remove hack that concerns idle events mode.
fuck this. it's mpd problem, not mine (see bug 2612)
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@@ -306,16 +306,7 @@ void Connection::UpdateStatus()
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// status updater could invoke mpd commands that
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// could fail se we need to check for errors
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CheckForErrors();
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# if 1
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// below conditionals are a hack to workaround mpd bug 2608/2612
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// by fetching another status with correct values after a while
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if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
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GoIdle();
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//else if (supportsIdle && !isIdle)
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// OrderDataFetching();
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# else
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GoIdle();
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# endif
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}
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}
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