use static_cast in Scrollpad::Flush() instead of reinterpret_cast
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@@ -95,7 +95,7 @@ void Scrollpad::Flush()
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}
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}
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Recreate();
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Recreate();
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itsBuffer.SetTemp(&s);
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itsBuffer.SetTemp(&s);
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reinterpret_cast<Window &>(*this) << itsBuffer;
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static_cast<Window &>(*this) << itsBuffer;
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itsBuffer.SetTemp(0);
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itsBuffer.SetTemp(0);
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}
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}
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