rename ExecItem to RunnableItem and make use of variadic templates

This commit is contained in:
Andrzej Rybczak
2014-08-31 09:16:37 +02:00
parent 5d6d390f77
commit 966f3ef927
7 changed files with 22 additions and 16 deletions

View File

@@ -21,12 +21,12 @@
#ifndef NCMPCPP_SEL_ITEMS_ADDER_H
#define NCMPCPP_SEL_ITEMS_ADDER_H
#include "exec_item.h"
#include "runnable_item.h"
#include "interfaces.h"
#include "screen.h"
#include "song.h"
struct SelectedItemsAdder: Screen<NC::Menu<ExecItem<std::string, void()>> *>, Tabbable
struct SelectedItemsAdder: Screen<NC::Menu<RunnableItem<std::string, void()>> *>, Tabbable
{
typedef SelectedItemsAdder Self;
typedef typename std::remove_pointer<WindowType>::type Component;