mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2025-12-06 03:55:37 -05:00
232 lines
7.1 KiB
TypeScript
232 lines
7.1 KiB
TypeScript
import React, { useState, useEffect, useCallback } from 'react'
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import Dialog from './Dialog'
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import DialogHeader from './DialogHeader'
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import DialogBody from './DialogBody'
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import DialogFooter from './DialogFooter'
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import DialogActions from './DialogActions'
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import { Button, AnimatedCheckbox } from '@/components/buttons'
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import { DlcInfo } from '@/types'
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export interface DlcSelectionDialogProps {
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visible: boolean
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gameTitle: string
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dlcs: DlcInfo[]
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onClose: () => void
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onConfirm: (selectedDlcs: DlcInfo[]) => void
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isLoading: boolean
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isEditMode?: boolean
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loadingProgress?: number
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estimatedTimeLeft?: string
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}
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/**
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* DLC Selection Dialog component
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* Allows users to select which DLCs they want to enable
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* Works for both initial installation and editing existing configurations
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*/
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const DlcSelectionDialog = ({
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visible,
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gameTitle,
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dlcs,
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onClose,
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onConfirm,
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isLoading,
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isEditMode = false,
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loadingProgress = 0,
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estimatedTimeLeft = '',
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}: DlcSelectionDialogProps) => {
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// State for DLC management
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const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
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const [searchQuery, setSearchQuery] = useState('')
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const [selectAll, setSelectAll] = useState(true)
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const [initialized, setInitialized] = useState(false)
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// Reset dialog state when it opens or closes
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useEffect(() => {
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if (!visible) {
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setInitialized(false)
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setSelectedDlcs([])
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setSearchQuery('')
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}
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}, [visible])
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// Initialize selected DLCs when DLC list changes
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useEffect(() => {
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if (dlcs.length > 0) {
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if (!initialized) {
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// Create a new array to ensure we don't share references
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setSelectedDlcs([...dlcs])
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// Determine initial selectAll state based on if all DLCs are enabled
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const allSelected = dlcs.every((dlc) => dlc.enabled)
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setSelectAll(allSelected)
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// Mark as initialized to avoid resetting selections on subsequent updates
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setInitialized(true)
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} else {
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// Find new DLCs that aren't in our current selection
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const currentAppIds = new Set(selectedDlcs.map((dlc) => dlc.appid))
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const newDlcs = dlcs.filter((dlc) => !currentAppIds.has(dlc.appid))
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// If we found new DLCs, add them to our selection
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if (newDlcs.length > 0) {
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setSelectedDlcs((prev) => [...prev, ...newDlcs])
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}
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}
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}
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}, [dlcs, selectedDlcs, initialized])
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// Memoize filtered DLCs to avoid unnecessary recalculations
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const filteredDlcs = React.useMemo(() => {
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return searchQuery.trim() === ''
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? selectedDlcs
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: selectedDlcs.filter(
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(dlc) =>
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dlc.name.toLowerCase().includes(searchQuery.toLowerCase()) ||
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dlc.appid.includes(searchQuery)
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)
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}, [selectedDlcs, searchQuery])
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// Update DLC selection status
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const handleToggleDlc = useCallback((appid: string) => {
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setSelectedDlcs((prev) =>
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prev.map((dlc) => (dlc.appid === appid ? { ...dlc, enabled: !dlc.enabled } : dlc))
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)
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}, [])
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// Update selectAll state when individual DLC selections change
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useEffect(() => {
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if (selectedDlcs.length > 0) {
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const allSelected = selectedDlcs.every((dlc) => dlc.enabled)
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setSelectAll(allSelected)
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}
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}, [selectedDlcs])
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// Toggle all DLCs at once
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const handleToggleSelectAll = useCallback(() => {
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const newSelectAllState = !selectAll
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setSelectAll(newSelectAllState)
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setSelectedDlcs((prev) =>
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prev.map((dlc) => ({
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...dlc,
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enabled: newSelectAllState,
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}))
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)
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}, [selectAll])
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// Submit selected DLCs to parent component
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const handleConfirm = useCallback(() => {
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// Create a deep copy to prevent reference issues
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const dlcsCopy = JSON.parse(JSON.stringify(selectedDlcs))
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onConfirm(dlcsCopy)
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}, [onConfirm, selectedDlcs])
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// Count selected DLCs
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const selectedCount = selectedDlcs.filter((dlc) => dlc.enabled).length
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// Format dialog title and messages based on mode
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const dialogTitle = isEditMode ? 'Edit DLCs' : 'Select DLCs to Enable'
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const actionButtonText = isEditMode ? 'Save Changes' : 'Install with Selected DLCs'
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// Format loading message to show total number of DLCs found
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const getLoadingInfoText = () => {
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if (isLoading && loadingProgress < 100) {
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return ` (Loading more DLCs...)`
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} else if (dlcs.length > 0) {
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return ` (Total DLCs: ${dlcs.length})`
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}
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return ''
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}
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return (
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<Dialog visible={visible} onClose={onClose} size="large" preventBackdropClose={isLoading}>
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<DialogHeader onClose={onClose} hideCloseButton={true}>
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<h3>{dialogTitle}</h3>
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<div className="dlc-game-info">
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<span className="game-title">{gameTitle}</span>
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<span className="dlc-count">
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{selectedCount} of {selectedDlcs.length} DLCs selected
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{getLoadingInfoText()}
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</span>
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</div>
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</DialogHeader>
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<div className="dlc-dialog-search">
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<input
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type="text"
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placeholder="Search DLCs..."
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value={searchQuery}
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onChange={(e) => setSearchQuery(e.target.value)}
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className="dlc-search-input"
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/>
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<div className="select-all-container">
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<AnimatedCheckbox
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checked={selectAll}
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onChange={handleToggleSelectAll}
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label="Select All"
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/>
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</div>
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</div>
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{isLoading && loadingProgress > 0 && (
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<div className="dlc-loading-progress">
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<div className="progress-bar-container">
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<div className="progress-bar" style={{ width: `${loadingProgress}%` }} />
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</div>
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<div className="loading-details">
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<span>Loading DLCs: {loadingProgress}%</span>
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{estimatedTimeLeft && (
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<span className="time-left">Est. time left: {estimatedTimeLeft}</span>
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)}
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</div>
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</div>
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)}
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<DialogBody className="dlc-list-container">
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{selectedDlcs.length > 0 ? (
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<ul className="dlc-list">
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{filteredDlcs.map((dlc) => (
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<li key={dlc.appid} className="dlc-item">
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<AnimatedCheckbox
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checked={dlc.enabled}
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onChange={() => handleToggleDlc(dlc.appid)}
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label={dlc.name}
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sublabel={`ID: ${dlc.appid}`}
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/>
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</li>
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))}
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{isLoading && (
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<li className="dlc-item dlc-item-loading">
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<div className="loading-pulse"></div>
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</li>
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)}
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</ul>
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) : (
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<div className="dlc-loading">
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<div className="loading-spinner"></div>
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<p>Loading DLC information...</p>
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</div>
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)}
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</DialogBody>
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<DialogFooter>
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<DialogActions>
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<Button
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variant="secondary"
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onClick={onClose}
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disabled={isLoading && loadingProgress < 10}
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>
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Cancel
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</Button>
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<Button variant="primary" onClick={handleConfirm} disabled={isLoading}>
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{actionButtonText}
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</Button>
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</DialogActions>
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</DialogFooter>
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</Dialog>
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)
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}
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export default DlcSelectionDialog
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