remove hack that guaranteed proper status update (not needed anymore)
it's fixed for mpd-git, newest mpd-0.15.x doesn't seem to suffer from this bug anymore, mpd-0.13 doesn't support idle. no idea about mpd-0.14 though, but come on. if you use it, upgrade.
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@@ -306,12 +306,16 @@ void Connection::UpdateStatus()
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// status updater could invoke mpd commands that
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// could fail se we need to check for errors
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CheckForErrors();
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# if 0
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// below conditionals are a hack to workaround mpd bug 2608/2612
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// by fetching another status with correct values after a while
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if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
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GoIdle();
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else if (supportsIdle && !isIdle)
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OrderDataFetching();
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# else
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GoIdle();
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# endif
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}
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}
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