statusbar: clear statusbar after message delay even if player is stopped
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@@ -137,12 +137,22 @@ void Statusbar::tryRedraw()
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else
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else
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progressbarBlockUpdate = !statusbarAllowUnlock;
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progressbarBlockUpdate = !statusbarAllowUnlock;
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if (Status::State::player() != MPD::psStop && !statusbarBlockUpdate && !progressbarBlockUpdate)
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if (!statusbarBlockUpdate && !progressbarBlockUpdate)
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{
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{
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switch (Config.design)
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switch (Config.design)
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{
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{
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case Design::Classic:
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case Design::Classic:
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Status::Changes::elapsedTime(false);
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switch (Status::State::player())
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{
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case MPD::psUnknown:
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case MPD::psStop:
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put() << wclrtoeol;
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break;
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case MPD::psPlay:
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case MPD::psPause:
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Status::Changes::elapsedTime(false);
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break;
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}
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break;
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break;
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case Design::Alternative:
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case Design::Alternative:
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Progressbar::draw(Status::State::elapsedTime(), Status::State::totalTime());
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Progressbar::draw(Status::State::elapsedTime(), Status::State::totalTime());
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