#include #include #include "ext/steam/steam_api.h" #include #include #include #include using namespace std; inline const char* const BoolToString(bool b) { return b ? "true" : "false"; } int main() { SteamAPI_Init(); auto testdlc = 445630; std::cout << "We have " << SteamApps()->GetDLCCount() << " DLCs. " << std::endl; std::cout << BoolToString(SteamApps()->BIsDlcInstalled(testdlc)) << std::endl; std::cout << SteamUser()->UserHasLicenseForApp(SteamUser()->GetSteamID(), testdlc) << std::endl; return 0; }