Twitch prefetch segments are read as Kick's are, the ad break is said over the picture from the
playlist's own markers, mute and volume are remembered, the resolution choice is kept per service,
captions inside the video are offered, and the account's card can sign in on twitch.tv for video, open
what it follows, and forget the sign-in. A hidden page in main makes an integrity token on request.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The Twitch mark, the sign-in form with the code and the page to approve it on, read-without-signing-in, an
account's own sign-in-again, the join panel, the signed-out composer, twitch emote pictures, and badge words
for a first message and a shared chat.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A reply shows a button into its thread; the thread panel gathers every reply that names the same root, and
sending in it works even when the first message has left the scrollback. Messages Kick removes stay in the
log, and Settings -> Kick chooses Delete, Strikethrough (the default, in red) or a notice in place of the text.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A broadcaster that sends its own segments (3 to 5 s, not IVS's even 2) made the segments still being
made the wrong length, and the picture stopped in the gaps about every 8 s. Prefetch is now only taken
where the segments are alike, and the player stays a segment and a half behind where they are long.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The player was rebuilt whenever the channel payload's address changed, which was every fetch (a new token
each time): that was the stutter. hls.js counted its live edge in 6 s target durations and ignored IVS's
prefetch segments: that was the lag. Both are fixed, prefetch segments no longer feed the bandwidth
estimate, and the address now comes from the lighter playback-url endpoint with its ad opt-out kept.
Resolution and CC buttons sit in the player's controls.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The window holds the WebRTC session (lib/steamvoice.ts, a port of the Steam
client's own order of calls) and the daemon carries the signalling. A voice
room is listed under a group's channels with who is in it and who is speaking,
the call you are in is the same Voice panel as any other, a friend can be
called from their conversation, a call ringing is the same incoming-call
panel, and the footer's mute and deafen apply. Tried against real Steam as the
throwaway account: connected in two seconds with audio going to the relay.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The rail entry has Group settings (name and tagline, rooms, people and what
they may do, roles and permissions, invite links, how loudly to be told);
the member list moderates a Steam group's members; the Join page joins one
from an invite link and starts one; a room's own messages can be deleted.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A group is one of moho's own categories: its friends' conversations are under it, and
filing, renaming or deleting it here is done to the group on Steam, as what Steam does is
done here. What was last agreed is remembered so neither side echoes the other.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Where the member list would be: their status, the game they are playing, when they were
last seen, the names they have had, and what they wrote on their profile. Status and game
are live from their presence.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The marker names a picture or a video, which an address with no extension cannot.
Anything in a spoiler - Steam's, Sneedchat's, a Discord ||link|| - gets the SPOILER
cover, and a link followed by || no longer loses its extension to the bars.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The picker offers the account's own emoticons, with a Stickers tab for its
stickers; reactions pick from the same two; the GIF button is not drawn in a
Steam conversation.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
How they are showing (the dot and its word) and what they are doing - a game,
a track, or words they wrote, with an away message standing in for the words -
in a section of its own at the top of the card. What they are doing comes from
the lookup where the service gave it, and otherwise from the member lists,
which already carry it for every service.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
In comfy a member list has a face on everybody and, under each name, what they
are doing - a gamepad and the game, a note and the artist, or words with no
picture - and a direct message's row says the same under its name. In classic
both are plain names, as IRC and Sneedchat always were. A screenshot script
photographs the two.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>