#include #include #include "ext/steam/isteamapps.h" #include "ext/steam/isteamuser.h" #include "spdlog/spdlog.h" #include "ext/ini.h" #include #include #include #include using namespace std; #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include vector> dlcs; mINI::INIStructure ini; class Hookey_SteamApps_Class : public ISteamApps { public: bool BIsSubscribed() { return true; } bool BIsLowViolence() { return false; } bool BIsCybercafe() { return false; } bool BIsVACBanned() { return false; } int GetDLCCount() { spdlog::info("ISteamApps->GetDLCCount called"); auto count = dlcs.size(); auto content = dlcs; return dlcs.size(); } bool BIsDlcInstalled(AppId_t appID) { spdlog::info("ISteamApps->BIsDlcInstalled called"); auto reslt = std::find_if( std::begin(dlcs), std::end(dlcs), [&] (const tuple a) { return std::get<0>(a) == appID; }) != std::end(dlcs); if (reslt) { spdlog::info("BIsDlcInstalled unlocked {}", appID); return true; } else { return false; } } bool BGetDLCDataByIndex(int iDLC, AppId_t* pAppID, bool* pbAvailable, char* pchName, int cchNameBufferSize) { spdlog::info("ISteamApps->BGetDLCDataByIndex called"); if ((size_t)iDLC >= dlcs.size()) { return false; } *pAppID = std::get<0>(dlcs[iDLC]); *pbAvailable = true; const char* name = std::get<1>(dlcs[iDLC]).c_str(); size_t slen = std::min((size_t)cchNameBufferSize - 1, std::get<1>(dlcs[iDLC]).size()); memcpy((void*)pchName, (void*)name, slen); *(pchName + slen) = 0x0; return true; } const char* GetCurrentGameLanguage() { return real_steamApps->GetCurrentGameLanguage(); } const char* GetAvailableGameLanguages() { return real_steamApps->GetAvailableGameLanguages(); } CSteamID GetAppOwner() { return real_steamApps->GetAppOwner(); } int GetAppBuildId() { return real_steamApps->GetAppBuildId(); } void RequestAllProofOfPurchaseKeys() { real_steamApps->RequestAllProofOfPurchaseKeys(); } bool BIsSubscribedFromFamilySharing() { return real_steamApps->BIsSubscribedFromFamilySharing(); } bool BIsSubscribedFromFreeWeekend() { return real_steamApps->BIsSubscribedFromFreeWeekend(); } bool BIsSubscribedApp(AppId_t appID) { spdlog::info("ISteamApps->BIsSubscribedApp called"); if (ini["methods"]["disable_steamapps_issubscribedapp"] == "true") { spdlog::info("BIsSubscribedApp function override disabled"); return real_steamApps->BIsSubscribedApp(appID); } else { spdlog::info("BIsSubscribedApp creamified called"); auto reslt = std::find_if( std::begin(dlcs), std::end(dlcs), [&] (const tuple a) { return std::get<0>(a) == appID; }) != std::end(dlcs); if (reslt) { spdlog::info("BIsSubscribedApp unlocked {}", appID); return true; } else { if (ini["config"]["issubscribedapp_on_false_use_real"] == "true") { return real_steamApps->BIsSubscribedApp(appID); } return false; } } } bool BIsAppInstalled(AppId_t appID) { return real_steamApps->BIsAppInstalled(appID); } uint32 GetEarliestPurchaseUnixTime(AppId_t appID) { return real_steamApps->GetEarliestPurchaseUnixTime(appID); } void InstallDLC(AppId_t appID) { real_steamApps->InstallDLC(appID); } void UninstallDLC(AppId_t appID) { real_steamApps->UninstallDLC(appID); } void RequestAppProofOfPurchaseKey(AppId_t appID) { real_steamApps->RequestAppProofOfPurchaseKey(appID); } bool GetCurrentBetaName(char* pchName, int cchNameBufferSize) { return real_steamApps->GetCurrentBetaName(pchName, cchNameBufferSize); } bool MarkContentCorrupt(bool bMissingFilesOnly) { return real_steamApps->MarkContentCorrupt(bMissingFilesOnly); } uint32 GetInstalledDepots(AppId_t appID, DepotId_t* pvecDepots, uint32 cMaxDepots) { return real_steamApps->GetInstalledDepots(appID, pvecDepots, cMaxDepots); } uint32 GetAppInstallDir(AppId_t appID, char* pchFolder, uint32 cchFolderBufferSize) { return real_steamApps->GetAppInstallDir(appID, pchFolder, cchFolderBufferSize); } const char* GetLaunchQueryParam(const char* pchKey) { return real_steamApps->GetLaunchQueryParam(pchKey); } bool GetDlcDownloadProgress(AppId_t nAppID, uint64* punBytesDownloaded, uint64* punBytesTotal) { return real_steamApps->GetDlcDownloadProgress(nAppID, punBytesDownloaded, punBytesTotal); } SteamAPICall_t GetFileDetails(const char* pszFileName) { return real_steamApps->GetFileDetails(pszFileName); } int GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine) { return real_steamApps->GetLaunchCommandLine(pszCommandLine, cubCommandLine); } virtual bool BIsTimedTrial( uint32* punSecondsAllowed, uint32* punSecondsPlayed ) { return real_steamApps->BIsTimedTrial(punSecondsAllowed, punSecondsPlayed); } ISteamApps* real_steamApps; }; class Hookey_SteamUser_Class : public ISteamUser { public: HSteamUser GetHSteamUser() { return real_steamUser->GetHSteamUser(); }; bool BLoggedOn() { return real_steamUser->BLoggedOn(); }; CSteamID GetSteamID() { return real_steamUser->GetSteamID(); }; int InitiateGameConnection_DEPRECATED( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) { return real_steamUser->InitiateGameConnection_DEPRECATED(pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); }; void TerminateGameConnection_DEPRECATED( uint32 unIPServer, uint16 usPortServer ) { return real_steamUser->TerminateGameConnection_DEPRECATED(unIPServer, usPortServer); }; int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) { return real_steamUser->InitiateGameConnection_DEPRECATED(pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); }; void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) { return real_steamUser->TerminateGameConnection_DEPRECATED(unIPServer, usPortServer); }; void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) { return real_steamUser->TrackAppUsageEvent(gameID, eAppUsageEvent, pchExtraInfo); }; bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) { return real_steamUser->GetUserDataFolder(pchBuffer, cubBuffer); }; void StartVoiceRecording( ) { return real_steamUser->StartVoiceRecording(); }; void StopVoiceRecording( ) { return real_steamUser->StopVoiceRecording(); }; EVoiceResult GetAvailableVoice( uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { return real_steamUser->GetAvailableVoice(pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); }; EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated ) { return real_steamUser->GetVoice(bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); }; EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) { return real_steamUser->DecompressVoice(pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); }; uint32 GetVoiceOptimalSampleRate() { return real_steamUser->GetVoiceOptimalSampleRate(); }; HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) { return real_steamUser->GetAuthSessionTicket(pTicket, cbMaxTicket, pcbTicket); }; EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) { return real_steamUser->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID); }; void EndAuthSession( CSteamID steamID ) { return real_steamUser->EndAuthSession(steamID); }; void CancelAuthTicket( HAuthTicket hAuthTicket ) { return real_steamUser->CancelAuthTicket(hAuthTicket); }; EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) { spdlog::info("ISteamUser->UserHasLicenseForApp {} called", appID); auto reslt = std::find_if( std::begin(dlcs), std::end(dlcs), [&] (const tuple a) { return std::get<0>(a) == appID; }) != std::end(dlcs); if (reslt) { spdlog::info("ISteamUser_UserHasLicenseForApp result: owned"); return (EUserHasLicenseForAppResult)0; } else { spdlog::info("ISteamUser_UserHasLicenseForApp result: not owned"); return (EUserHasLicenseForAppResult)2; } }; bool BIsBehindNAT() { return real_steamUser->BIsBehindNAT(); }; void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) { return real_steamUser->AdvertiseGame(steamIDGameServer, unIPServer, usPortServer); }; SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) { return real_steamUser->RequestEncryptedAppTicket(pDataToInclude, cbDataToInclude); }; bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) { return real_steamUser->GetEncryptedAppTicket(pTicket, cbMaxTicket, pcbTicket); }; int GetGameBadgeLevel( int nSeries, bool bFoil ) { return real_steamUser->GetGameBadgeLevel(nSeries, bFoil); }; int GetPlayerSteamLevel() { return real_steamUser->GetPlayerSteamLevel(); }; SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) { return real_steamUser->RequestStoreAuthURL(pchRedirectURL); }; bool BIsPhoneVerified() { return real_steamUser->BIsPhoneVerified(); }; bool BIsTwoFactorEnabled() { return real_steamUser->BIsTwoFactorEnabled(); }; bool BIsPhoneIdentifying() { return real_steamUser->BIsPhoneIdentifying(); }; bool BIsPhoneRequiringVerification() { return real_steamUser->BIsPhoneRequiringVerification(); }; SteamAPICall_t GetMarketEligibility() { return real_steamUser->GetMarketEligibility(); }; virtual SteamAPICall_t GetDurationControl() { return real_steamUser->GetDurationControl(); } virtual bool BSetDurationControlOnlineState( EDurationControlOnlineState eNewState ) { return real_steamUser->BSetDurationControlOnlineState(eNewState); }; ISteamUser* real_steamUser; }; static std::shared_ptr steamapps_instance; ISteamApps* Hookey_SteamApps(ISteamApps* real_steamApps) { if (steamapps_instance != NULL) { ISteamApps* ptraccess = steamapps_instance.get(); auto debg = ptraccess->GetDLCCount(); return steamapps_instance.get(); } else { Hookey_SteamApps_Class nhooky; nhooky.real_steamApps = real_steamApps; steamapps_instance = std::make_shared(nhooky); return Hookey_SteamApps(real_steamApps); } } static std::shared_ptr steamuser_instance; ISteamUser* Hookey_SteamUser(ISteamUser* real_steamUser) { if (steamuser_instance != NULL) { return steamuser_instance.get(); } else { Hookey_SteamUser_Class nhooky; nhooky.real_steamUser = real_steamUser; steamuser_instance = std::make_shared(nhooky); return Hookey_SteamUser(real_steamUser); } } #define STEAMUSER_INTERFACE_VERSION_OLD "SteamUser020" extern "C" void* S_CALLTYPE SteamInternal_FindOrCreateUserInterface(HSteamUser hSteamUser, const char *pszVersion) { void* S_CALLTYPE (*real)(HSteamUser hSteamUser, const char *pszVersion); *(void**)(&real) = dlsym(RTLD_NEXT, "SteamInternal_FindOrCreateUserInterface"); spdlog::info("SteamInternal_FindOrCreateUserInterface called pszVersion: {}", pszVersion); // Steamapps Interface call is hooked here if (strstr(pszVersion, STEAMAPPS_INTERFACE_VERSION) == pszVersion) { ISteamApps* val = (ISteamApps*)real(hSteamUser, pszVersion); spdlog::info("SteamInternal_FindOrCreateUserInterface hooked ISteamApps"); return Hookey_SteamApps(val); } // Steamuser interface call is hooked here if (strstr(pszVersion, STEAMUSER_INTERFACE_VERSION) == pszVersion) { ISteamUser* val = (ISteamUser*)real(hSteamUser, pszVersion); spdlog::info("SteamInternal_FindOrCreateUserInterface ISteamUser hook"); return Hookey_SteamUser(val); } if (strstr(pszVersion, STEAMUSER_INTERFACE_VERSION_OLD) == pszVersion) { ISteamUser* val = (ISteamUser*)real(hSteamUser, pszVersion); spdlog::info("SteamInternal_FindOrCreateUserInterface ISteamUser(legacy) hook"); return Hookey_SteamUser(val); } auto val = real(hSteamUser, pszVersion); return val; } extern "C" EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(CSteamID steamID, AppId_t appId) { // LOG(TRACE) << "SteamAPI_ISteamUser_UserHasLicenseForApp called!!" << endl; spdlog::info("ISteamUser_UserHasLicenseForApp called"); return (EUserHasLicenseForAppResult)0; } // for older games extern "C" ISteamApps *S_CALLTYPE SteamApps() { spdlog::info("SteamApps() called"); //get isteamapps void* S_CALLTYPE (*real)(); *(void**)(&real) = dlsym(RTLD_NEXT, "SteamApps"); ISteamApps* val = (ISteamApps*)real(); return Hookey_SteamApps(val); } // for older games extern "C" ISteamUser *S_CALLTYPE SteamUser() { spdlog::info("SteamUser() called"); //get isteamuser void* S_CALLTYPE (*real)(); *(void**)(&real) = dlsym(RTLD_NEXT, "SteamUser"); ISteamUser* val = (ISteamUser*)real(); return Hookey_SteamUser(val); } // anti-debugger shenanigans long ptrace(int request, int pid, void *addr, void *data) { return 0; } static bool hooked = false; static bool SteamClient_did_hook; static bool SteamApps_did_hook; extern "C" bool SteamAPI_Init() { std::string creaminipath = "cream_api.ini"; auto env = std::getenv("CREAM_CONFIG_PATH"); //f env exists, use it if (env != NULL) { creaminipath = env; } spdlog::info("Reading config from {}", creaminipath); mINI::INIFile file(creaminipath); // Open ini file file.read(ini); // Find dlc's and add to vector for (pair entry : ini["dlc"]) { auto dlctuple = std::make_tuple(stoi(entry.first), entry.second); dlcs.push_back(dlctuple); spdlog::info("Added dlc with id: {0}, name: {1}", entry.first, entry.second); } spdlog::info("SteamAPI_Init called"); // finish api call // the spaghetti below this comment is calling the original Init function // can probably be simplified but i'm no c++ expert bool (*real)(); *(void**)(&real) = dlsym(RTLD_NEXT, "SteamAPI_Init"); auto retval = real(); spdlog::info("SteamAPI_Init returned"); return retval; } int main() { return 0; }