Files
creamlinux-installer/src/styles/components/games/_gamecard.scss
Tickbase 832841134a styles
2026-04-30 21:00:21 +02:00

230 lines
4.7 KiB
SCSS

@use '../../themes/index' as *;
@use '../../abstracts/index' as *;
/*
Game card styles
For game items displayed in the grid
*/
.game-item-card {
position: relative;
height: var(--card-height);
border-radius: var(--radius-lg);
overflow: hidden;
will-change: opacity, transform;
box-shadow: var(--shadow-standard);
transition: all var(--duration-normal) var(--easing-ease-out);
transform-origin: center;
// Simple image loading animation
opacity: 0;
animation: fadeIn 0.5s forwards;
}
// Hover effects for the card
.game-item-card:hover {
transform: translateY(-8px) scale(1.02);
box-shadow: var(--shadow-hover);
z-index: 5;
.status-badge.native {
box-shadow: 0 0 10px rgba(85, 224, 122, 0.5);
}
.status-badge.proton {
box-shadow: 0 0 10px rgba(255, 201, 150, 0.5);
}
.status-badge.cream {
box-shadow: 0 0 10px rgba(128, 181, 255, 0.5);
}
.status-badge.smoke {
box-shadow: 0 0 10px rgba(255, 239, 150, 0.5);
}
.status-badge.epic {
box-shadow: 0 0 10px rgba(15, 25, 35, 0.5);
}
}
// Special styling for cards with different statuses
.game-item-card:has(.status-badge.cream) {
box-shadow:
var(--shadow-standard),
0 0 15px rgba(128, 181, 255, 0.15);
}
.game-item-card:has(.status-badge.smoke) {
box-shadow:
var(--shadow-standard),
0 0 15px rgba(255, 239, 150, 0.15);
}
.game-item-card:has(.status-badge.epic) {
box-shadow:
var(--shadow-standard),
0 0 15px rgba(15, 25, 35, 0.15);
}
// Game item overlay
.game-item-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(
to bottom,
rgba(0, 0, 0, 0.5) 0%,
rgba(0, 0, 0, 0.6) 50%,
rgba(0, 0, 0, 0.8) 100%
);
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 1rem;
box-sizing: border-box;
font-weight: var(--bold);
font-family: var(--family);
-webkit-font-smoothing: subpixel-antialiased;
text-rendering: geometricPrecision;
color: var(--text-heavy);
z-index: 1;
}
// Game badges
.game-badges {
display: flex;
justify-content: flex-end;
gap: 0.4rem;
margin-bottom: 0.5rem;
position: relative;
z-index: 2;
}
.status-badge {
display: inline-block;
padding: 0.25rem 0.5rem;
border-radius: 4px;
font-size: 0.75rem;
font-weight: var(--bold);
font-family: var(--family);
-webkit-font-smoothing: subpixel-antialiased;
text-rendering: geometricPrecision;
color: var(--text-heavy);
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
transition: all var(--duration-normal) var(--easing-ease-out);
border: 1px solid rgba(255, 255, 255, 0.1);
}
.status-badge.native {
background-color: var(--native);
color: var(--text-heavy);
}
.status-badge.proton {
background-color: var(--proton);
color: var(--text-heavy);
}
.status-badge.cream {
background-color: var(--cream);
color: var(--text-heavy);
}
.status-badge.smoke {
background-color: var(--smoke);
color: var(--text-heavy);
}
.status-badge.epic {
background-color: var(--epic);
color: var(--text-primary);
}
// Game title
.game-title {
padding: 0;
position: relative;
}
.game-title h3 {
color: var(--text-primary);
font-size: 1.6rem;
font-weight: var(--bold);
margin: 0;
-webkit-font-smoothing: subpixel-antialiased;
text-rendering: geometricPrecision;
transform: translateZ(0);
will-change: opacity, transform;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.8);
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
// Game actions
.game-actions {
display: flex;
gap: 0.5rem;
position: relative;
z-index: 3;
}
// API not found message
.api-not-found-message {
display: flex;
align-items: center;
justify-content: space-between;
background-color: rgba(255, 100, 100, 0.2);
border: 1px solid rgba(255, 100, 100, 0.3);
border-radius: var(--radius-sm);
padding: 0.4rem 0.8rem;
width: 100%;
font-size: 0.85rem;
color: var(--text-primary);
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
span {
flex: 1;
}
.rescan-button {
background-color: var(--warning);
color: var(--text-heavy);
border: none;
border-radius: var(--radius-sm);
padding: 0.2rem 0.6rem;
font-size: 0.75rem;
font-weight: var(--bold);
margin-left: 0.5rem;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
background-color: var(--warning-light);
transform: translateY(-2px);
}
&:active {
transform: translateY(0);
}
}
}
// Apply staggered delay to cards
@for $i from 1 through 12 {
.game-grid .game-item-card:nth-child(#{$i}) {
animation-delay: #{$i * 0.05}s;
}
}
// Simple animations
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}