Don't wrap colors around in sound wave filled and frequency spectrum
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@@ -342,7 +342,7 @@ void Visualizer::DrawSoundWaveFill(int16_t *buf, ssize_t samples, size_t y_offse
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for (int32_t j = 0; j < point_y; ++j)
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for (int32_t j = 0; j < point_y; ++j)
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{
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{
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auto c = toColor(j, height);
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auto c = toColor(j, height, false);
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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w << NC::XY(x, y)
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w << NC::XY(x, y)
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<< c
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<< c
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@@ -513,7 +513,7 @@ void Visualizer::DrawFrequencySpectrum(int16_t *buf, ssize_t samples, size_t y_o
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for (size_t j = 0; j < h; ++j)
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for (size_t j = 0; j < h; ++j)
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{
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{
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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size_t y = flipped ? y_offset+j : y_offset+height-j-1;
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auto color = toColor(j, height);
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auto color = toColor(j, height, false);
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std::wstring ch;
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std::wstring ch;
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// select character to draw
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// select character to draw
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