Replay song even if the server is not playing
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@@ -799,7 +799,6 @@ void DeleteStoredPlaylist::run()
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void ReplaySong::run()
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void ReplaySong::run()
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{
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{
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if (Status::State::player() != MPD::psStop)
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Mpd.Play(Status::State::currentSongPosition());
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Mpd.Play(Status::State::currentSongPosition());
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}
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}
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@@ -178,7 +178,7 @@ void write_bindings(NC::Scrollpad &w)
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key(w, Type::Pause, "Pause");
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key(w, Type::Pause, "Pause");
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key(w, Type::Next, "Next track");
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key(w, Type::Next, "Next track");
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key(w, Type::Previous, "Previous track");
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key(w, Type::Previous, "Previous track");
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key(w, Type::ReplaySong, "Replay playing song");
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key(w, Type::ReplaySong, "Replay the current song");
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key(w, Type::SeekForward, "Seek forward in playing song");
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key(w, Type::SeekForward, "Seek forward in playing song");
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key(w, Type::SeekBackward, "Seek backward in playing song");
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key(w, Type::SeekBackward, "Seek backward in playing song");
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key(w, Type::VolumeDown,
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key(w, Type::VolumeDown,
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