mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-05-02 13:02:04 -04:00
230 lines
4.7 KiB
SCSS
230 lines
4.7 KiB
SCSS
@use '../../themes/index' as *;
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@use '../../abstracts/index' as *;
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/*
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Game card styles
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For game items displayed in the grid
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*/
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.game-item-card {
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position: relative;
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height: var(--card-height);
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border-radius: var(--radius-lg);
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overflow: hidden;
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will-change: opacity, transform;
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box-shadow: var(--shadow-standard);
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transition: all var(--duration-normal) var(--easing-ease-out);
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transform-origin: center;
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// Simple image loading animation
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opacity: 0;
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animation: fadeIn 0.5s forwards;
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}
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// Hover effects for the card
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.game-item-card:hover {
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transform: translateY(-8px) scale(1.02);
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box-shadow: var(--shadow-hover);
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z-index: 5;
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.status-badge.native {
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box-shadow: 0 0 10px rgba(85, 224, 122, 0.5);
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}
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.status-badge.proton {
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box-shadow: 0 0 10px rgba(255, 201, 150, 0.5);
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}
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.status-badge.cream {
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box-shadow: 0 0 10px rgba(128, 181, 255, 0.5);
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}
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.status-badge.smoke {
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box-shadow: 0 0 10px rgba(255, 239, 150, 0.5);
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}
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.status-badge.epic {
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box-shadow: 0 0 10px rgba(15, 25, 35, 0.5);
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}
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}
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// Special styling for cards with different statuses
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.game-item-card:has(.status-badge.cream) {
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box-shadow:
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var(--shadow-standard),
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0 0 15px rgba(128, 181, 255, 0.15);
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}
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.game-item-card:has(.status-badge.smoke) {
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box-shadow:
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var(--shadow-standard),
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0 0 15px rgba(255, 239, 150, 0.15);
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}
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.game-item-card:has(.status-badge.epic) {
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box-shadow:
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var(--shadow-standard),
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0 0 15px rgba(15, 25, 35, 0.15);
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}
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// Game item overlay
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.game-item-overlay {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: linear-gradient(
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to bottom,
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rgba(0, 0, 0, 0.5) 0%,
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rgba(0, 0, 0, 0.6) 50%,
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rgba(0, 0, 0, 0.8) 100%
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);
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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padding: 1rem;
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box-sizing: border-box;
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font-weight: var(--bold);
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font-family: var(--family);
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-webkit-font-smoothing: subpixel-antialiased;
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text-rendering: geometricPrecision;
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color: var(--text-heavy);
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z-index: 1;
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}
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// Game badges
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.game-badges {
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display: flex;
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justify-content: flex-end;
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gap: 0.4rem;
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margin-bottom: 0.5rem;
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position: relative;
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z-index: 2;
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}
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.status-badge {
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display: inline-block;
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padding: 0.25rem 0.5rem;
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border-radius: 4px;
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font-size: 0.75rem;
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font-weight: var(--bold);
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font-family: var(--family);
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-webkit-font-smoothing: subpixel-antialiased;
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text-rendering: geometricPrecision;
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color: var(--text-heavy);
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
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transition: all var(--duration-normal) var(--easing-ease-out);
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border: 1px solid rgba(255, 255, 255, 0.1);
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}
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.status-badge.native {
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background-color: var(--native);
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color: var(--text-heavy);
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}
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.status-badge.proton {
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background-color: var(--proton);
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color: var(--text-heavy);
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}
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.status-badge.cream {
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background-color: var(--cream);
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color: var(--text-heavy);
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}
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.status-badge.smoke {
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background-color: var(--smoke);
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color: var(--text-heavy);
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}
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.status-badge.epic {
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background-color: var(--epic);
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color: var(--text-primary);
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}
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// Game title
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.game-title {
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padding: 0;
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position: relative;
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}
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.game-title h3 {
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color: var(--text-primary);
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font-size: 1.6rem;
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font-weight: var(--bold);
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margin: 0;
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-webkit-font-smoothing: subpixel-antialiased;
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text-rendering: geometricPrecision;
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transform: translateZ(0);
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will-change: opacity, transform;
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text-shadow: 0 2px 4px rgba(0, 0, 0, 0.8);
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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// Game actions
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.game-actions {
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display: flex;
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gap: 0.5rem;
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position: relative;
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z-index: 3;
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}
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// API not found message
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.api-not-found-message {
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display: flex;
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align-items: center;
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justify-content: space-between;
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background-color: rgba(255, 100, 100, 0.2);
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border: 1px solid rgba(255, 100, 100, 0.3);
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border-radius: var(--radius-sm);
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padding: 0.4rem 0.8rem;
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width: 100%;
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font-size: 0.85rem;
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color: var(--text-primary);
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box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
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span {
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flex: 1;
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}
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.rescan-button {
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background-color: var(--warning);
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color: var(--text-heavy);
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border: none;
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border-radius: var(--radius-sm);
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padding: 0.2rem 0.6rem;
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font-size: 0.75rem;
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font-weight: var(--bold);
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margin-left: 0.5rem;
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cursor: pointer;
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transition: all 0.2s ease;
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&:hover {
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background-color: var(--warning-light);
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transform: translateY(-2px);
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}
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&:active {
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transform: translateY(0);
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}
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}
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}
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// Apply staggered delay to cards
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@for $i from 1 through 12 {
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.game-grid .game-item-card:nth-child(#{$i}) {
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animation-delay: #{$i * 0.05}s;
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}
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}
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// Simple animations
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@keyframes fadeIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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