display: rewrite Display::Columns and Display::SongsInColumns
This commit is contained in:
243
src/display.cpp
243
src/display.cpp
@@ -75,56 +75,66 @@ std::string Display::Columns(size_t list_width)
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if (Config.columns.empty())
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return "";
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std::basic_string<my_char_t> result;
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size_t where = 0;
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std::string result;
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int width;
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std::vector<Column>::const_iterator next2last;
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bool last_fixed = Config.columns.back().fixed;
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if (Config.columns.size() > 1)
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next2last = Config.columns.end()-2;
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for (std::vector<Column>::const_iterator it = Config.columns.begin(); it != Config.columns.end(); ++it)
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int remained_width = list_width;
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std::vector<Column>::const_iterator it, last = Config.columns.end() - 1;
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for (it = Config.columns.begin(); it != Config.columns.end(); ++it)
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{
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if (it == Config.columns.end()-1)
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width = list_width-where;
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else if (last_fixed && it == next2last)
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width = list_width-where-1-(++next2last)->width;
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// column has relative width and all after it have fixed width,
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// so stretch it so it fills whole screen along with these after.
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if (it->stretch_limit >= 0) // (*)
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width = remained_width - it->stretch_limit;
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else
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width = it->width*(it->fixed ? 1 : list_width/100.0);
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width = it->fixed ? it->width : it->width * list_width * 0.01;
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// columns with relative width may shrink to 0, omit them
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if (width == 0)
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continue;
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// if column is not last, we need to have spacing between it
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// and next column, so we substract it now and restore later.
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if (it != last)
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--width;
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std::basic_string<my_char_t> tag;
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if (it->type.length() >= 1 && it->name.empty())
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// if column doesn't fit into screen, discard it and any other after it.
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if (remained_width-width < 0 || width < 0 /* this one may come from (*) */)
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break;
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std::basic_string<my_char_t> name;
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if (it->name.empty())
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{
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for (size_t j = 0; j < it->type.length(); ++j)
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{
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tag += toColumnName(it->type[j]);
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tag += '/';
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name += toColumnName(it->type[j]);
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name += '/';
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}
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tag.resize(tag.length()-1);
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name.resize(name.length()-1);
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}
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else
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tag = it->name;
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name = it->name;
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Window::Cut(name, width);
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int x_off = std::max(0, width - int(Window::Length(name)));
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if (it->right_alignment)
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{
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long i = width-tag.length()-(it != Config.columns.begin());
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if (i > 0)
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result.resize(result.length()+i, ' ');
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}
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where += width;
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result += tag;
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if (result.length() > where)
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{
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result.resize(where);
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result += ' ';
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result += std::string(x_off, KEY_SPACE);
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result += TO_STRING(name);
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}
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else
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result.resize(std::min(where+1, size_t(COLS)), ' ');
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{
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result += TO_STRING(name);
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result += std::string(x_off, KEY_SPACE);
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}
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if (it != last)
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{
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// add missing width's part and restore the value.
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remained_width -= width+1;
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result += ' ';
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}
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}
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result.resize(list_width);
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return TO_STRING(result);
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return result;
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}
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void Display::SongsInColumns(const MPD::Song &s, void *data, Menu<MPD::Song> *menu)
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@@ -132,13 +142,6 @@ void Display::SongsInColumns(const MPD::Song &s, void *data, Menu<MPD::Song> *me
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if (!s.Localized())
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const_cast<MPD::Song *>(&s)->Localize();
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/// FIXME: This function is pure mess, it needs to be
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/// rewritten and unified with Display::Columns() a bit.
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bool is_now_playing = menu == myPlaylist->Items && (menu->isFiltered() ? s.GetPosition() : menu->CurrentlyDrawedPosition()) == size_t(myPlaylist->NowPlaying);
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if (is_now_playing)
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*menu << Config.now_playing_prefix;
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if (Config.columns.empty())
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return;
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@@ -153,95 +156,115 @@ void Display::SongsInColumns(const MPD::Song &s, void *data, Menu<MPD::Song> *me
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if (separate_albums)
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*menu << fmtUnderline;
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std::vector<Column>::const_iterator next2last, last, it;
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size_t where = 0;
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int song_pos = menu->isFiltered() ? s.GetPosition() : menu->CurrentlyDrawedPosition();
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bool is_now_playing = menu == myPlaylist->Items && song_pos == myPlaylist->NowPlaying;
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bool is_selected = menu->isSelected(menu->CurrentlyDrawedPosition());
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bool discard_colors = Config.discard_colors_if_item_is_selected && is_selected;
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if (is_now_playing)
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*menu << Config.now_playing_prefix;
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int width;
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bool last_fixed = Config.columns.back().fixed;
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if (Config.columns.size() > 1)
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next2last = Config.columns.end()-2;
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last = Config.columns.end()-1;
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bool discard_colors = Config.discard_colors_if_item_is_selected && menu->isSelected(menu->CurrentlyDrawedPosition());
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int y = menu->Y();
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int remained_width = menu->GetWidth();
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std::vector<Column>::const_iterator it, last = Config.columns.end() - 1;
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for (it = Config.columns.begin(); it != Config.columns.end(); ++it)
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{
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if (where)
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// check current X coordinate
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int x = menu->X();
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// column has relative width and all after it have fixed width,
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// so stretch it so it fills whole screen along with these after.
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if (it->stretch_limit >= 0) // (*)
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width = remained_width - it->stretch_limit;
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else
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width = it->fixed ? it->width : it->width * menu->GetWidth() * 0.01;
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// columns with relative width may shrink to 0, omit them
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if (width == 0)
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continue;
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// if column is not last, we need to have spacing between it
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// and next column, so we substract it now and restore later.
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if (it != last)
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--width;
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if (it == Config.columns.begin() && (is_now_playing || is_selected))
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{
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menu->GotoXY(where, menu->Y());
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*menu << ' ';
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if (!discard_colors && (it-1)->color != clDefault)
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*menu << clEnd;
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// here comes the shitty part. if we applied now playing or selected
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// prefix, first column's width needs to be properly modified, so
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// next column is not affected by them. if prefixes fit, we just
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// subtract their width from allowed column's width. if they don't,
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// then we pretend that they do, but we adjust current cursor position
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// so part of them will be overwritten by next column.
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int offset = 0;
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if (is_now_playing)
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offset += Config.now_playing_prefix_length;
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if (is_selected)
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offset += Config.selected_item_prefix_length;
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if (width-offset < 0)
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{
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remained_width -= width + 1;
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menu->GotoXY(width, y);
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*menu << ' ';
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continue;
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}
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width -= offset;
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remained_width -= offset;
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}
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if (it == Config.columns.end()-1)
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width = menu->GetWidth()-where;
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else if (last_fixed && it == next2last)
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width = menu->GetWidth()-where-1-(++next2last)->width;
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else
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width = it->width*(it->fixed ? 1 : menu->GetWidth()/100.0);
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// if column doesn't fit into screen, discard it and any other after it.
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if (remained_width-width < 0 || width < 0 /* this one may come from (*) */)
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break;
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MPD::Song::GetFunction get = 0;
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std::string tag;
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std::basic_string<my_char_t> tag;
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for (size_t i = 0; i < it->type.length(); ++i)
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{
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get = toGetFunction(it->type[i]);
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tag = get ? s.GetTags(get) : "";
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MPD::Song::GetFunction get = toGetFunction(it->type[i]);
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tag = TO_WSTRING(get ? s.GetTags(get) : "");
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if (!tag.empty())
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break;
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}
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if (tag.empty() && it->display_empty_tag)
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tag = TO_WSTRING(Config.empty_tag);
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Window::Cut(tag, width);
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if (!discard_colors && it->color != clDefault)
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*menu << it->color;
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whline(menu->Raw(), 32, menu->GetWidth()-where);
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// last column might need to be shrinked to make space for np/sel suffixes
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if (it == last)
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{
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if (menu->isSelected(menu->CurrentlyDrawedPosition()))
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width -= Config.selected_item_suffix_length;
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if (is_now_playing)
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width -= Config.now_playing_suffix_length;
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}
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int x_off = 0;
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// if column uses right alignment, calculate proper offset.
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// otherwise just assume offset is 0, ie. we start from the left.
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if (it->right_alignment)
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x_off = std::max(0, width - int(Window::Length(tag)));
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whline(menu->Raw(), KEY_SPACE, width);
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menu->GotoXY(x + x_off, y);
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*menu << tag;
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menu->GotoXY(x + width, y);
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if (it != last)
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{
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if (width > 0 && (!tag.empty() || it->display_empty_tag))
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{
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int x, y;
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menu->GetXY(x, y);
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std::basic_string<my_char_t> wtag = TO_WSTRING(tag.empty() ? Config.empty_tag : tag).substr(0, width-!!x);
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*menu << XY(x+width-Window::Length(wtag)-!!x, y) << wtag;
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}
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// add missing width's part and restore the value.
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*menu << ' ';
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remained_width -= width+1;
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}
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else
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{
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if (it == last)
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{
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if (width > 0)
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{
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std::basic_string<my_char_t> str;
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if (!tag.empty())
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str = TO_WSTRING(tag).substr(0, width-1);
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else if (it->display_empty_tag)
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str = TO_WSTRING(Config.empty_tag).substr(0, width-1);
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*menu << str;
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}
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}
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else
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{
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if (!tag.empty())
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*menu << tag;
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else if (it->display_empty_tag)
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*menu << Config.empty_tag;
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}
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}
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where += width;
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if (!discard_colors && it->color != clDefault)
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*menu << clEnd;
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}
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if (!discard_colors && (--it)->color != clDefault)
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*menu << clEnd;
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// here comes the shitty part, second chapter. here we apply
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// now playing suffix or/and make room for selected suffix
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// (as it will be applied in Menu::Refresh when this function
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// returns there).
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if (is_now_playing)
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{
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int np_x = menu->GetWidth() - Config.now_playing_suffix_length;
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if (is_selected)
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np_x -= Config.selected_item_suffix_length;
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menu->GotoXY(np_x, y);
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*menu << Config.now_playing_suffix;
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}
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if (is_selected)
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menu->GotoXY(menu->GetWidth() - Config.selected_item_suffix_length, y);
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if (separate_albums)
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*menu << fmtUnderlineEnd;
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}
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