actions: require action to be non-null if we query by action type
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@@ -282,11 +282,14 @@ bool isMPDMusicDirSet()
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return true;
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}
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BaseAction *get(Actions::Type at)
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BaseAction &get(Actions::Type at)
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{
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if (AvailableActions.empty())
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populateActions();
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return AvailableActions[at];
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BaseAction *action = AvailableActions[at];
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// action should be always present if action type in queried
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assert(action != nullptr);
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return *action;
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}
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BaseAction *get(const std::string &name)
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@@ -348,9 +351,9 @@ void MouseEvent::run()
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) // volume
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{
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if (m_mouse_event.bstate & BUTTON2_PRESSED)
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get(Type::VolumeDown)->execute();
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get(Type::VolumeDown).execute();
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else
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get(Type::VolumeUp)->execute();
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get(Type::VolumeUp).execute();
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}
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else if (m_mouse_event.bstate & (BUTTON1_PRESSED | BUTTON2_PRESSED | BUTTON3_PRESSED | BUTTON4_PRESSED))
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myScreen->mouseButtonPressed(m_mouse_event);
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@@ -2573,8 +2576,8 @@ void seek()
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int old_timeout = wFooter->getTimeout();
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wFooter->setTimeout(500);
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auto seekForward = Actions::get(Actions::Type::SeekForward);
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auto seekBackward = Actions::get(Actions::Type::SeekBackward);
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auto seekForward = &Actions::get(Actions::Type::SeekForward);
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auto seekBackward = &Actions::get(Actions::Type::SeekBackward);
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SeekingInProgress = true;
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while (true)
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