actions: use namespace
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@@ -25,10 +25,12 @@
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#include "actions.h"
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#include "screen_type.h"
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struct PushCharacters : public Action
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namespace Actions {//
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struct PushCharacters : public BaseAction
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{
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PushCharacters(NC::Window **w, std::vector<int> &&queue)
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: Action(aMacroUtility, ""), m_window(w), m_queue(queue) { }
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: BaseAction(aMacroUtility, ""), m_window(w), m_queue(queue) { }
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protected:
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virtual void run();
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@@ -38,23 +40,23 @@ private:
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std::vector<int> m_queue;
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};
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struct RequireRunnable : public Action
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struct RequireRunnable : public BaseAction
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{
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RequireRunnable(Action *action)
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: Action(aMacroUtility, ""), m_action(action) { assert(action); }
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RequireRunnable(BaseAction *action)
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: BaseAction(aMacroUtility, ""), m_action(action) { assert(action); }
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protected:
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virtual bool canBeRun() const;
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virtual void run() { }
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private:
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Action *m_action;
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BaseAction *m_action;
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};
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struct RequireScreen : public Action
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struct RequireScreen : public BaseAction
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{
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RequireScreen(ScreenType screen_type)
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: Action(aMacroUtility, ""), m_screen_type(screen_type) { }
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: BaseAction(aMacroUtility, ""), m_screen_type(screen_type) { }
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protected:
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virtual bool canBeRun() const;
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@@ -64,10 +66,10 @@ private:
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ScreenType m_screen_type;
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};
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struct RunExternalCommand : public Action
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struct RunExternalCommand : public BaseAction
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{
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RunExternalCommand(std::string command)
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: Action(aMacroUtility, ""), m_command(command) { }
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: BaseAction(aMacroUtility, ""), m_command(command) { }
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protected:
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virtual void run();
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@@ -76,4 +78,6 @@ private:
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std::string m_command;
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};
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}
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#endif // NCMPCPP_MACRO_UTILITIES_H
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