clear statusbar immediately after unlock if player is stopped
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@@ -109,6 +109,8 @@ void UnlockStatusbar()
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else
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else
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block_progressbar_update = 0;
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block_progressbar_update = 0;
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}
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}
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if (Mpd->GetState() < psPlay)
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Statusbar() << wclrtoeol;
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}
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}
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void TraceMpdStatus()
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void TraceMpdStatus()
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