clear search result after moving items in playlist/playlist editor
search results are remembered as positions and may point to wrong ones after moving items around.
This commit is contained in:
@@ -934,6 +934,9 @@ int main(int argc, char *argv[])
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else if (myScreen == myPlaylist && !myPlaylist->Items->Empty())
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else if (myScreen == myPlaylist && !myPlaylist->Items->Empty())
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{
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{
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CHECK_PLAYLIST_FOR_FILTERING;
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CHECK_PLAYLIST_FOR_FILTERING;
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// remove search results as we may move them to different positions, but
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// search rememebers positions and may point to wrong ones after that.
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myPlaylist->Items->Search("");
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wFooter->SetTimeout(50);
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wFooter->SetTimeout(50);
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if (myPlaylist->Items->hasSelected())
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if (myPlaylist->Items->hasSelected())
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{
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{
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@@ -1012,6 +1015,9 @@ int main(int argc, char *argv[])
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}
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}
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else if (myScreen->ActiveWindow() == myPlaylistEditor->Content && !myPlaylistEditor->Content->Empty())
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else if (myScreen->ActiveWindow() == myPlaylistEditor->Content && !myPlaylistEditor->Content->Empty())
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{
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{
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// remove search results as we may move them to different positions, but
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// search rememebers positions and may point to wrong ones after that.
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myPlaylistEditor->Content->Search("");
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wFooter->SetTimeout(50);
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wFooter->SetTimeout(50);
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if (myPlaylistEditor->Content->hasSelected())
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if (myPlaylistEditor->Content->hasSelected())
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{
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{
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@@ -1066,6 +1072,9 @@ int main(int argc, char *argv[])
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else if (myScreen == myPlaylist && !myPlaylist->Items->Empty())
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else if (myScreen == myPlaylist && !myPlaylist->Items->Empty())
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{
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{
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CHECK_PLAYLIST_FOR_FILTERING;
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CHECK_PLAYLIST_FOR_FILTERING;
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// remove search results as we may move them to different positions, but
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// search rememebers positions and may point to wrong ones after that.
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myPlaylist->Items->Search("");
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wFooter->SetTimeout(50);
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wFooter->SetTimeout(50);
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if (myPlaylist->Items->hasSelected())
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if (myPlaylist->Items->hasSelected())
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{
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{
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@@ -1139,6 +1148,9 @@ int main(int argc, char *argv[])
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}
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}
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else if (myScreen->ActiveWindow() == myPlaylistEditor->Content && !myPlaylistEditor->Content->Empty())
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else if (myScreen->ActiveWindow() == myPlaylistEditor->Content && !myPlaylistEditor->Content->Empty())
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{
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{
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// remove search results as we may move them to different positions, but
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// search rememebers positions and may point to wrong ones after that.
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myPlaylistEditor->Content->Search("");
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wFooter->SetTimeout(50);
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wFooter->SetTimeout(50);
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if (myPlaylistEditor->Content->hasSelected())
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if (myPlaylistEditor->Content->hasSelected())
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{
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{
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@@ -1195,6 +1207,9 @@ int main(int argc, char *argv[])
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ShowMessage("No selected items to move!");
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ShowMessage("No selected items to move!");
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continue;
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continue;
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}
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}
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// remove search results as we may move them to different positions, but
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// search rememebers positions and may point to wrong ones after that.
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myPlaylist->Items->Search("");
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Playlist::BlockUpdate = 1;
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Playlist::BlockUpdate = 1;
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size_t pos = myPlaylist->Items->Choice();
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size_t pos = myPlaylist->Items->Choice();
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std::vector<size_t> list;
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std::vector<size_t> list;
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