adjust indentation of remaining classes in headers

This commit is contained in:
Andrzej Rybczak
2012-09-13 22:09:39 +02:00
parent bb5d72d558
commit 58a26b1e18
23 changed files with 951 additions and 967 deletions

View File

@@ -26,47 +26,48 @@
#include "mpdpp.h"
#include "screen.h"
namespace Global
{
// currently active screen (displayed in main window)
extern BasicScreen *myScreen;
// for info, lyrics, popups to remember which screen return to
extern BasicScreen *myOldScreen;
// "real" screen switching (browser, search, etc.)
extern BasicScreen *myPrevScreen;
// points at the screen that was locked (or is null if no screen is locked)
extern BasicScreen *myLockedScreen;
// points at inactive screen, if locking was enabled and two screens are displayed
extern BasicScreen *myInactiveScreen;
// header window (above main window)
extern NC::Window *wHeader;
// footer window (below main window)
extern NC::Window *wFooter;
// Y coordinate of top of main window
extern size_t MainStartY;
// height of main window
extern size_t MainHeight;
// indicates whether messages from Statusbar::msg function should be shown
extern bool ShowMessages;
// indicates whether seeking action in currently in progress
extern bool SeekingInProgress;
// string that represents volume in right top corner. being global
// to be used for calculating width offsets in various files.
extern std::string VolumeState;
// global timer
extern timeval Timer;
namespace Global {//
// currently active screen (displayed in main window)
extern BasicScreen *myScreen;
// for info, lyrics, popups to remember which screen return to
extern BasicScreen *myOldScreen;
// "real" screen switching (browser, search, etc.)
extern BasicScreen *myPrevScreen;
// points at the screen that was locked (or is null if no screen is locked)
extern BasicScreen *myLockedScreen;
// points at inactive screen, if locking was enabled and two screens are displayed
extern BasicScreen *myInactiveScreen;
// header window (above main window)
extern NC::Window *wHeader;
// footer window (below main window)
extern NC::Window *wFooter;
// Y coordinate of top of main window
extern size_t MainStartY;
// height of main window
extern size_t MainHeight;
// indicates whether messages from Statusbar::msg function should be shown
extern bool ShowMessages;
// indicates whether seeking action in currently in progress
extern bool SeekingInProgress;
// string that represents volume in right top corner. being global
// to be used for calculating width offsets in various files.
extern std::string VolumeState;
// global timer
extern timeval Timer;
}
#endif