|e| format!("Failed to remove CreamLinux files: {}", e))?;
|
||||||
|
|
||||||
|
// Remove version from manifest
|
||||||
|
crate::cache::remove_creamlinux_version(&game.path)?;
|
||||||
|
}
|
||||||
|
"smoke-to-native" => {
|
||||||
|
// Remove SmokeAPI files (bypassing proton check)
|
||||||
|
info!("Removing SmokeAPI files from native game: {}", game_title);
|
||||||
|
|
||||||
|
// For native games, we need to manually remove backup files since
|
||||||
|
// the main DLL might already be gone
|
||||||
|
// Look for and remove *_o.dll backup files
|
||||||
|
use walkdir::WalkDir;
|
||||||
|
let mut removed_files = false;
|
||||||
|
|
||||||
|
for entry in WalkDir::new(&game.path)
|
||||||
|
.max_depth(5)
|
||||||
|
.into_iter()
|
||||||
|
.filter_map(Result::ok)
|
||||||
|
{
|
||||||
|
let path = entry.path();
|
||||||
|
if !path.is_file() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||||
|
|
||||||
|
// Remove steam_api*_o.dll backup files
|
||||||
|
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||||
|
match std::fs::remove_file(path) {
|
||||||
|
Ok(_) => {
|
||||||
|
info!("Removed SmokeAPI backup file: {}", path.display());
|
||||||
|
removed_files = true;
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
warn!("Failed to remove backup file {}: {}", path.display(), e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Also try the normal uninstall if api_files are present
|
||||||
|
if !game.api_files.is_empty() {
|
||||||
|
let api_files_str = game.api_files.join(",");
|
||||||
|
if let Err(e) = SmokeAPI::uninstall_from_game(&game.path, &api_files_str).await {
|
||||||
|
// Don't fail if this errors - we might have already cleaned up manually above
|
||||||
|
warn!("SmokeAPI uninstall warning: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if !removed_files {
|
||||||
|
warn!("No SmokeAPI files found to remove for: {}", game_title);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove version from manifest
|
||||||
|
crate::cache::remove_smokeapi_version(&game.path)?;
|
||||||
|
}
|
||||||
|
_ => return Err(format!("Invalid conflict type: {}", conflict_type)),
|
||||||
|
}
|
||||||
|
|
||||||
|
installer::emit_progress(
|
||||||
|
&app_handle,
|
||||||
|
&format!("Conflict Resolved: {}", game_title),
|
||||||
|
"Conflicting files have been removed successfully!",
|
||||||
|
100.0,
|
||||||
|
true,
|
||||||
|
false,
|
||||||
|
None,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Update game state
|
||||||
|
let updated_game = {
|
||||||
|
let mut games_map = state.games.lock();
|
||||||
|
let game = games_map
|
||||||
|
.get_mut(&game_id)
|
||||||
|
.ok_or_else(|| format!("Game with ID {} not found after conflict resolution", game_id))?;
|
||||||
|
|
||||||
|
match conflict_type.as_str() {
|
||||||
|
"cream-to-proton" => {
|
||||||
|
game.cream_installed = false;
|
||||||
|
}
|
||||||
|
"smoke-to-native" => {
|
||||||
|
game.smoke_installed = false;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.installing = false;
|
||||||
|
game.clone()
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||||
|
warn!("Failed to emit game-updated event: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
|
info!("Platform conflict resolved successfully for: {}", game_title);
|
||||||
|
Ok(updated_game)
|
||||||
|
}
|
||||||
|
|
||||||
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
|
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
use log::LevelFilter;
|
use log::LevelFilter;
|
||||||
use log4rs::append::file::FileAppender;
|
use log4rs::append::file::FileAppender;
|
||||||
@@ -516,6 +657,7 @@ fn main() {
|
|||||||
read_smokeapi_config,
|
read_smokeapi_config,
|
||||||
write_smokeapi_config,
|
write_smokeapi_config,
|
||||||
delete_smokeapi_config,
|
delete_smokeapi_config,
|
||||||
|
resolve_platform_conflict,
|
||||||
])
|
])
|
||||||
.setup(|app| {
|
.setup(|app| {
|
||||||
info!("Tauri application setup");
|
info!("Tauri application setup");
|
||||||
|
|||||||
@@ -256,11 +256,7 @@ fn check_creamlinux_installed(game_path: &Path) -> bool {
|
|||||||
|
|
||||||
// Check if a game has SmokeAPI installed
|
// Check if a game has SmokeAPI installed
|
||||||
fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
|
fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
|
||||||
if api_files.is_empty() {
|
// First check the provided api_files for backup files
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// SmokeAPI creates backups with _o.dll suffix
|
|
||||||
for api_file in api_files {
|
for api_file in api_files {
|
||||||
let api_path = game_path.join(api_file);
|
let api_path = game_path.join(api_file);
|
||||||
let api_dir = api_path.parent().unwrap_or(game_path);
|
let api_dir = api_path.parent().unwrap_or(game_path);
|
||||||
@@ -276,6 +272,28 @@ fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Also scan for orphaned backup files (in case the main DLL was removed)
|
||||||
|
// This handles the Proton->Native switch case where steam_api*.dll is gone
|
||||||
|
// but steam_api*_o.dll backup remains
|
||||||
|
for entry in WalkDir::new(game_path)
|
||||||
|
.max_depth(5)
|
||||||
|
.into_iter()
|
||||||
|
.filter_map(Result::ok)
|
||||||
|
{
|
||||||
|
let path = entry.path();
|
||||||
|
if !path.is_file() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||||
|
|
||||||
|
// Look for steam_api*_o.dll backup files (SmokeAPI pattern)
|
||||||
|
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||||
|
debug!("Found orphaned SmokeAPI backup file: {}", path.display());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
false
|
false
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -631,12 +649,10 @@ pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo>
|
|||||||
// Check for CreamLinux installation
|
// Check for CreamLinux installation
|
||||||
let cream_installed = check_creamlinux_installed(&game_path);
|
let cream_installed = check_creamlinux_installed(&game_path);
|
||||||
|
|
||||||
// Check for SmokeAPI installation (only for non-native games with Steam API DLLs)
|
// Check for SmokeAPI installation
|
||||||
let smoke_installed = if !is_native && !api_files.is_empty() {
|
// For Proton games: check if api_files exist
|
||||||
check_smokeapi_installed(&game_path, &api_files)
|
// For Native games: ALSO check for orphaned backup files (proton->native switch)
|
||||||
} else {
|
let smoke_installed = check_smokeapi_installed(&game_path, &api_files);
|
||||||
false
|
|
||||||
};
|
|
||||||
|
|
||||||
// Create the game info
|
// Create the game info
|
||||||
let game_info = GameInfo {
|
let game_info = GameInfo {
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
},
|
},
|
||||||
"productName": "Creamlinux",
|
"productName": "Creamlinux",
|
||||||
"mainBinaryName": "creamlinux",
|
"mainBinaryName": "creamlinux",
|
||||||
"version": "1.3.0",
|
"version": "1.3.3",
|
||||||
"identifier": "com.creamlinux.dev",
|
"identifier": "com.creamlinux.dev",
|
||||||
"app": {
|
"app": {
|
||||||
"withGlobalTauri": false,
|
"withGlobalTauri": false,
|
||||||
|
|||||||
72
src/App.tsx
72
src/App.tsx
@@ -1,13 +1,27 @@
|
|||||||
import { useState } from 'react'
|
import { useState } from 'react'
|
||||||
|
import { invoke } from '@tauri-apps/api/core'
|
||||||
import { useAppContext } from '@/contexts/useAppContext'
|
import { useAppContext } from '@/contexts/useAppContext'
|
||||||
import { useAppLogic } from '@/hooks'
|
import { useAppLogic, useConflictDetection } from '@/hooks'
|
||||||
import './styles/main.scss'
|
import './styles/main.scss'
|
||||||
|
|
||||||
// Layout components
|
// Layout components
|
||||||
import { Header, Sidebar, InitialLoadingScreen, ErrorBoundary, UpdateScreen, AnimatedBackground } from '@/components/layout'
|
import {
|
||||||
|
Header,
|
||||||
|
Sidebar,
|
||||||
|
InitialLoadingScreen,
|
||||||
|
ErrorBoundary,
|
||||||
|
UpdateScreen,
|
||||||
|
AnimatedBackground,
|
||||||
|
} from '@/components/layout'
|
||||||
|
|
||||||
// Dialog components
|
// Dialog components
|
||||||
import { ProgressDialog, DlcSelectionDialog, SettingsDialog } from '@/components/dialogs'
|
import {
|
||||||
|
ProgressDialog,
|
||||||
|
DlcSelectionDialog,
|
||||||
|
SettingsDialog,
|
||||||
|
ConflictDialog,
|
||||||
|
ReminderDialog,
|
||||||
|
} from '@/components/dialogs'
|
||||||
|
|
||||||
// Game components
|
// Game components
|
||||||
import { GameList } from '@/components/games'
|
import { GameList } from '@/components/games'
|
||||||
@@ -17,6 +31,7 @@ import { GameList } from '@/components/games'
|
|||||||
*/
|
*/
|
||||||
function App() {
|
function App() {
|
||||||
const [updateComplete, setUpdateComplete] = useState(false)
|
const [updateComplete, setUpdateComplete] = useState(false)
|
||||||
|
|
||||||
// Get application logic from hook
|
// Get application logic from hook
|
||||||
const {
|
const {
|
||||||
filter,
|
filter,
|
||||||
@@ -33,6 +48,7 @@ function App() {
|
|||||||
|
|
||||||
// Get action handlers from context
|
// Get action handlers from context
|
||||||
const {
|
const {
|
||||||
|
games,
|
||||||
dlcDialog,
|
dlcDialog,
|
||||||
handleDlcDialogClose,
|
handleDlcDialogClose,
|
||||||
handleProgressDialogClose,
|
handleProgressDialogClose,
|
||||||
@@ -40,12 +56,35 @@ function App() {
|
|||||||
handleGameAction,
|
handleGameAction,
|
||||||
handleDlcConfirm,
|
handleDlcConfirm,
|
||||||
handleGameEdit,
|
handleGameEdit,
|
||||||
|
handleUpdateDlcs,
|
||||||
settingsDialog,
|
settingsDialog,
|
||||||
handleSettingsOpen,
|
handleSettingsOpen,
|
||||||
handleSettingsClose,
|
handleSettingsClose,
|
||||||
handleSmokeAPISettingsOpen,
|
handleSmokeAPISettingsOpen,
|
||||||
|
showToast,
|
||||||
} = useAppContext()
|
} = useAppContext()
|
||||||
|
|
||||||
|
// Conflict detection
|
||||||
|
const { currentConflict, showReminder, resolveConflict, closeReminder } =
|
||||||
|
useConflictDetection(games)
|
||||||
|
|
||||||
|
// Handle conflict resolution
|
||||||
|
const handleConflictResolve = async () => {
|
||||||
|
const resolution = resolveConflict()
|
||||||
|
if (!resolution) return
|
||||||
|
|
||||||
|
// Always remove files - use the special conflict resolution command
|
||||||
|
try {
|
||||||
|
await invoke('resolve_platform_conflict', {
|
||||||
|
gameId: resolution.gameId,
|
||||||
|
conflictType: resolution.conflictType,
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error resolving conflict:', error)
|
||||||
|
showToast(`Failed to resolve conflict: ${error}`, 'error')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Show update screen first
|
// Show update screen first
|
||||||
if (!updateComplete) {
|
if (!updateComplete) {
|
||||||
return <UpdateScreen onComplete={() => setUpdateComplete(true)} />
|
return <UpdateScreen onComplete={() => setUpdateComplete(true)} />
|
||||||
@@ -72,7 +111,11 @@ function App() {
|
|||||||
|
|
||||||
<div className="main-content">
|
<div className="main-content">
|
||||||
{/* Sidebar for filtering */}
|
{/* Sidebar for filtering */}
|
||||||
<Sidebar setFilter={setFilter} currentFilter={filter} onSettingsClick={handleSettingsOpen} />
|
<Sidebar
|
||||||
|
setFilter={setFilter}
|
||||||
|
currentFilter={filter}
|
||||||
|
onSettingsClick={handleSettingsOpen}
|
||||||
|
/>
|
||||||
|
|
||||||
{/* Show error or game list */}
|
{/* Show error or game list */}
|
||||||
{error ? (
|
{error ? (
|
||||||
@@ -107,20 +150,35 @@ function App() {
|
|||||||
<DlcSelectionDialog
|
<DlcSelectionDialog
|
||||||
visible={dlcDialog.visible}
|
visible={dlcDialog.visible}
|
||||||
gameTitle={dlcDialog.gameTitle}
|
gameTitle={dlcDialog.gameTitle}
|
||||||
|
gameId={dlcDialog.gameId}
|
||||||
dlcs={dlcDialog.dlcs}
|
dlcs={dlcDialog.dlcs}
|
||||||
isLoading={dlcDialog.isLoading}
|
isLoading={dlcDialog.isLoading}
|
||||||
isEditMode={dlcDialog.isEditMode}
|
isEditMode={dlcDialog.isEditMode}
|
||||||
|
isUpdating={dlcDialog.isUpdating}
|
||||||
|
updateAttempted={dlcDialog.updateAttempted}
|
||||||
loadingProgress={dlcDialog.progress}
|
loadingProgress={dlcDialog.progress}
|
||||||
estimatedTimeLeft={dlcDialog.timeLeft}
|
estimatedTimeLeft={dlcDialog.timeLeft}
|
||||||
|
newDlcsCount={dlcDialog.newDlcsCount}
|
||||||
onClose={handleDlcDialogClose}
|
onClose={handleDlcDialogClose}
|
||||||
onConfirm={handleDlcConfirm}
|
onConfirm={handleDlcConfirm}
|
||||||
|
onUpdate={handleUpdateDlcs}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
{/* Settings Dialog */}
|
{/* Settings Dialog */}
|
||||||
<SettingsDialog
|
<SettingsDialog visible={settingsDialog.visible} onClose={handleSettingsClose} />
|
||||||
visible ={settingsDialog.visible}
|
|
||||||
onClose={handleSettingsClose}
|
{/* Conflict Detection Dialog */}
|
||||||
|
{currentConflict && (
|
||||||
|
<ConflictDialog
|
||||||
|
visible={true}
|
||||||
|
gameTitle={currentConflict.gameTitle}
|
||||||
|
conflictType={currentConflict.type}
|
||||||
|
onConfirm={handleConflictResolve}
|
||||||
/>
|
/>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Steam Launch Options Reminder */}
|
||||||
|
<ReminderDialog visible={showReminder} onClose={closeReminder} />
|
||||||
</div>
|
</div>
|
||||||
</ErrorBoundary>
|
</ErrorBoundary>
|
||||||
)
|
)
|
||||||
|
|||||||
77
src/components/dialogs/ConflictDialog.tsx
Normal file
77
src/components/dialogs/ConflictDialog.tsx
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
import React from 'react'
|
||||||
|
import {
|
||||||
|
Dialog,
|
||||||
|
DialogHeader,
|
||||||
|
DialogBody,
|
||||||
|
DialogFooter,
|
||||||
|
DialogActions,
|
||||||
|
} from '@/components/dialogs'
|
||||||
|
import { Button } from '@/components/buttons'
|
||||||
|
import { Icon, warning } from '@/components/icons'
|
||||||
|
|
||||||
|
export interface ConflictDialogProps {
|
||||||
|
visible: boolean
|
||||||
|
gameTitle: string
|
||||||
|
conflictType: 'cream-to-proton' | 'smoke-to-native'
|
||||||
|
onConfirm: () => void
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Conflict Dialog component
|
||||||
|
* Shows when incompatible unlocker files are detected after platform switch
|
||||||
|
*/
|
||||||
|
const ConflictDialog: React.FC<ConflictDialogProps> = ({
|
||||||
|
visible,
|
||||||
|
gameTitle,
|
||||||
|
conflictType,
|
||||||
|
onConfirm,
|
||||||
|
}) => {
|
||||||
|
const getConflictMessage = () => {
|
||||||
|
if (conflictType === 'cream-to-proton') {
|
||||||
|
return {
|
||||||
|
title: 'CreamLinux unlocker detected, but game is set to Proton',
|
||||||
|
bodyPrefix: 'It looks like you previously installed CreamLinux while ',
|
||||||
|
bodySuffix: ' was running natively. Steam is now configured to run it with Proton, so CreamLinux files will be removed automatically.',
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return {
|
||||||
|
title: 'SmokeAPI unlocker detected, but game is set to Native',
|
||||||
|
bodyPrefix: 'It looks like you previously installed SmokeAPI while ',
|
||||||
|
bodySuffix: ' was running with Proton. Steam is now configured to run it natively, so SmokeAPI files will be removed automatically.',
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const message = getConflictMessage()
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Dialog visible={visible} size="large" preventBackdropClose={true}>
|
||||||
|
<DialogHeader hideCloseButton={true}>
|
||||||
|
<div className="conflict-dialog-header">
|
||||||
|
<Icon name={warning} variant="solid" size="lg" />
|
||||||
|
<h3>{message.title}</h3>
|
||||||
|
</div>
|
||||||
|
</DialogHeader>
|
||||||
|
|
||||||
|
<DialogBody>
|
||||||
|
<div className="conflict-dialog-body">
|
||||||
|
<p>
|
||||||
|
{message.bodyPrefix}
|
||||||
|
<strong>{gameTitle}</strong>
|
||||||
|
{message.bodySuffix}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</DialogBody>
|
||||||
|
|
||||||
|
<DialogFooter>
|
||||||
|
<DialogActions>
|
||||||
|
<Button variant="primary" onClick={onConfirm}>
|
||||||
|
OK
|
||||||
|
</Button>
|
||||||
|
</DialogActions>
|
||||||
|
</DialogFooter>
|
||||||
|
</Dialog>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
export default ConflictDialog
|
||||||
@@ -6,17 +6,23 @@ import DialogFooter from './DialogFooter'
|
|||||||
import DialogActions from './DialogActions'
|
import DialogActions from './DialogActions'
|
||||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||||
import { DlcInfo } from '@/types'
|
import { DlcInfo } from '@/types'
|
||||||
|
import { Icon, check, info } from '@/components/icons'
|
||||||
|
|
||||||
export interface DlcSelectionDialogProps {
|
export interface DlcSelectionDialogProps {
|
||||||
visible: boolean
|
visible: boolean
|
||||||
gameTitle: string
|
gameTitle: string
|
||||||
|
gameId: string
|
||||||
dlcs: DlcInfo[]
|
dlcs: DlcInfo[]
|
||||||
onClose: () => void
|
onClose: () => void
|
||||||
onConfirm: (selectedDlcs: DlcInfo[]) => void
|
onConfirm: (selectedDlcs: DlcInfo[]) => void
|
||||||
|
onUpdate?: (gameId: string) => void
|
||||||
isLoading: boolean
|
isLoading: boolean
|
||||||
isEditMode?: boolean
|
isEditMode?: boolean
|
||||||
|
isUpdating?: boolean
|
||||||
|
updateAttempted?: boolean
|
||||||
loadingProgress?: number
|
loadingProgress?: number
|
||||||
estimatedTimeLeft?: string
|
estimatedTimeLeft?: string
|
||||||
|
newDlcsCount?: number
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -27,13 +33,18 @@ export interface DlcSelectionDialogProps {
|
|||||||
const DlcSelectionDialog = ({
|
const DlcSelectionDialog = ({
|
||||||
visible,
|
visible,
|
||||||
gameTitle,
|
gameTitle,
|
||||||
|
gameId,
|
||||||
dlcs,
|
dlcs,
|
||||||
onClose,
|
onClose,
|
||||||
onConfirm,
|
onConfirm,
|
||||||
|
onUpdate,
|
||||||
isLoading,
|
isLoading,
|
||||||
isEditMode = false,
|
isEditMode = false,
|
||||||
|
isUpdating = false,
|
||||||
|
updateAttempted = false,
|
||||||
loadingProgress = 0,
|
loadingProgress = 0,
|
||||||
estimatedTimeLeft = '',
|
estimatedTimeLeft = '',
|
||||||
|
newDlcsCount = 0,
|
||||||
}: DlcSelectionDialogProps) => {
|
}: DlcSelectionDialogProps) => {
|
||||||
// State for DLC management
|
// State for DLC management
|
||||||
const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
|
const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
|
||||||
@@ -169,13 +180,13 @@ const DlcSelectionDialog = ({
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{isLoading && loadingProgress > 0 && (
|
{(isLoading || isUpdating) && loadingProgress > 0 && (
|
||||||
<div className="dlc-loading-progress">
|
<div className="dlc-loading-progress">
|
||||||
<div className="progress-bar-container">
|
<div className="progress-bar-container">
|
||||||
<div className="progress-bar" style={{ width: `${loadingProgress}%` }} />
|
<div className="progress-bar" style={{ width: `${loadingProgress}%` }} />
|
||||||
</div>
|
</div>
|
||||||
<div className="loading-details">
|
<div className="loading-details">
|
||||||
<span>Loading DLCs: {loadingProgress}%</span>
|
<span>{isUpdating ? 'Updating DLC list' : 'Loading DLCs'}: {loadingProgress}%</span>
|
||||||
{estimatedTimeLeft && (
|
{estimatedTimeLeft && (
|
||||||
<span className="time-left">Est. time left: {estimatedTimeLeft}</span>
|
<span className="time-left">Est. time left: {estimatedTimeLeft}</span>
|
||||||
)}
|
)}
|
||||||
@@ -211,15 +222,47 @@ const DlcSelectionDialog = ({
|
|||||||
</DialogBody>
|
</DialogBody>
|
||||||
|
|
||||||
<DialogFooter>
|
<DialogFooter>
|
||||||
|
{/* Show update results */}
|
||||||
|
{!isUpdating && !isLoading && isEditMode && updateAttempted && (
|
||||||
|
<>
|
||||||
|
{newDlcsCount > 0 && (
|
||||||
|
<div className="dlc-update-results dlc-update-success">
|
||||||
|
<span className="update-message">
|
||||||
|
<Icon name={check} size="md" variant="solid" className="dlc-update-icon-success"/> Found {newDlcsCount} new DLC{newDlcsCount > 1 ? 's' : ''}!
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
{newDlcsCount === 0 && (
|
||||||
|
<div className="dlc-update-results dlc-update-info">
|
||||||
|
<span className="update-message">
|
||||||
|
<Icon name={info} size="md" variant="solid" className="dlc-update-icon-info"/> No new DLCs found. Your list is up to date!
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</>
|
||||||
|
)}
|
||||||
|
|
||||||
<DialogActions>
|
<DialogActions>
|
||||||
<Button
|
<Button
|
||||||
variant="secondary"
|
variant="secondary"
|
||||||
onClick={onClose}
|
onClick={onClose}
|
||||||
disabled={isLoading && loadingProgress < 10}
|
disabled={(isLoading || isUpdating) && loadingProgress < 10}
|
||||||
>
|
>
|
||||||
Cancel
|
Cancel
|
||||||
</Button>
|
</Button>
|
||||||
<Button variant="primary" onClick={handleConfirm} disabled={isLoading}>
|
|
||||||
|
{/* Update button - only show in edit mode */}
|
||||||
|
{isEditMode && onUpdate && (
|
||||||
|
<Button
|
||||||
|
variant="warning"
|
||||||
|
onClick={() => onUpdate(gameId)}
|
||||||
|
disabled={isLoading || isUpdating}
|
||||||
|
>
|
||||||
|
{isUpdating ? 'Updating...' : 'Update DLC List'}
|
||||||
|
</Button>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<Button variant="primary" onClick={handleConfirm} disabled={isLoading || isUpdating}>
|
||||||
{actionButtonText}
|
{actionButtonText}
|
||||||
</Button>
|
</Button>
|
||||||
</DialogActions>
|
</DialogActions>
|
||||||
|
|||||||
56
src/components/dialogs/ReminderDialog.tsx
Normal file
56
src/components/dialogs/ReminderDialog.tsx
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
import React from 'react'
|
||||||
|
import {
|
||||||
|
Dialog,
|
||||||
|
DialogHeader,
|
||||||
|
DialogBody,
|
||||||
|
DialogFooter,
|
||||||
|
DialogActions,
|
||||||
|
} from '@/components/dialogs'
|
||||||
|
import { Button } from '@/components/buttons'
|
||||||
|
import { Icon, info } from '@/components/icons'
|
||||||
|
|
||||||
|
export interface ReminderDialogProps {
|
||||||
|
visible: boolean
|
||||||
|
onClose: () => void
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reminder Dialog component
|
||||||
|
* Reminds users to remove Steam launch options after removing CreamLinux
|
||||||
|
*/
|
||||||
|
const ReminderDialog: React.FC<ReminderDialogProps> = ({ visible, onClose }) => {
|
||||||
|
return (
|
||||||
|
<Dialog visible={visible} onClose={onClose} size="small">
|
||||||
|
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||||
|
<div className="reminder-dialog-header">
|
||||||
|
<Icon name={info} variant="solid" size="lg" />
|
||||||
|
<h3>Reminder</h3>
|
||||||
|
</div>
|
||||||
|
</DialogHeader>
|
||||||
|
|
||||||
|
<DialogBody>
|
||||||
|
<div className="reminder-dialog-body">
|
||||||
|
<p>
|
||||||
|
If you added a Steam launch option for CreamLinux, remember to remove it in Steam:
|
||||||
|
</p>
|
||||||
|
<ol className="reminder-steps">
|
||||||
|
<li>Right-click the game in Steam</li>
|
||||||
|
<li>Select "Properties"</li>
|
||||||
|
<li>Go to "Launch Options"</li>
|
||||||
|
<li>Remove the CreamLinux command</li>
|
||||||
|
</ol>
|
||||||
|
</div>
|
||||||
|
</DialogBody>
|
||||||
|
|
||||||
|
<DialogFooter>
|
||||||
|
<DialogActions>
|
||||||
|
<Button variant="primary" onClick={onClose}>
|
||||||
|
Got it
|
||||||
|
</Button>
|
||||||
|
</DialogActions>
|
||||||
|
</DialogFooter>
|
||||||
|
</Dialog>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
export default ReminderDialog
|
||||||
@@ -8,6 +8,8 @@ export { default as ProgressDialog } from './ProgressDialog'
|
|||||||
export { default as DlcSelectionDialog } from './DlcSelectionDialog'
|
export { default as DlcSelectionDialog } from './DlcSelectionDialog'
|
||||||
export { default as SettingsDialog } from './SettingsDialog'
|
export { default as SettingsDialog } from './SettingsDialog'
|
||||||
export { default as SmokeAPISettingsDialog } from './SmokeAPISettingsDialog'
|
export { default as SmokeAPISettingsDialog } from './SmokeAPISettingsDialog'
|
||||||
|
export { default as ConflictDialog } from './ConflictDialog'
|
||||||
|
export { default as ReminderDialog } from './ReminderDialog'
|
||||||
|
|
||||||
// Export types
|
// Export types
|
||||||
export type { DialogProps } from './Dialog'
|
export type { DialogProps } from './Dialog'
|
||||||
@@ -17,3 +19,5 @@ export type { DialogFooterProps } from './DialogFooter'
|
|||||||
export type { DialogActionsProps } from './DialogActions'
|
export type { DialogActionsProps } from './DialogActions'
|
||||||
export type { ProgressDialogProps, InstallationInstructions } from './ProgressDialog'
|
export type { ProgressDialogProps, InstallationInstructions } from './ProgressDialog'
|
||||||
export type { DlcSelectionDialogProps } from './DlcSelectionDialog'
|
export type { DlcSelectionDialogProps } from './DlcSelectionDialog'
|
||||||
|
export type { ConflictDialogProps } from './ConflictDialog'
|
||||||
|
export type { ReminderDialogProps } from './ReminderDialog'
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
import { createContext } from 'react'
|
import { createContext } from 'react'
|
||||||
import { Game, DlcInfo } from '@/types'
|
import { Game, DlcInfo } from '@/types'
|
||||||
import { ActionType } from '@/components/buttons/ActionButton'
|
import { ActionType } from '@/components/buttons/ActionButton'
|
||||||
|
import { DlcDialogState } from '@/hooks/useDlcManager'
|
||||||
|
|
||||||
// Types for context sub-components
|
// Types for context sub-components
|
||||||
export interface InstallationInstructions {
|
export interface InstallationInstructions {
|
||||||
@@ -10,17 +11,6 @@ export interface InstallationInstructions {
|
|||||||
dlc_count?: number
|
dlc_count?: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface DlcDialogState {
|
|
||||||
visible: boolean
|
|
||||||
gameId: string
|
|
||||||
gameTitle: string
|
|
||||||
dlcs: DlcInfo[]
|
|
||||||
isLoading: boolean
|
|
||||||
isEditMode: boolean
|
|
||||||
progress: number
|
|
||||||
timeLeft?: string
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface ProgressDialogState {
|
export interface ProgressDialogState {
|
||||||
visible: boolean
|
visible: boolean
|
||||||
title: string
|
title: string
|
||||||
@@ -49,6 +39,7 @@ export interface AppContextType {
|
|||||||
dlcDialog: DlcDialogState
|
dlcDialog: DlcDialogState
|
||||||
handleGameEdit: (gameId: string) => void
|
handleGameEdit: (gameId: string) => void
|
||||||
handleDlcDialogClose: () => void
|
handleDlcDialogClose: () => void
|
||||||
|
handleUpdateDlcs: (gameId: string) => Promise<void>
|
||||||
|
|
||||||
// Game actions
|
// Game actions
|
||||||
progressDialog: ProgressDialogState
|
progressDialog: ProgressDialogState
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
|||||||
handleDlcDialogClose: closeDlcDialog,
|
handleDlcDialogClose: closeDlcDialog,
|
||||||
streamGameDlcs,
|
streamGameDlcs,
|
||||||
handleGameEdit,
|
handleGameEdit,
|
||||||
|
handleUpdateDlcs,
|
||||||
} = useDlcManager()
|
} = useDlcManager()
|
||||||
|
|
||||||
const {
|
const {
|
||||||
@@ -220,6 +221,7 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
|||||||
handleGameEdit(gameId, games)
|
handleGameEdit(gameId, games)
|
||||||
},
|
},
|
||||||
handleDlcDialogClose: closeDlcDialog,
|
handleDlcDialogClose: closeDlcDialog,
|
||||||
|
handleUpdateDlcs: (gameId: string) => handleUpdateDlcs(gameId),
|
||||||
|
|
||||||
// Game actions
|
// Game actions
|
||||||
progressDialog,
|
progressDialog,
|
||||||
|
|||||||
@@ -4,7 +4,9 @@ export { useDlcManager } from './useDlcManager'
|
|||||||
export { useGameActions } from './useGameActions'
|
export { useGameActions } from './useGameActions'
|
||||||
export { useToasts } from './useToasts'
|
export { useToasts } from './useToasts'
|
||||||
export { useAppLogic } from './useAppLogic'
|
export { useAppLogic } from './useAppLogic'
|
||||||
|
export { useConflictDetection } from './useConflictDetection'
|
||||||
|
|
||||||
// Export types
|
// Export types
|
||||||
export type { ToastType, Toast, ToastOptions } from './useToasts'
|
export type { ToastType, Toast, ToastOptions } from './useToasts'
|
||||||
export type { DlcDialogState } from './useDlcManager'
|
export type { DlcDialogState } from './useDlcManager'
|
||||||
|
export type { Conflict, ConflictResolution } from './useConflictDetection'
|
||||||
123
src/hooks/useConflictDetection.ts
Normal file
123
src/hooks/useConflictDetection.ts
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
import { useState, useEffect, useCallback } from 'react'
|
||||||
|
import { Game } from '@/types'
|
||||||
|
|
||||||
|
export interface Conflict {
|
||||||
|
gameId: string
|
||||||
|
gameTitle: string
|
||||||
|
type: 'cream-to-proton' | 'smoke-to-native'
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ConflictResolution {
|
||||||
|
gameId: string
|
||||||
|
removeFiles: boolean
|
||||||
|
conflictType: 'cream-to-proton' | 'smoke-to-native'
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hook for detecting platform conflicts
|
||||||
|
* Identifies when unlocker files exist for the wrong platform
|
||||||
|
*/
|
||||||
|
export function useConflictDetection(games: Game[]) {
|
||||||
|
const [conflicts, setConflicts] = useState<Conflict[]>([])
|
||||||
|
const [currentConflict, setCurrentConflict] = useState<Conflict | null>(null)
|
||||||
|
const [showReminder, setShowReminder] = useState(false)
|
||||||
|
const [isProcessing, setIsProcessing] = useState(false)
|
||||||
|
const [resolvedConflicts, setResolvedConflicts] = useState<Set<string>>(new Set())
|
||||||
|
|
||||||
|
// Detect conflicts whenever games change
|
||||||
|
useEffect(() => {
|
||||||
|
const detectedConflicts: Conflict[] = []
|
||||||
|
|
||||||
|
games.forEach((game) => {
|
||||||
|
// Skip if we've already resolved a conflict for this game
|
||||||
|
if (resolvedConflicts.has(game.id)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Conflict 1: CreamLinux installed but game is now Proton
|
||||||
|
if (!game.native && game.cream_installed) {
|
||||||
|
detectedConflicts.push({
|
||||||
|
gameId: game.id,
|
||||||
|
gameTitle: game.title,
|
||||||
|
type: 'cream-to-proton',
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Conflict 2: SmokeAPI installed but game is now Native
|
||||||
|
if (game.native && game.smoke_installed) {
|
||||||
|
detectedConflicts.push({
|
||||||
|
gameId: game.id,
|
||||||
|
gameTitle: game.title,
|
||||||
|
type: 'smoke-to-native',
|
||||||
|
})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
setConflicts(detectedConflicts)
|
||||||
|
|
||||||
|
// Show the first conflict if we have any and not currently processing
|
||||||
|
if (detectedConflicts.length > 0 && !currentConflict && !isProcessing) {
|
||||||
|
setCurrentConflict(detectedConflicts[0])
|
||||||
|
}
|
||||||
|
}, [games, currentConflict, isProcessing, resolvedConflicts])
|
||||||
|
|
||||||
|
// Handle conflict resolution
|
||||||
|
const resolveConflict = useCallback((): ConflictResolution | null => {
|
||||||
|
if (!currentConflict || isProcessing) return null
|
||||||
|
|
||||||
|
setIsProcessing(true)
|
||||||
|
|
||||||
|
const resolution: ConflictResolution = {
|
||||||
|
gameId: currentConflict.gameId,
|
||||||
|
removeFiles: true, // Always remove files
|
||||||
|
conflictType: currentConflict.type,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mark this game as resolved so we don't re-detect the conflict
|
||||||
|
setResolvedConflicts((prev) => new Set(prev).add(currentConflict.gameId))
|
||||||
|
|
||||||
|
// Remove this conflict from the list
|
||||||
|
const remainingConflicts = conflicts.filter((c) => c.gameId !== currentConflict.gameId)
|
||||||
|
setConflicts(remainingConflicts)
|
||||||
|
|
||||||
|
// Close current conflict dialog immediately
|
||||||
|
setCurrentConflict(null)
|
||||||
|
|
||||||
|
// Determine what to show next based on conflict type
|
||||||
|
if (resolution.conflictType === 'cream-to-proton') {
|
||||||
|
// CreamLinux removal - show reminder after delay
|
||||||
|
setTimeout(() => {
|
||||||
|
setShowReminder(true)
|
||||||
|
setIsProcessing(false)
|
||||||
|
}, 100)
|
||||||
|
} else {
|
||||||
|
// SmokeAPI removal - no reminder, just show next conflict or finish
|
||||||
|
setTimeout(() => {
|
||||||
|
if (remainingConflicts.length > 0) {
|
||||||
|
setCurrentConflict(remainingConflicts[0])
|
||||||
|
}
|
||||||
|
setIsProcessing(false)
|
||||||
|
}, 100)
|
||||||
|
}
|
||||||
|
|
||||||
|
return resolution
|
||||||
|
}, [currentConflict, conflicts, isProcessing])
|
||||||
|
|
||||||
|
// Close reminder dialog
|
||||||
|
const closeReminder = useCallback(() => {
|
||||||
|
setShowReminder(false)
|
||||||
|
|
||||||
|
// After closing reminder, check if there are more conflicts
|
||||||
|
if (conflicts.length > 0) {
|
||||||
|
setCurrentConflict(conflicts[0])
|
||||||
|
}
|
||||||
|
}, [conflicts])
|
||||||
|
|
||||||
|
return {
|
||||||
|
currentConflict,
|
||||||
|
showReminder,
|
||||||
|
resolveConflict,
|
||||||
|
closeReminder,
|
||||||
|
hasConflicts: conflicts.length > 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,10 +11,13 @@ export interface DlcDialogState {
|
|||||||
enabledDlcs: string[]
|
enabledDlcs: string[]
|
||||||
isLoading: boolean
|
isLoading: boolean
|
||||||
isEditMode: boolean
|
isEditMode: boolean
|
||||||
|
isUpdating: boolean
|
||||||
|
updateAttempted: boolean
|
||||||
progress: number
|
progress: number
|
||||||
progressMessage: string
|
progressMessage: string
|
||||||
timeLeft: string
|
timeLeft: string
|
||||||
error: string | null
|
error: string | null
|
||||||
|
newDlcsCount: number
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -36,10 +39,13 @@ export function useDlcManager() {
|
|||||||
enabledDlcs: [],
|
enabledDlcs: [],
|
||||||
isLoading: false,
|
isLoading: false,
|
||||||
isEditMode: false,
|
isEditMode: false,
|
||||||
|
isUpdating: false,
|
||||||
|
updateAttempted: false,
|
||||||
progress: 0,
|
progress: 0,
|
||||||
progressMessage: '',
|
progressMessage: '',
|
||||||
timeLeft: '',
|
timeLeft: '',
|
||||||
error: null,
|
error: null,
|
||||||
|
newDlcsCount: 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
// Set up event listeners for DLC streaming
|
// Set up event listeners for DLC streaming
|
||||||
@@ -80,6 +86,7 @@ export function useDlcManager() {
|
|||||||
setDlcDialog((prev) => ({
|
setDlcDialog((prev) => ({
|
||||||
...prev,
|
...prev,
|
||||||
isLoading: false,
|
isLoading: false,
|
||||||
|
isUpdating: false,
|
||||||
}))
|
}))
|
||||||
|
|
||||||
// Reset fetch state
|
// Reset fetch state
|
||||||
@@ -177,10 +184,13 @@ export function useDlcManager() {
|
|||||||
enabledDlcs: [],
|
enabledDlcs: [],
|
||||||
isLoading: true,
|
isLoading: true,
|
||||||
isEditMode: true,
|
isEditMode: true,
|
||||||
|
isUpdating: false,
|
||||||
|
updateAttempted: false,
|
||||||
progress: 0,
|
progress: 0,
|
||||||
progressMessage: 'Reading DLC configuration...',
|
progressMessage: 'Reading DLC configuration...',
|
||||||
timeLeft: '',
|
timeLeft: '',
|
||||||
error: null,
|
error: null,
|
||||||
|
newDlcsCount: 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
// Always get a fresh copy from the config file
|
// Always get a fresh copy from the config file
|
||||||
@@ -302,6 +312,58 @@ export function useDlcManager() {
|
|||||||
}
|
}
|
||||||
}, [dlcDialog.dlcs, dlcDialog.enabledDlcs])
|
}, [dlcDialog.dlcs, dlcDialog.enabledDlcs])
|
||||||
|
|
||||||
|
// Function to update DLC list (refetch from Steam API)
|
||||||
|
const handleUpdateDlcs = async (gameId: string) => {
|
||||||
|
try {
|
||||||
|
// Store current app IDs to identify new DLCs later
|
||||||
|
const currentAppIds = new Set(dlcDialog.dlcs.map((dlc) => dlc.appid))
|
||||||
|
|
||||||
|
// Set updating state and clear DLCs
|
||||||
|
setDlcDialog((prev) => ({
|
||||||
|
...prev,
|
||||||
|
isUpdating: true,
|
||||||
|
isLoading: true,
|
||||||
|
updateAttempted: true,
|
||||||
|
progress: 0,
|
||||||
|
progressMessage: 'Checking for new DLCs...',
|
||||||
|
newDlcsCount: 0,
|
||||||
|
dlcs: [], // Clear current DLCs to start fresh
|
||||||
|
}))
|
||||||
|
|
||||||
|
// Mark that we're fetching DLCs for this game
|
||||||
|
setIsFetchingDlcs(true)
|
||||||
|
activeDlcFetchId.current = gameId
|
||||||
|
|
||||||
|
// Start streaming DLCs
|
||||||
|
await streamGameDlcs(gameId)
|
||||||
|
|
||||||
|
// After streaming completes, calculate new DLCs
|
||||||
|
// Wait a bit longer to ensure all DLCs have been added
|
||||||
|
setTimeout(() => {
|
||||||
|
setDlcDialog((prev) => {
|
||||||
|
// Count how many DLCs are new (not in the original list)
|
||||||
|
const actualNewCount = prev.dlcs.filter(dlc => !currentAppIds.has(dlc.appid)).length
|
||||||
|
|
||||||
|
console.log(`Update complete: Found ${actualNewCount} new DLCs out of ${prev.dlcs.length} total`)
|
||||||
|
|
||||||
|
return {
|
||||||
|
...prev,
|
||||||
|
newDlcsCount: actualNewCount,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}, 1500) // Increased timeout to ensure all DLCs are processed
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error updating DLCs:', error)
|
||||||
|
setDlcDialog((prev) => ({
|
||||||
|
...prev,
|
||||||
|
error: `Failed to update DLCs: ${error}`,
|
||||||
|
isLoading: false,
|
||||||
|
isUpdating: false,
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
dlcDialog,
|
dlcDialog,
|
||||||
setDlcDialog,
|
setDlcDialog,
|
||||||
@@ -309,6 +371,7 @@ export function useDlcManager() {
|
|||||||
streamGameDlcs,
|
streamGameDlcs,
|
||||||
handleGameEdit,
|
handleGameEdit,
|
||||||
handleDlcDialogClose,
|
handleDlcDialogClose,
|
||||||
|
handleUpdateDlcs,
|
||||||
forceReload,
|
forceReload,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
88
src/styles/components/dialogs/_conflict_dialog.scss
Normal file
88
src/styles/components/dialogs/_conflict_dialog.scss
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
@use '../../themes/index' as *;
|
||||||
|
@use '../../abstracts/index' as *;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Conflict Dialog Styles
|
||||||
|
Used for platform conflict detection dialogs
|
||||||
|
*/
|
||||||
|
|
||||||
|
.conflict-dialog-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.75rem;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
margin: 0;
|
||||||
|
flex: 1;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
color: var(--text-primary);
|
||||||
|
}
|
||||||
|
|
||||||
|
svg {
|
||||||
|
color: var(--warning);
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.conflict-dialog-body {
|
||||||
|
p {
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
line-height: 1.5;
|
||||||
|
|
||||||
|
&:last-of-type {
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
strong {
|
||||||
|
color: var(--text-primary);
|
||||||
|
font-weight: var(--bold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Reminder Dialog Styles
|
||||||
|
Used for Steam launch option reminders
|
||||||
|
*/
|
||||||
|
|
||||||
|
.reminder-dialog-header {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.75rem;
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
margin: 0;
|
||||||
|
flex: 1;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
color: var(--text-primary);
|
||||||
|
}
|
||||||
|
|
||||||
|
svg {
|
||||||
|
color: var(--info);
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.reminder-dialog-body {
|
||||||
|
p {
|
||||||
|
margin-bottom: 1rem;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
line-height: 1.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.reminder-steps {
|
||||||
|
margin: 1rem 0 0 1.5rem;
|
||||||
|
padding: 0;
|
||||||
|
color: var(--text-secondary);
|
||||||
|
line-height: 1.6;
|
||||||
|
|
||||||
|
li {
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
|
||||||
|
&:last-child {
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -154,6 +154,40 @@
|
|||||||
color: var(--text-secondary);
|
color: var(--text-secondary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update results message
|
||||||
|
.dlc-update-results {
|
||||||
|
padding: 0.75rem 1.5rem;
|
||||||
|
background-color: var(--elevated-bg);
|
||||||
|
border: 1px solid var(--border-soft);
|
||||||
|
border-radius: var(--radius-sm);
|
||||||
|
margin-bottom: 0.75rem;
|
||||||
|
|
||||||
|
.update-message {
|
||||||
|
color: var(--text-primary);
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 0.9rem;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.dlc-update-success {
|
||||||
|
.update-message {
|
||||||
|
.dlc-update-icon-success {
|
||||||
|
color: var(--success);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.dlc-update-info {
|
||||||
|
.update-message {
|
||||||
|
.dlc-update-icon-info {
|
||||||
|
color: var(--info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Game information in DLC dialog
|
// Game information in DLC dialog
|
||||||
.dlc-game-info {
|
.dlc-game-info {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|||||||
@@ -3,3 +3,4 @@
|
|||||||
@forward './progress_dialog';
|
@forward './progress_dialog';
|
||||||
@forward './settings_dialog';
|
@forward './settings_dialog';
|
||||||
@forward './smokeapi_settings_dialog';
|
@forward './smokeapi_settings_dialog';
|
||||||
|
@forward './conflict_dialog';
|
||||||
|
|||||||
@@ -10,7 +10,6 @@
|
|||||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||||
"module": "ESNext",
|
"module": "ESNext",
|
||||||
"skipLibCheck": true,
|
"skipLibCheck": true,
|
||||||
"ignoreDeprecations": "6.0",
|
|
||||||
|
|
||||||
/* Bundler mode */
|
/* Bundler mode */
|
||||||
"moduleResolution": "bundler",
|
"moduleResolution": "bundler",
|
||||||
|
|||||||
Reference in New Issue
Block a user