mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2025-12-06 03:55:37 -05:00
551 lines
17 KiB
Rust
551 lines
17 KiB
Rust
#![cfg_attr(
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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mod dlc_manager;
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mod installer;
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mod searcher;
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use dlc_manager::DlcInfoWithState;
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use installer::{Game, InstallerAction, InstallerType};
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use log::{debug, error, info, warn};
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use parking_lot::Mutex;
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::sync::atomic::AtomicBool;
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use tauri::State;
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use tauri::{Emitter, Manager};
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use tokio::time::Instant;
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct GameAction {
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game_id: String,
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action: String,
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}
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// Mark fields with # to allow unused fields
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#[derive(Debug, Clone)]
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struct DlcCache {
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#[allow(dead_code)]
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data: Vec<DlcInfoWithState>,
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#[allow(dead_code)]
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timestamp: Instant,
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}
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// Structure to hold the state of installed games
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struct AppState {
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games: Mutex<HashMap<String, Game>>,
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dlc_cache: Mutex<HashMap<String, DlcCache>>,
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fetch_cancellation: Arc<AtomicBool>,
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}
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#[tauri::command]
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fn get_all_dlcs_command(game_path: String) -> Result<Vec<DlcInfoWithState>, String> {
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info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
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dlc_manager::get_all_dlcs(&game_path)
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}
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// Scan and get the list of Steam games
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#[tauri::command]
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async fn scan_steam_games(
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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) -> Result<Vec<Game>, String> {
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info!("Starting Steam games scan");
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emit_scan_progress(&app_handle, "Locating Steam libraries...", 10);
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// Get default Steam paths
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let paths = searcher::get_default_steam_paths();
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// Find Steam libraries
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emit_scan_progress(&app_handle, "Finding Steam libraries...", 15);
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let libraries = searcher::find_steam_libraries(&paths);
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// Group libraries by path to avoid duplicates in logs
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let mut unique_libraries = std::collections::HashSet::new();
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for lib in &libraries {
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unique_libraries.insert(lib.to_string_lossy().to_string());
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}
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info!(
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"Found {} Steam library directories:",
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unique_libraries.len()
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);
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for (i, lib) in unique_libraries.iter().enumerate() {
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info!(" Library {}: {}", i + 1, lib);
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}
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emit_scan_progress(
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&app_handle,
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&format!(
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"Found {} Steam libraries. Starting game scan...",
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unique_libraries.len()
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),
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20,
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);
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// Find installed games
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let games_info = searcher::find_installed_games(&libraries).await;
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emit_scan_progress(
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&app_handle,
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&format!("Found {} games. Processing...", games_info.len()),
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90,
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);
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// Log summary of games found
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info!("Games scan complete - Found {} games", games_info.len());
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info!(
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"Native games: {}",
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games_info.iter().filter(|g| g.native).count()
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);
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info!(
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"Proton games: {}",
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games_info.iter().filter(|g| !g.native).count()
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);
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info!(
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"Games with CreamLinux: {}",
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games_info.iter().filter(|g| g.cream_installed).count()
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);
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info!(
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"Games with SmokeAPI: {}",
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games_info.iter().filter(|g| g.smoke_installed).count()
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);
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// Convert to our Game struct
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let mut result = Vec::new();
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info!("Processing games into application state...");
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for game_info in games_info {
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// Only log detailed game info at Debug level to keep Info logs cleaner
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debug!(
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"Processing game: {}, Native: {}, CreamLinux: {}, SmokeAPI: {}",
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game_info.title, game_info.native, game_info.cream_installed, game_info.smoke_installed
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);
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let game = Game {
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id: game_info.id,
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title: game_info.title,
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path: game_info.path.to_string_lossy().to_string(),
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native: game_info.native,
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api_files: game_info.api_files,
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cream_installed: game_info.cream_installed,
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smoke_installed: game_info.smoke_installed,
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installing: false,
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};
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result.push(game.clone());
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// Store in state for later use
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state.games.lock().insert(game.id.clone(), game);
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}
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emit_scan_progress(
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&app_handle,
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&format!("Scan complete. Found {} games.", result.len()),
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100,
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);
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info!("Game scan completed successfully");
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Ok(result)
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}
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// Helper function to emit scan progress events
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fn emit_scan_progress(app_handle: &tauri::AppHandle, message: &str, progress: u32) {
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// Log first, then emit the event
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info!("Scan progress: {}% - {}", progress, message);
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let payload = serde_json::json!({
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"message": message,
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"progress": progress
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});
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if let Err(e) = app_handle.emit("scan-progress", payload) {
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warn!("Failed to emit scan-progress event: {}", e);
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}
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}
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// Fetch game info by ID - useful for single game updates
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#[tauri::command]
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fn get_game_info(game_id: String, state: State<AppState>) -> Result<Game, String> {
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let games = state.games.lock();
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games
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.get(&game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_id))
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}
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// Unified action handler for installation and uninstallation
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#[tauri::command]
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async fn process_game_action(
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game_action: GameAction,
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state: State<'_, AppState>,
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app_handle: tauri::AppHandle,
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) -> Result<Game, String> {
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// Clone the information we need from state to avoid lifetime issues
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let game = {
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let games = state.games.lock();
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games
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.get(&game_action.game_id)
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.cloned()
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.ok_or_else(|| format!("Game with ID {} not found", game_action.game_id))?
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};
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// Parse the action string to determine type and operation
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let (installer_type, action) = match game_action.action.as_str() {
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"install_cream" => (InstallerType::Cream, InstallerAction::Install),
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"uninstall_cream" => (InstallerType::Cream, InstallerAction::Uninstall),
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"install_smoke" => (InstallerType::Smoke, InstallerAction::Install),
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"uninstall_smoke" => (InstallerType::Smoke, InstallerAction::Uninstall),
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_ => return Err(format!("Invalid action: {}", game_action.action)),
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};
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// Execute the action
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installer::process_action(
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game_action.game_id.clone(),
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installer_type,
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action,
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game.clone(),
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app_handle.clone(),
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)
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.await?;
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// Update game status in state based on the action
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let updated_game = {
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let mut games_map = state.games.lock();
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let game = games_map.get_mut(&game_action.game_id).ok_or_else(|| {
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format!(
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"Game with ID {} not found after action",
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game_action.game_id
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)
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})?;
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// Update installation status
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match (installer_type, action) {
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(InstallerType::Cream, InstallerAction::Install) => {
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game.cream_installed = true;
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}
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(InstallerType::Cream, InstallerAction::Uninstall) => {
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game.cream_installed = false;
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}
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(InstallerType::Smoke, InstallerAction::Install) => {
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game.smoke_installed = true;
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}
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(InstallerType::Smoke, InstallerAction::Uninstall) => {
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game.smoke_installed = false;
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}
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}
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// Reset installing flag
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game.installing = false;
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// Return updated game info
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game.clone()
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};
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// Emit an event to update the UI for this specific game
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if let Err(e) = app_handle.emit("game-updated", &updated_game) {
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warn!("Failed to emit game-updated event: {}", e);
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}
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Ok(updated_game)
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}
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// Fetch DLC list for a game
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#[tauri::command]
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async fn fetch_game_dlcs(
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game_id: String,
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app_handle: tauri::AppHandle,
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) -> Result<Vec<DlcInfoWithState>, String> {
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info!("Fetching DLCs for game ID: {}", game_id);
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// Fetch DLC data
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match installer::fetch_dlc_details(&game_id).await {
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Ok(dlcs) => {
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// Convert to DlcInfoWithState
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let dlcs_with_state = dlcs
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.into_iter()
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.map(|dlc| DlcInfoWithState {
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appid: dlc.appid,
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name: dlc.name,
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enabled: true,
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})
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.collect::<Vec<_>>();
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// Cache in memory for this session
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let state = app_handle.state::<AppState>();
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let mut cache = state.dlc_cache.lock();
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cache.insert(
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game_id.clone(),
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DlcCache {
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data: dlcs_with_state.clone(),
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timestamp: Instant::now(),
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},
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);
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Ok(dlcs_with_state)
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}
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Err(e) => Err(format!("Failed to fetch DLC details: {}", e)),
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}
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}
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#[tauri::command]
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fn abort_dlc_fetch(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
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info!("Request to abort DLC fetch for game ID: {}", game_id);
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let state = app_handle.state::<AppState>();
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state.fetch_cancellation.store(true, Ordering::SeqCst);
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// Reset after a short delay
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std::thread::spawn(move || {
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std::thread::sleep(std::time::Duration::from_millis(500));
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let state = app_handle.state::<AppState>();
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state.fetch_cancellation.store(false, Ordering::SeqCst);
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});
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Ok(())
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}
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// Fetch DLC list with progress updates (streaming)
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#[tauri::command]
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async fn stream_game_dlcs(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
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info!("Streaming DLCs for game ID: {}", game_id);
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// Fetch DLC data from API
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match installer::fetch_dlc_details_with_progress(&game_id, &app_handle).await {
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Ok(dlcs) => {
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info!(
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"Successfully streamed {} DLCs for game {}",
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dlcs.len(),
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game_id
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);
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// Convert to DLCInfoWithState for in-memory caching
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let dlcs_with_state = dlcs
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.into_iter()
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.map(|dlc| DlcInfoWithState {
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appid: dlc.appid,
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name: dlc.name,
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enabled: true,
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})
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.collect::<Vec<_>>();
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// Update in-memory
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let state = app_handle.state::<AppState>();
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let mut dlc_cache = state.dlc_cache.lock();
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dlc_cache.insert(
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game_id.clone(),
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DlcCache {
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data: dlcs_with_state,
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timestamp: tokio::time::Instant::now(),
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},
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);
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Ok(())
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}
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Err(e) => {
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error!("Failed to stream DLC details: {}", e);
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// Emit error event
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let error_payload = serde_json::json!({
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"error": format!("Failed to fetch DLC details: {}", e)
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});
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if let Err(emit_err) = app_handle.emit("dlc-error", error_payload) {
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warn!("Failed to emit dlc-error event: {}", emit_err);
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}
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Err(format!("Failed to fetch DLC details: {}", e))
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}
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}
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}
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// Clear caches command renamed to flush_data for clarity
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#[tauri::command]
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fn clear_caches() -> Result<(), String> {
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info!("Data flush requested - cleaning in-memory state only");
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Ok(())
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}
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// Get the list of enabled DLCs for a game
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#[tauri::command]
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fn get_enabled_dlcs_command(game_path: String) -> Result<Vec<String>, String> {
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info!("Getting enabled DLCs for: {}", game_path);
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dlc_manager::get_enabled_dlcs(&game_path)
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}
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// Update the DLC configuration for a game
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#[tauri::command]
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fn update_dlc_configuration_command(
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game_path: String,
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dlcs: Vec<DlcInfoWithState>,
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) -> Result<(), String> {
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info!("Updating DLC configuration for: {}", game_path);
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dlc_manager::update_dlc_configuration(&game_path, dlcs)
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}
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// Install CreamLinux with selected DLCs
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#[tauri::command]
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async fn install_cream_with_dlcs_command(
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game_id: String,
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selected_dlcs: Vec<DlcInfoWithState>,
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app_handle: tauri::AppHandle,
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) -> Result<Game, String> {
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info!(
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"Installing CreamLinux with selected DLCs for game: {}",
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game_id
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);
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// Clone selected_dlcs for later use
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let selected_dlcs_clone = selected_dlcs.clone();
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// Install CreamLinux with the selected DLCs
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match dlc_manager::install_cream_with_dlcs(game_id.clone(), app_handle.clone(), selected_dlcs)
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.await
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{
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Ok(_) => {
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// Return updated game info
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let state = app_handle.state::<AppState>();
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// Get a mutable reference and update the game
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let game = {
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let mut games_map = state.games.lock();
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let game = games_map.get_mut(&game_id).ok_or_else(|| {
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format!("Game with ID {} not found after installation", game_id)
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})?;
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// Update installation status
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game.cream_installed = true;
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game.installing = false;
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// Clone the game for returning later
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game.clone()
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};
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// Emit an event to update the UI
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if let Err(e) = app_handle.emit("game-updated", &game) {
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warn!("Failed to emit game-updated event: {}", e);
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}
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// Show installation complete dialog with instructions
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let instructions = installer::InstallationInstructions {
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type_: "cream_install".to_string(),
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command: "sh ./cream.sh %command%".to_string(),
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game_title: game.title.clone(),
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dlc_count: Some(selected_dlcs_clone.iter().filter(|dlc| dlc.enabled).count()),
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};
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installer::emit_progress(
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&app_handle,
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&format!("Installation Completed: {}", game.title),
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"CreamLinux has been installed successfully!",
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100.0,
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true,
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true,
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Some(instructions),
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);
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Ok(game)
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}
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Err(e) => {
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error!("Failed to install CreamLinux with selected DLCs: {}", e);
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Err(format!(
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"Failed to install CreamLinux with selected DLCs: {}",
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e
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))
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}
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}
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}
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// Setup logging
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fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
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use log::LevelFilter;
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use log4rs::append::file::FileAppender;
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use log4rs::config::{Appender, Config, Root};
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use log4rs::encode::pattern::PatternEncoder;
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use std::fs;
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// Get XDG cache directory
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let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")?;
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let log_path = xdg_dirs.place_cache_file("creamlinux.log")?;
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// Clear the log file on startup
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if log_path.exists() {
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if let Err(e) = fs::write(&log_path, "") {
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eprintln!("Warning: Failed to clear log file: {}", e);
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}
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}
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// Create a file appender
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let file = FileAppender::builder()
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.encoder(Box::new(PatternEncoder::new(
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"[{d(%Y-%m-%d %H:%M:%S)}] {l}: {m}\n",
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)))
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.build(log_path)?;
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// Build the config
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let config = Config::builder()
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.appender(Appender::builder().build("file", Box::new(file)))
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.build(Root::builder().appender("file").build(LevelFilter::Info))?;
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// Initialize log4rs with this config
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log4rs::init_config(config)?;
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info!("CreamLinux started with a clean log file");
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Ok(())
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}
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fn main() {
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// Set up logging first
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if let Err(e) = setup_logging() {
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eprintln!("Warning: Failed to initialize logging: {}", e);
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}
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info!("Initializing CreamLinux application");
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let app_state = AppState {
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games: Mutex::new(HashMap::new()),
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dlc_cache: Mutex::new(HashMap::new()),
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fetch_cancellation: Arc::new(AtomicBool::new(false)),
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};
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tauri::Builder::default()
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.plugin(tauri_plugin_process::init())
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// .plugin(tauri_plugin_updater::Builder::new().build())
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.plugin(tauri_plugin_shell::init())
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.plugin(tauri_plugin_dialog::init())
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.plugin(tauri_plugin_fs::init())
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.manage(app_state)
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.invoke_handler(tauri::generate_handler![
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scan_steam_games,
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get_game_info,
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process_game_action,
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fetch_game_dlcs,
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stream_game_dlcs,
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|
get_enabled_dlcs_command,
|
|
update_dlc_configuration_command,
|
|
install_cream_with_dlcs_command,
|
|
get_all_dlcs_command,
|
|
clear_caches,
|
|
abort_dlc_fetch,
|
|
])
|
|
.setup(|app| {
|
|
// Add a setup handler to do any initialization work
|
|
info!("Tauri application setup");
|
|
|
|
#[cfg(debug_assertions)]
|
|
{
|
|
if std::env::var("OPEN_DEVTOOLS").ok().as_deref() == Some("1") {
|
|
if let Some(window) = app.get_webview_window("main") {
|
|
window.open_devtools();
|
|
}
|
|
}
|
|
}
|
|
Ok(())
|
|
})
|
|
.run(tauri::generate_context!())
|
|
.expect("error while running tauri application");
|
|
}
|