mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-01-30 15:22:50 -05:00
260 lines
9.3 KiB
Rust
260 lines
9.3 KiB
Rust
use super::Unlocker;
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use async_trait::async_trait;
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use log::{error, info, warn};
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use reqwest;
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use std::fs;
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use std::io;
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use std::path::Path;
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use std::time::Duration;
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use tempfile::tempdir;
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use zip::ZipArchive;
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const SMOKEAPI_REPO: &str = "acidicoala/SmokeAPI";
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pub struct SmokeAPI;
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#[async_trait]
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impl Unlocker for SmokeAPI {
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async fn get_latest_version() -> Result<String, String> {
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info!("Fetching latest SmokeAPI version...");
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let client = reqwest::Client::new();
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let releases_url = format!(
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"https://api.github.com/repos/{}/releases/latest",
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SMOKEAPI_REPO
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);
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let response = client
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.get(&releases_url)
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.header("User-Agent", "CreamLinux")
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.timeout(Duration::from_secs(10))
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.send()
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.await
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.map_err(|e| format!("Failed to fetch SmokeAPI releases: {}", e))?;
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if !response.status().is_success() {
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return Err(format!(
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"Failed to fetch SmokeAPI releases: HTTP {}",
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response.status()
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));
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}
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let release_info: serde_json::Value = response
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.json()
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.await
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.map_err(|e| format!("Failed to parse release info: {}", e))?;
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let version = release_info
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.get("tag_name")
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.and_then(|v| v.as_str())
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.ok_or_else(|| "Failed to extract version from release info".to_string())?
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.to_string();
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info!("Latest SmokeAPI version: {}", version);
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Ok(version)
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}
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async fn download_to_cache() -> Result<String, String> {
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let version = Self::get_latest_version().await?;
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info!("Downloading SmokeAPI version {}...", version);
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let client = reqwest::Client::new();
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let zip_url = format!(
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"https://github.com/{}/releases/download/{}/SmokeAPI-{}.zip",
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SMOKEAPI_REPO, version, version
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);
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// Download the zip
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let response = client
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.get(&zip_url)
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.timeout(Duration::from_secs(30))
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.send()
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.await
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.map_err(|e| format!("Failed to download SmokeAPI: {}", e))?;
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if !response.status().is_success() {
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return Err(format!(
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"Failed to download SmokeAPI: HTTP {}",
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response.status()
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));
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}
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// Save to temporary file
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let temp_dir = tempdir().map_err(|e| format!("Failed to create temp dir: {}", e))?;
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let zip_path = temp_dir.path().join("smokeapi.zip");
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let content = response
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.bytes()
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.await
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.map_err(|e| format!("Failed to read response bytes: {}", e))?;
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fs::write(&zip_path, &content).map_err(|e| format!("Failed to write zip file: {}", e))?;
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// Extract to cache directory
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let version_dir = crate::cache::get_smokeapi_version_dir(&version)?;
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let file = fs::File::open(&zip_path).map_err(|e| format!("Failed to open zip: {}", e))?;
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let mut archive =
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ZipArchive::new(file).map_err(|e| format!("Failed to read zip archive: {}", e))?;
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// Extract all DLL files
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for i in 0..archive.len() {
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let mut file = archive
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.by_index(i)
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.map_err(|e| format!("Failed to access zip entry: {}", e))?;
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let file_name = file.name();
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// Only extract DLL files
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if file_name.to_lowercase().ends_with(".dll") {
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let output_path = version_dir.join(
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Path::new(file_name)
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.file_name()
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.unwrap_or_else(|| std::ffi::OsStr::new(file_name)),
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);
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let mut outfile = fs::File::create(&output_path)
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.map_err(|e| format!("Failed to create output file: {}", e))?;
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io::copy(&mut file, &mut outfile)
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.map_err(|e| format!("Failed to extract file: {}", e))?;
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info!("Extracted: {}", output_path.display());
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}
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}
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info!(
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"SmokeAPI version {} downloaded to cache successfully",
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version
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);
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Ok(version)
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}
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async fn install_to_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Parse api_files from the context string (comma-separated)
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let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
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info!(
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"Installing SmokeAPI to {} for {} API files",
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game_path,
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api_files.len()
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);
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// Get the cached SmokeAPI DLLs
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let cached_dlls = crate::cache::list_smokeapi_dlls()?;
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if cached_dlls.is_empty() {
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return Err("No SmokeAPI DLLs found in cache".to_string());
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}
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for api_file in &api_files {
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let api_dir = Path::new(game_path).join(
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Path::new(api_file)
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.parent()
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.unwrap_or_else(|| Path::new("")),
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);
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let api_name = Path::new(api_file).file_name().unwrap_or_default();
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// Backup original file
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let original_path = api_dir.join(api_name);
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let backup_path = api_dir.join(api_name.to_string_lossy().replace(".dll", "_o.dll"));
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info!("Processing: {}", original_path.display());
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// Only backup if not already backed up
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if !backup_path.exists() && original_path.exists() {
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fs::copy(&original_path, &backup_path)
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.map_err(|e| format!("Failed to backup original file: {}", e))?;
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info!("Created backup: {}", backup_path.display());
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}
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// Determine if we need 32-bit or 64-bit SmokeAPI DLL
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let is_64bit = api_name.to_string_lossy().contains("64");
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let target_arch = if is_64bit { "64" } else { "32" };
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// Find the matching DLL
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let matching_dll = cached_dlls
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.iter()
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.find(|dll| {
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let dll_name = dll.file_name().unwrap_or_default().to_string_lossy();
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dll_name.to_lowercase().contains("smoke")
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&& dll_name
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.to_lowercase()
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.contains(&format!("{}.dll", target_arch))
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})
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.ok_or_else(|| {
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format!(
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"No matching {}-bit SmokeAPI DLL found in cache",
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target_arch
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)
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})?;
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// Copy the DLL to the game directory
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fs::copy(matching_dll, &original_path)
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.map_err(|e| format!("Failed to install SmokeAPI DLL: {}", e))?;
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info!(
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"Installed {} as: {}",
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matching_dll.display(),
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original_path.display()
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);
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}
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info!("SmokeAPI installation completed for: {}", game_path);
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Ok(())
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}
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async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
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// Parse api_files from the context string (comma-separated)
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let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
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info!("Uninstalling SmokeAPI from: {}", game_path);
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for api_file in &api_files {
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let api_path = Path::new(game_path).join(api_file);
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let api_dir = api_path.parent().unwrap_or_else(|| Path::new(game_path));
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let api_name = api_path.file_name().unwrap_or_default();
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let original_path = api_dir.join(api_name);
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let backup_path = api_dir.join(api_name.to_string_lossy().replace(".dll", "_o.dll"));
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info!("Processing: {}", original_path.display());
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if backup_path.exists() {
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// Remove the SmokeAPI version
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if original_path.exists() {
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match fs::remove_file(&original_path) {
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Ok(_) => info!("Removed SmokeAPI file: {}", original_path.display()),
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Err(e) => warn!(
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"Failed to remove SmokeAPI file: {}, error: {}",
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original_path.display(),
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e
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),
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}
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}
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// Restore the original file
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match fs::rename(&backup_path, &original_path) {
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Ok(_) => info!("Restored original file: {}", original_path.display()),
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Err(e) => {
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warn!(
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"Failed to restore original file: {}, error: {}",
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original_path.display(),
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e
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);
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// Try to copy instead if rename fails
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if let Err(copy_err) = fs::copy(&backup_path, &original_path)
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.and_then(|_| fs::remove_file(&backup_path))
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{
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error!("Failed to copy backup file: {}", copy_err);
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}
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}
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}
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} else {
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info!("No backup found for: {}", api_file);
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}
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}
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info!("SmokeAPI uninstallation completed for: {}", game_path);
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Ok(())
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}
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fn name() -> &'static str {
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"SmokeAPI"
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}
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} |