add MPD::Connection::Toggle() and throw away MPD::Connection::Execute()

This commit is contained in:
Andrzej Rybczak
2009-09-23 05:47:51 +02:00
parent d2f516d15c
commit 0d9f6fab7d
4 changed files with 14 additions and 28 deletions

View File

@@ -204,14 +204,6 @@ bool Connection::UpdateDirectory(const std::string &path)
return true;
}
bool Connection::Execute(const std::string &command) const
{
if (!isConnected)
return false;
mpd_send_command(itsConnection, command.c_str());
return isCommandsListEnabled || mpd_response_finish(itsConnection);
}
void Connection::Play() const
{
if (!isConnected)
@@ -233,7 +225,14 @@ void Connection::PlayID(int id) const
(isCommandsListEnabled ? mpd_send_play_id : mpd_run_play_id)(itsConnection, id);
}
void Connection::Pause() const
void Connection::Pause(bool state) const
{
if (!isConnected)
return;
(isCommandsListEnabled ? mpd_send_pause : mpd_run_pause)(itsConnection, state);
}
void Connection::Toggle() const
{
if (!isConnected)
return;