do not initialize screens lazily as it doesn't make much sense
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@@ -34,6 +34,8 @@
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struct Visualizer : public Screen<NC::Window>
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{
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Visualizer();
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virtual void switchTo() OVERRIDE;
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virtual void resize() OVERRIDE;
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@@ -57,8 +59,7 @@ struct Visualizer : public Screen<NC::Window>
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static const int WindowTimeout;
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protected:
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virtual void init();
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virtual bool isLockable() { return true; }
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virtual bool isLockable() OVERRIDE { return true; }
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private:
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void DrawSoundWave(int16_t *, ssize_t, size_t, size_t);
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