status: update header immediately after player state change
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@@ -377,6 +377,10 @@ void Status::Changes::playerState()
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else
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else
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*wFooter << NC::Format::Bold << state << NC::Format::NoBold;
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*wFooter << NC::Format::Bold << state << NC::Format::NoBold;
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}
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}
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// needed for immediate display after starting
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// player from stopped state or seeking
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elapsedTime(false);
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}
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}
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void Status::Changes::songID()
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void Status::Changes::songID()
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