make sure null pointer won't be dereferenced
Song::Empty() does the check.
This commit is contained in:
@@ -193,8 +193,7 @@ void NcmpcppStatusChanged(Connection *, StatusChanges changed, void *)
|
||||
{
|
||||
if (!Playlist::BlockUpdate)
|
||||
{
|
||||
np = Mpd.GetCurrentSong();
|
||||
if (Mpd.isPlaying())
|
||||
if (!(np = Mpd.GetCurrentSong()).Empty())
|
||||
WindowTitle(utf_to_locale_cpy(np.toString(Config.song_window_title_format)));
|
||||
|
||||
bool was_filtered = myPlaylist->Items->isFiltered();
|
||||
@@ -297,7 +296,8 @@ void NcmpcppStatusChanged(Connection *, StatusChanges changed, void *)
|
||||
}
|
||||
case psPlay:
|
||||
{
|
||||
WindowTitle(utf_to_locale_cpy(np.toString(Config.song_window_title_format)));
|
||||
if (!np.Empty())
|
||||
WindowTitle(utf_to_locale_cpy(np.toString(Config.song_window_title_format)));
|
||||
player_state = Config.new_design ? "[playing]" : "Playing: ";
|
||||
Playlist::ReloadRemaining = 1;
|
||||
changed.ElapsedTime = 1;
|
||||
|
||||
Reference in New Issue
Block a user