stop using literal 500 as a window timeout
This commit is contained in:
@@ -101,6 +101,8 @@ struct BaseScreen
|
||||
/// Unlocks a screen, ie. hides merged window (if there is one set).
|
||||
static void unlock();
|
||||
|
||||
const static int defaultWindowTimeout = 500;
|
||||
|
||||
protected:
|
||||
/// Gets X offset and width of current screen to be used eg. in resize() function.
|
||||
/// @param adjust_locked_screen indicates whether this function should
|
||||
@@ -187,9 +189,9 @@ public:
|
||||
}
|
||||
|
||||
/// @return timeout parameter used for the screen (in ms)
|
||||
/// @default 500
|
||||
/// @default defaultWindowTimeout
|
||||
virtual int windowTimeout() OVERRIDE {
|
||||
return 500;
|
||||
return defaultWindowTimeout;
|
||||
}
|
||||
|
||||
/// Invoked after there was one of mouse buttons pressed
|
||||
|
||||
Reference in New Issue
Block a user