rename ExecItem to RunnableItem and make use of variadic templates
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@@ -21,12 +21,12 @@
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#ifndef NCMPCPP_SEL_ITEMS_ADDER_H
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#define NCMPCPP_SEL_ITEMS_ADDER_H
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#include "exec_item.h"
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#include "runnable_item.h"
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#include "interfaces.h"
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#include "screen.h"
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#include "song.h"
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struct SelectedItemsAdder: Screen<NC::Menu<ExecItem<std::string, void()>> *>, Tabbable
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struct SelectedItemsAdder: Screen<NC::Menu<RunnableItem<std::string, void()>> *>, Tabbable
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{
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typedef SelectedItemsAdder Self;
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typedef typename std::remove_pointer<WindowType>::type Component;
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