remove hack that concerns idle events mode.

fuck this. it's mpd problem, not mine (see bug 2612)
This commit is contained in:
Andrzej Rybczak
2009-12-23 16:23:33 +01:00
parent 2fb20fd572
commit 63178105c3

View File

@@ -306,16 +306,7 @@ void Connection::UpdateStatus()
// status updater could invoke mpd commands that
// could fail se we need to check for errors
CheckForErrors();
# if 1
// below conditionals are a hack to workaround mpd bug 2608/2612
// by fetching another status with correct values after a while
if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
GoIdle();
//else if (supportsIdle && !isIdle)
// OrderDataFetching();
# else
GoIdle();
# endif
}
}