add support for consume mode

info about this feature can be found in mpd docs.
This commit is contained in:
Andrzej Rybczak
2009-04-01 14:51:09 +02:00
parent b33c006fe4
commit 00dcadcc8a
10 changed files with 54 additions and 2 deletions

View File

@@ -165,6 +165,7 @@ void Connection::UpdateStatus()
itsChanges.Random = 1;
itsChanges.Repeat = 1;
itsChanges.Single = 1;
itsChanges.Consume = 1;
itsChanges.PlayerState = 1;
itsChanges.StatusFlags = 1;
}
@@ -180,8 +181,9 @@ void Connection::UpdateStatus()
itsChanges.Random = itsOldStatus->random != itsCurrentStatus->random;
itsChanges.Repeat = itsOldStatus->repeat != itsCurrentStatus->repeat;
itsChanges.Single = itsOldStatus->single != itsCurrentStatus->single;
itsChanges.Consume = itsOldStatus->consume != itsCurrentStatus->consume;
itsChanges.PlayerState = itsOldStatus->state != itsCurrentStatus->state;
itsChanges.StatusFlags = itsChanges.Repeat || itsChanges.Random || itsChanges.Single || itsChanges.Crossfade || itsChanges.DBUpdating;
itsChanges.StatusFlags = itsChanges.Repeat || itsChanges.Random || itsChanges.Single || itsChanges.Consume || itsChanges.Crossfade || itsChanges.DBUpdating;
}
itsUpdater(this, itsChanges, itsErrorHandlerUserdata);
}
@@ -495,6 +497,16 @@ void Connection::SetSingle(bool mode) const
}
}
void Connection::SetConsume(bool mode) const
{
if (isConnected)
{
mpd_sendConsumeCommand(itsConnection, mode);
if (!isCommandsListEnabled)
mpd_finishCommand(itsConnection);
}
}
void Connection::SetVolume(int vol)
{
if (isConnected)