implement HasSongs interface
This commit is contained in:
48
src/screen.h
48
src/screen.h
@@ -46,84 +46,46 @@ class BasicScreen
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virtual ~BasicScreen() { }
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/// @see Screen::ActiveWindow()
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///
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virtual Window *ActiveWindow() = 0;
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/// Method used for switching to screen
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///
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virtual void SwitchTo() = 0;
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/// Method that should resize screen
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/// if requested by hasToBeResized
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///
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virtual void Resize() = 0;
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/// @return title of the screen
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///
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virtual std::basic_string<my_char_t> Title() = 0;
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/// If the screen contantly has to update itself
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/// somehow, it should be called by this function.
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///
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virtual void Update() { }
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/// @see Screen::Refresh()
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///
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virtual void Refresh() = 0;
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/// @see Screen::RefreshWindow()
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///
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virtual void RefreshWindow() = 0;
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/// @see Screen::Scroll()
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///
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virtual void Scroll(Where where) = 0;
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/// Invoked after Enter was pressed
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///
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virtual void EnterPressed() = 0;
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/// Invoked after Space was pressed
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///
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virtual void SpacePressed() = 0;
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/// @see Screen::MouseButtonPressed()
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///
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virtual void MouseButtonPressed(MEVENT) { }
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/// @return pointer to currently selected song in the screen
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/// (if screen provides one) or null pointer otherwise.
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///
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virtual MPD::Song *CurrentSong() { return 0; }
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/// @return pointer to song at given position in the screen
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/// (if screen is provides one) or null pointer otherwise.
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///
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virtual MPD::Song *GetSong(GNUC_UNUSED size_t pos) { return 0; }
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/// @return true if the screen allows selecting items, false otherwise
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///
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virtual bool allowsSelection() = 0;
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/// Reverses selection. Does nothing by default since pure
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/// virtual allowsSelection() should remind of this function
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/// to be defined
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///
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virtual void ReverseSelection() { }
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/// Gets selected songs' positions from the screen
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/// @param v vector to be filled with positions
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///
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virtual void GetSelectedSongs(GNUC_UNUSED MPD::SongList &v) { }
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/// @return pointer to instantiation of Menu template class
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/// cast to List if available or null pointer otherwise
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///
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virtual List *GetList() = 0;
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/// When this is overwritten with a function returning true, the
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/// screen will be used in tab switching.
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///
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virtual bool isTabbable() { return false; }
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/// @return true if screen is mergable, ie. can be "proper" subwindow
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@@ -137,7 +99,6 @@ class BasicScreen
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bool Lock();
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/// Should be set to true each time screen needs resize
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///
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bool hasToBeResized;
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/// Unlocks a screen, ie. hides merged window (if there is one set).
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@@ -182,33 +143,26 @@ template <typename WindowType> class Screen : public BasicScreen
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/// it's useful to determine the one that is being
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/// active
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/// @return address to window object cast to void *
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///
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virtual Window *ActiveWindow();
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/// @return pointer to currently active window
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///
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WindowType *Main();
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/// Refreshes whole screen
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///
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virtual void Refresh();
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/// Refreshes active window of the screen
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///
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virtual void RefreshWindow();
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/// Scrolls the screen by given amount of lines and
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/// if fancy scrolling feature is disabled, enters the
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/// loop that holds main loop until user releases the key
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/// @param where indicates where one wants to scroll
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///
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virtual void Scroll(Where where);
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/// Invoked after there was one of mouse buttons pressed
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/// @param me struct that contains coords of where the click
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/// had its place and button actions
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///
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virtual void MouseButtonPressed(MEVENT me);
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protected:
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@@ -216,7 +170,6 @@ template <typename WindowType> class Screen : public BasicScreen
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/// of window used by the screen. What is more, it should
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/// always be assigned to the currently active window (if
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/// acreen contains more that one)
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///
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WindowType *w;
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};
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@@ -268,7 +221,6 @@ template <typename WindowType> void Screen<WindowType>::MouseButtonPressed(MEVEN
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/// Specialization for Screen<Scrollpad>::MouseButtonPressed, that should
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/// not scroll whole page, but rather a few lines (the number of them is
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/// defined in the config)
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///
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template <> inline void Screen<Scrollpad>::MouseButtonPressed(MEVENT me)
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{
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if (me.bstate & BUTTON2_PRESSED)
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