drop libmpd dependency in favor of its own libmpdclient wrapper

This commit is contained in:
unknown
2008-08-17 21:23:21 +02:00
parent 7a6bd17396
commit 1c2ef6fc6a
12 changed files with 3772 additions and 389 deletions

177
src/mpdpp.h Normal file
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/***************************************************************************
* Copyright (C) 2008 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef HAVE_MPDPP_H
#define HAVE_MPDPP_H
#include <map>
#include "ncmpcpp.h"
#include "song.h"
enum QueueCommandType { qctAdd, qctDelete, qctDeleteID };
enum ItemType { itSong, itDirectory, itPlaylist };
enum PlayerState { psUnknown, psStop, psPlay, psPause };
struct MPDStatusChanges
{
MPDStatusChanges() : Playlist(0), SongID(0), Database(0), DBUpdating(0), Volume(0), ElapsedTime(0), Crossfade(0), Random(0), Repeat(0), PlayerState(0) { }
bool Playlist;
bool SongID;
bool Database;
bool DBUpdating;
bool Volume;
bool ElapsedTime;
bool Crossfade;
bool Random;
bool Repeat;
bool PlayerState;
};
struct QueueCommand
{
QueueCommand() : id(0) { }
QueueCommandType type;
string path;
int id;
};
struct Item
{
Item() : song(0) { }
Song *song;
ItemType type;
string name;
};
typedef std::vector<Item> ItemList;
typedef std::vector<Song *> SongList;
typedef std::vector<string> TagList;
void FreeSongList(SongList &);
void FreeItemList(ItemList &);
class MPDConnection
{
typedef void (*StatusUpdater) (MPDConnection *, MPDStatusChanges, void *);
typedef void (*ErrorHandler) (MPDConnection *, int, string, void *);
public:
MPDConnection();
~MPDConnection();
void Connect();
bool Connected();
void Disconnect();
void SetHostname(string hostname) { MPD_HOST = hostname; }
void SetPort(int port) { MPD_PORT = port; }
void SetTimeout(int timeout) { MPD_TIMEOUT = timeout; }
void SetPassword(string password) { MPD_PASSWORD = password; }
void SendPassword();
void SetStatusUpdater(StatusUpdater, void *);
void SetErrorHandler(ErrorHandler, void *);
void UpdateStatus();
void UpdateDirectory(const string &) const;
void Play() const;
void Play(int) const;
void PlayID(int) const;
void Pause() const;
void Stop() const;
void Next() const;
void Prev() const;
void Move(int, int) const;
void Seek(int) const;
void ClearPlaylist() const;
PlayerState GetState() const { return isConnected && itsCurrentStatus ? (PlayerState)itsCurrentStatus->state : psUnknown; }
bool GetRepeat() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->repeat : 0; }
bool GetRandom() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->random : 0; }
bool GetDBIsUpdating() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->updatingDb : 0; }
int GetVolume() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->volume : 0; }
int GetCrossfade() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->crossfade : 0; }
long long GetPlaylistID() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->playlist : -1; }
long long GetOldPlaylistID() const { return isConnected && itsOldStatus ? itsOldStatus->playlist : -1; }
int GetElapsedTime() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->elapsedTime : -1; }
unsigned int GetMaxPlaylistLength() { return itsMaxPlaylistLength; }
int GetPlaylistLength() const { return isConnected && itsCurrentStatus ? itsCurrentStatus->playlistLength : -1; }
void GetPlaylistChanges(long long, SongList &) const;
string GetLastErrorMessage() const { return itsLastErrorMessage; }
Song GetCurrentSong() const;
int GetCurrentSongPos() const;
Song GetSong(const string &) const;
void GetPlaylistContent(const string &, SongList &) const;
void SetRepeat(bool) const;
void SetRandom(bool) const;
void SetVolume(int) const;
void SetCrossfade(int) const;
int AddSong(const string &); // returns id of added song
int AddSong(const Song &); // returns id of added song
void QueueAddSong(const string &);
void QueueAddSong(const Song &);
void QueueDeleteSong(int);
void QueueDeleteSongId(int);
void CommitQueue();
void StartSearch(bool) const;
void AddSearch(mpd_TagItems, const string &) const;
void CommitSearch(SongList &v) const;
void GetArtists(TagList &) const;
void GetAlbums(string, TagList &) const;
void GetDirectory(const string &, ItemList &) const;
void GetDirectoryRecursive(const string &, SongList &) const;
private:
int CheckForErrors();
string itsLastErrorMessage;
mpd_Connection *itsConnection;
bool isConnected;
string MPD_HOST;
int MPD_PORT;
int MPD_TIMEOUT;
string MPD_PASSWORD;
mpd_Stats *itsOldStats;
mpd_Stats *itsCurrentStats;
mpd_Status *itsCurrentStatus;
mpd_Status *itsOldStatus;
StatusUpdater itsUpdater;
void *itsStatusUpdaterUserdata;
ErrorHandler itsErrorHandler;
void *itsErrorHandlerUserdata;
std::map<int, QueueCommand> itsQueue;
int itsQueueIndex;
unsigned int itsMaxPlaylistLength;
};
#endif