Files
creamlinux-installer/src-tauri/src/main.rs
2026-01-17 17:57:17 +01:00

758 lines
24 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
mod cache;
mod utils;
mod dlc_manager;
mod installer;
mod searcher;
mod unlockers;
mod smokeapi_config;
mod config;
use crate::config::Config;
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
use dlc_manager::DlcInfoWithState;
use installer::{Game, InstallerAction, InstallerType};
use log::{debug, error, info, warn};
use parking_lot::Mutex;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use tauri::State;
use tauri::{Emitter, Manager};
use tauri_plugin_updater::Builder as UpdaterBuilder;
use tokio::time::Instant;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct GameAction {
game_id: String,
action: String,
}
#[derive(Debug, Clone)]
struct DlcCache {
#[allow(dead_code)]
data: Vec<DlcInfoWithState>,
#[allow(dead_code)]
timestamp: Instant,
}
// Structure to hold the state of installed games
pub struct AppState {
games: Mutex<HashMap<String, Game>>,
dlc_cache: Mutex<HashMap<String, DlcCache>>,
fetch_cancellation: Arc<AtomicBool>,
}
// Load the current configuration
#[tauri::command]
fn load_config() -> Result<Config, String> {
config::load_config()
}
// Update configuration
#[tauri::command]
fn update_config(config_data: Config) -> Result<Config, String> {
config::save_config(&config_data)?;
Ok(config_data)
}
#[tauri::command]
fn get_all_dlcs_command(game_path: String) -> Result<Vec<DlcInfoWithState>, String> {
info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
dlc_manager::get_all_dlcs(&game_path)
}
#[tauri::command]
async fn scan_steam_games(
state: State<'_, AppState>,
app_handle: tauri::AppHandle,
) -> Result<Vec<Game>, String> {
info!("Starting Steam games scan");
emit_scan_progress(&app_handle, "Locating Steam libraries...", 10);
let paths = searcher::get_default_steam_paths();
emit_scan_progress(&app_handle, "Finding Steam libraries...", 15);
let libraries = searcher::find_steam_libraries(&paths);
let mut unique_libraries = std::collections::HashSet::new();
for lib in &libraries {
unique_libraries.insert(lib.to_string_lossy().to_string());
}
info!(
"Found {} Steam library directories:",
unique_libraries.len()
);
for (i, lib) in unique_libraries.iter().enumerate() {
info!(" Library {}: {}", i + 1, lib);
}
emit_scan_progress(
&app_handle,
&format!(
"Found {} Steam libraries. Starting game scan...",
unique_libraries.len()
),
20,
);
let games_info = searcher::find_installed_games(&libraries).await;
emit_scan_progress(
&app_handle,
&format!("Found {} games. Processing...", games_info.len()),
90,
);
info!("Games scan complete - Found {} games", games_info.len());
info!(
"Native games: {}",
games_info.iter().filter(|g| g.native).count()
);
info!(
"Proton games: {}",
games_info.iter().filter(|g| !g.native).count()
);
info!(
"Games with CreamLinux: {}",
games_info.iter().filter(|g| g.cream_installed).count()
);
info!(
"Games with SmokeAPI: {}",
games_info.iter().filter(|g| g.smoke_installed).count()
);
let mut result = Vec::new();
info!("Processing games into application state...");
for game_info in games_info {
debug!(
"Processing game: {}, Native: {}, CreamLinux: {}, SmokeAPI: {}",
game_info.title, game_info.native, game_info.cream_installed, game_info.smoke_installed
);
let game = Game {
id: game_info.id,
title: game_info.title,
path: game_info.path.to_string_lossy().to_string(),
native: game_info.native,
api_files: game_info.api_files,
cream_installed: game_info.cream_installed,
smoke_installed: game_info.smoke_installed,
installing: false,
};
result.push(game.clone());
state.games.lock().insert(game.id.clone(), game);
}
emit_scan_progress(
&app_handle,
&format!("Scan complete. Found {} games.", result.len()),
100,
);
info!("Game scan completed successfully");
Ok(result)
}
fn emit_scan_progress(app_handle: &tauri::AppHandle, message: &str, progress: u32) {
info!("Scan progress: {}% - {}", progress, message);
let payload = serde_json::json!({
"message": message,
"progress": progress
});
if let Err(e) = app_handle.emit("scan-progress", payload) {
warn!("Failed to emit scan-progress event: {}", e);
}
}
#[tauri::command]
fn get_game_info(game_id: String, state: State<AppState>) -> Result<Game, String> {
let games = state.games.lock();
games
.get(&game_id)
.cloned()
.ok_or_else(|| format!("Game with ID {} not found", game_id))
}
#[tauri::command]
async fn process_game_action(
game_action: GameAction,
state: State<'_, AppState>,
app_handle: tauri::AppHandle,
) -> Result<Game, String> {
let game = {
let games = state.games.lock();
games
.get(&game_action.game_id)
.cloned()
.ok_or_else(|| format!("Game with ID {} not found", game_action.game_id))?
};
let (installer_type, action) = match game_action.action.as_str() {
"install_cream" => (InstallerType::Cream, InstallerAction::Install),
"uninstall_cream" => (InstallerType::Cream, InstallerAction::Uninstall),
"install_smoke" => (InstallerType::Smoke, InstallerAction::Install),
"uninstall_smoke" => (InstallerType::Smoke, InstallerAction::Uninstall),
_ => return Err(format!("Invalid action: {}", game_action.action)),
};
installer::process_action(
game_action.game_id.clone(),
installer_type,
action,
game.clone(),
app_handle.clone(),
)
.await?;
let updated_game = {
let mut games_map = state.games.lock();
let game = games_map.get_mut(&game_action.game_id).ok_or_else(|| {
format!(
"Game with ID {} not found after action",
game_action.game_id
)
})?;
match (installer_type, action) {
(InstallerType::Cream, InstallerAction::Install) => {
game.cream_installed = true;
}
(InstallerType::Cream, InstallerAction::Uninstall) => {
game.cream_installed = false;
}
(InstallerType::Smoke, InstallerAction::Install) => {
game.smoke_installed = true;
}
(InstallerType::Smoke, InstallerAction::Uninstall) => {
game.smoke_installed = false;
}
}
game.installing = false;
game.clone()
};
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
warn!("Failed to emit game-updated event: {}", e);
}
Ok(updated_game)
}
#[tauri::command]
async fn fetch_game_dlcs(
game_id: String,
state: State<'_, AppState>,
) -> Result<Vec<DlcInfoWithState>, String> {
info!("Fetching DLC list for game ID: {}", game_id);
// Fetch DLC data from API
match installer::fetch_dlc_details(&game_id).await {
Ok(dlcs) => {
info!("Successfully fetched {} DLCs for game {}", dlcs.len(), game_id);
// Convert to DLCInfoWithState for in-memory caching
let dlcs_with_state = dlcs
.into_iter()
.map(|dlc| DlcInfoWithState {
appid: dlc.appid,
name: dlc.name,
enabled: true,
})
.collect::<Vec<_>>();
// Update in-memory cache
let mut dlc_cache = state.dlc_cache.lock();
dlc_cache.insert(
game_id.clone(),
DlcCache {
data: dlcs_with_state.clone(),
timestamp: tokio::time::Instant::now(),
},
);
Ok(dlcs_with_state)
}
Err(e) => {
error!("Failed to fetch DLC details: {}", e);
Err(format!("Failed to fetch DLC details: {}", e))
}
}
}
#[tauri::command]
fn abort_dlc_fetch(state: State<'_, AppState>, app_handle: tauri::AppHandle) -> Result<(), String> {
info!("Aborting DLC fetch request received");
state.fetch_cancellation.store(true, Ordering::SeqCst);
// Reset cancellation flag after a short delay
std::thread::spawn(move || {
std::thread::sleep(std::time::Duration::from_millis(500));
let state = app_handle.state::<AppState>();
state.fetch_cancellation.store(false, Ordering::SeqCst);
});
Ok(())
}
#[tauri::command]
async fn stream_game_dlcs(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
info!("Streaming DLCs for game ID: {}", game_id);
// Fetch DLC data from API
match installer::fetch_dlc_details_with_progress(&game_id, &app_handle).await {
Ok(dlcs) => {
info!(
"Successfully streamed {} DLCs for game {}",
dlcs.len(),
game_id
);
// Convert to DLCInfoWithState for in-memory caching
let dlcs_with_state = dlcs
.into_iter()
.map(|dlc| DlcInfoWithState {
appid: dlc.appid,
name: dlc.name,
enabled: true,
})
.collect::<Vec<_>>();
// Update in-memory cache
let state = app_handle.state::<AppState>();
let mut dlc_cache = state.dlc_cache.lock();
dlc_cache.insert(
game_id.clone(),
DlcCache {
data: dlcs_with_state,
timestamp: tokio::time::Instant::now(),
},
);
Ok(())
}
Err(e) => {
error!("Failed to stream DLC details: {}", e);
// Emit error event
let error_payload = serde_json::json!({
"error": format!("Failed to fetch DLC details: {}", e)
});
if let Err(emit_err) = app_handle.emit("dlc-error", error_payload) {
warn!("Failed to emit dlc-error event: {}", emit_err);
}
Err(format!("Failed to fetch DLC details: {}", e))
}
}
}
#[tauri::command]
fn clear_caches() -> Result<(), String> {
info!("Data flush requested - cleaning in-memory state only");
Ok(())
}
#[tauri::command]
fn get_enabled_dlcs_command(game_path: String) -> Result<Vec<String>, String> {
info!("Getting enabled DLCs for: {}", game_path);
dlc_manager::get_enabled_dlcs(&game_path)
}
#[tauri::command]
fn update_dlc_configuration_command(
game_path: String,
dlcs: Vec<DlcInfoWithState>,
) -> Result<(), String> {
info!("Updating DLC configuration for: {}", game_path);
dlc_manager::update_dlc_configuration(&game_path, dlcs)
}
#[tauri::command]
async fn install_cream_with_dlcs_command(
game_id: String,
selected_dlcs: Vec<DlcInfoWithState>,
app_handle: tauri::AppHandle,
) -> Result<Game, String> {
info!(
"Installing CreamLinux with selected DLCs for game: {}",
game_id
);
// Clone selected_dlcs for later use
let selected_dlcs_clone = selected_dlcs.clone();
// Install CreamLinux with the selected DLCs
match dlc_manager::install_cream_with_dlcs(game_id.clone(), app_handle.clone(), selected_dlcs)
.await
{
Ok(_) => {
// Return updated game info
let state = app_handle.state::<AppState>();
// Get a mutable reference and update the game
let game = {
let mut games_map = state.games.lock();
let game = games_map.get_mut(&game_id).ok_or_else(|| {
format!("Game with ID {} not found after installation", game_id)
})?;
// Update installation status
game.cream_installed = true;
game.installing = false;
// Clone the game for returning later
game.clone()
};
// Emit an event to update the UI
if let Err(e) = app_handle.emit("game-updated", &game) {
warn!("Failed to emit game-updated event: {}", e);
}
// Show installation complete dialog with instructions
let instructions = installer::InstallationInstructions {
type_: "cream_install".to_string(),
command: "sh ./cream.sh %command%".to_string(),
game_title: game.title.clone(),
dlc_count: Some(selected_dlcs_clone.iter().filter(|dlc| dlc.enabled).count()),
};
installer::emit_progress(
&app_handle,
&format!("Installation Completed: {}", game.title),
"CreamLinux has been installed successfully!",
100.0,
true,
true,
Some(instructions),
);
Ok(game)
}
Err(e) => {
error!("Failed to install CreamLinux with selected DLCs: {}", e);
Err(format!(
"Failed to install CreamLinux with selected DLCs: {}",
e
))
}
}
}
#[tauri::command]
fn read_smokeapi_config(game_path: String) -> Result<Option<smokeapi_config::SmokeAPIConfig>, String> {
info!("Reading SmokeAPI config for: {}", game_path);
smokeapi_config::read_config(&game_path)
}
#[tauri::command]
fn write_smokeapi_config(
game_path: String,
config: smokeapi_config::SmokeAPIConfig,
) -> Result<(), String> {
info!("Writing SmokeAPI config for: {}", game_path);
smokeapi_config::write_config(&game_path, &config)
}
#[tauri::command]
fn delete_smokeapi_config(game_path: String) -> Result<(), String> {
info!("Deleting SmokeAPI config for: {}", game_path);
smokeapi_config::delete_config(&game_path)
}
#[tauri::command]
async fn resolve_platform_conflict(
game_id: String,
conflict_type: String, // "cream-to-proton" or "smoke-to-native"
state: State<'_, AppState>,
app_handle: tauri::AppHandle,
) -> Result<Game, String> {
info!(
"Resolving platform conflict for game {}: {}",
game_id, conflict_type
);
let game = {
let games = state.games.lock();
games
.get(&game_id)
.cloned()
.ok_or_else(|| format!("Game with ID {} not found", game_id))?
};
let game_title = game.title.clone();
// Emit progress
installer::emit_progress(
&app_handle,
&format!("Resolving Conflict: {}", game_title),
"Removing conflicting files...",
50.0,
false,
false,
None,
);
// Perform the appropriate removal based on conflict type
match conflict_type.as_str() {
"cream-to-proton" => {
// Remove CreamLinux files (bypassing native check)
info!("Removing CreamLinux files from Proton game: {}", game_title);
CreamLinux::uninstall_from_game(&game.path, &game.id)
.await
.map_err(|e| format!("Failed to remove CreamLinux files: {}", e))?;
// Remove version from manifest
crate::cache::remove_creamlinux_version(&game.path)?;
}
"smoke-to-native" => {
// Remove SmokeAPI files (bypassing proton check)
info!("Removing SmokeAPI files from native game: {}", game_title);
// For native games, we need to manually remove backup files since
// the main DLL might already be gone
// Look for and remove *_o.dll backup files
use walkdir::WalkDir;
let mut removed_files = false;
for entry in WalkDir::new(&game.path)
.max_depth(5)
.into_iter()
.filter_map(Result::ok)
{
let path = entry.path();
if !path.is_file() {
continue;
}
let filename = path.file_name().unwrap_or_default().to_string_lossy();
// Remove steam_api*_o.dll backup files
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
match std::fs::remove_file(path) {
Ok(_) => {
info!("Removed SmokeAPI backup file: {}", path.display());
removed_files = true;
}
Err(e) => {
warn!("Failed to remove backup file {}: {}", path.display(), e);
}
}
}
}
// Also try the normal uninstall if api_files are present
if !game.api_files.is_empty() {
let api_files_str = game.api_files.join(",");
if let Err(e) = SmokeAPI::uninstall_from_game(&game.path, &api_files_str).await {
// Don't fail if this errors - we might have already cleaned up manually above
warn!("SmokeAPI uninstall warning: {}", e);
}
}
if !removed_files {
warn!("No SmokeAPI files found to remove for: {}", game_title);
}
// Remove version from manifest
crate::cache::remove_smokeapi_version(&game.path)?;
}
_ => return Err(format!("Invalid conflict type: {}", conflict_type)),
}
installer::emit_progress(
&app_handle,
&format!("Conflict Resolved: {}", game_title),
"Conflicting files have been removed successfully!",
100.0,
true,
false,
None,
);
// Update game state
let updated_game = {
let mut games_map = state.games.lock();
let game = games_map
.get_mut(&game_id)
.ok_or_else(|| format!("Game with ID {} not found after conflict resolution", game_id))?;
match conflict_type.as_str() {
"cream-to-proton" => {
game.cream_installed = false;
}
"smoke-to-native" => {
game.smoke_installed = false;
}
_ => {}
}
game.installing = false;
game.clone()
};
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
warn!("Failed to emit game-updated event: {}", e);
}
info!("Platform conflict resolved successfully for: {}", game_title);
Ok(updated_game)
}
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
use log::LevelFilter;
use log4rs::append::file::FileAppender;
use log4rs::config::{Appender, Config, Root};
use log4rs::encode::pattern::PatternEncoder;
use std::fs;
let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")?;
let log_path = xdg_dirs.place_cache_file("creamlinux.log")?;
if log_path.exists() {
if let Err(e) = fs::write(&log_path, "") {
eprintln!("Warning: Failed to clear log file: {}", e);
}
}
let file = FileAppender::builder()
.encoder(Box::new(PatternEncoder::new(
"[{d(%Y-%m-%d %H:%M:%S)}] {l}: {m}\n",
)))
.build(log_path)?;
let config = Config::builder()
.appender(Appender::builder().build("file", Box::new(file)))
.build(Root::builder().appender("file").build(LevelFilter::Info))?;
log4rs::init_config(config)?;
info!("CreamLinux started with a clean log file");
Ok(())
}
fn main() {
if let Err(e) = setup_logging() {
eprintln!("Warning: Failed to initialize logging: {}", e);
}
info!("Initializing CreamLinux application");
tauri::Builder::default()
.plugin(UpdaterBuilder::new().build())
.plugin(tauri_plugin_process::init())
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_dialog::init())
.plugin(tauri_plugin_fs::init())
.invoke_handler(tauri::generate_handler![
scan_steam_games,
get_game_info,
process_game_action,
fetch_game_dlcs,
stream_game_dlcs,
get_enabled_dlcs_command,
update_dlc_configuration_command,
install_cream_with_dlcs_command,
get_all_dlcs_command,
clear_caches,
abort_dlc_fetch,
read_smokeapi_config,
write_smokeapi_config,
delete_smokeapi_config,
resolve_platform_conflict,
load_config,
update_config,
])
.setup(|app| {
info!("Tauri application setup");
#[cfg(debug_assertions)]
{
if std::env::var("OPEN_DEVTOOLS").ok().as_deref() == Some("1") {
if let Some(window) = app.get_webview_window("main") {
window.open_devtools();
}
}
}
let app_handle = app.handle().clone();
let state = AppState {
games: Mutex::new(HashMap::new()),
dlc_cache: Mutex::new(HashMap::new()),
fetch_cancellation: Arc::new(AtomicBool::new(false)),
};
app.manage(state);
// Initialize cache on startup in a background task
tauri::async_runtime::spawn(async move {
info!("Starting cache initialization...");
// Step 1: Initialize cache if needed (downloads unlockers)
if let Err(e) = cache::initialize_cache().await {
error!("Failed to initialize cache: {}", e);
return;
}
info!("Cache initialized successfully");
// Step 2: Check for updates
match cache::check_and_update_cache().await {
Ok(result) => {
if result.any_updated() {
info!(
"Updates found - SmokeAPI: {:?}, CreamLinux: {:?}",
result.new_smokeapi_version, result.new_creamlinux_version
);
// Step 3: Update outdated games
let state_for_update = app_handle.state::<AppState>();
let games = state_for_update.games.lock().clone();
match cache::update_outdated_games(&games).await {
Ok(stats) => {
info!(
"Game updates complete - {} games updated, {} failed",
stats.total_updated(),
stats.total_failed()
);
if stats.has_failures() {
warn!(
"Some game updates failed: SmokeAPI failed: {}, CreamLinux failed: {}",
stats.smokeapi_failed, stats.creamlinux_failed
);
}
}
Err(e) => {
error!("Failed to update games: {}", e);
}
}
} else {
info!("All unlockers are up to date");
}
}
Err(e) => {
error!("Failed to check for updates: {}", e);
}
}
});
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}