Files
creamlinux-installer/src/hooks/useConflictDetection.ts
2025-12-26 22:11:44 +01:00

123 lines
3.6 KiB
TypeScript

import { useState, useEffect, useCallback } from 'react'
import { Game } from '@/types'
export interface Conflict {
gameId: string
gameTitle: string
type: 'cream-to-proton' | 'smoke-to-native'
}
export interface ConflictResolution {
gameId: string
removeFiles: boolean
conflictType: 'cream-to-proton' | 'smoke-to-native'
}
/**
* Hook for detecting platform conflicts
* Identifies when unlocker files exist for the wrong platform
*/
export function useConflictDetection(games: Game[]) {
const [conflicts, setConflicts] = useState<Conflict[]>([])
const [currentConflict, setCurrentConflict] = useState<Conflict | null>(null)
const [showReminder, setShowReminder] = useState(false)
const [isProcessing, setIsProcessing] = useState(false)
const [resolvedConflicts, setResolvedConflicts] = useState<Set<string>>(new Set())
// Detect conflicts whenever games change
useEffect(() => {
const detectedConflicts: Conflict[] = []
games.forEach((game) => {
// Skip if we've already resolved a conflict for this game
if (resolvedConflicts.has(game.id)) {
return
}
// Conflict 1: CreamLinux installed but game is now Proton
if (!game.native && game.cream_installed) {
detectedConflicts.push({
gameId: game.id,
gameTitle: game.title,
type: 'cream-to-proton',
})
}
// Conflict 2: SmokeAPI installed but game is now Native
if (game.native && game.smoke_installed) {
detectedConflicts.push({
gameId: game.id,
gameTitle: game.title,
type: 'smoke-to-native',
})
}
})
setConflicts(detectedConflicts)
// Show the first conflict if we have any and not currently processing
if (detectedConflicts.length > 0 && !currentConflict && !isProcessing) {
setCurrentConflict(detectedConflicts[0])
}
}, [games, currentConflict, isProcessing, resolvedConflicts])
// Handle conflict resolution
const resolveConflict = useCallback((): ConflictResolution | null => {
if (!currentConflict || isProcessing) return null
setIsProcessing(true)
const resolution: ConflictResolution = {
gameId: currentConflict.gameId,
removeFiles: true, // Always remove files
conflictType: currentConflict.type,
}
// Mark this game as resolved so we don't re-detect the conflict
setResolvedConflicts((prev) => new Set(prev).add(currentConflict.gameId))
// Remove this conflict from the list
const remainingConflicts = conflicts.filter((c) => c.gameId !== currentConflict.gameId)
setConflicts(remainingConflicts)
// Close current conflict dialog immediately
setCurrentConflict(null)
// Determine what to show next based on conflict type
if (resolution.conflictType === 'cream-to-proton') {
// CreamLinux removal - show reminder after delay
setTimeout(() => {
setShowReminder(true)
setIsProcessing(false)
}, 100)
} else {
// SmokeAPI removal - no reminder, just show next conflict or finish
setTimeout(() => {
if (remainingConflicts.length > 0) {
setCurrentConflict(remainingConflicts[0])
}
setIsProcessing(false)
}, 100)
}
return resolution
}, [currentConflict, conflicts, isProcessing])
// Close reminder dialog
const closeReminder = useCallback(() => {
setShowReminder(false)
// After closing reminder, check if there are more conflicts
if (conflicts.length > 0) {
setCurrentConflict(conflicts[0])
}
}, [conflicts])
return {
currentConflict,
showReminder,
resolveConflict,
closeReminder,
hasConflicts: conflicts.length > 0,
}
}