several code clean-ups and corrections
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@@ -119,20 +119,15 @@ void MPDConnection::SetErrorHandler(ErrorHandler handler, void *data)
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itsErrorHandlerUserdata = data;
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}
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void MPDConnection::GetStatus()
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void MPDConnection::UpdateStatus()
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{
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CheckForErrors();
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if (itsOldStatus)
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mpd_freeStatus(itsOldStatus);
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itsOldStatus = itsCurrentStatus;
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mpd_sendStatusCommand(itsConnection);
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itsCurrentStatus = mpd_getStatus(itsConnection);
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}
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void MPDConnection::UpdateStatus()
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{
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CheckForErrors();
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GetStatus();
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if (!itsMaxPlaylistLength)
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itsMaxPlaylistLength = GetPlaylistLength();
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@@ -140,42 +135,44 @@ void MPDConnection::UpdateStatus()
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if (CheckForErrors())
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return;
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MPDStatusChanges changes;
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if (itsOldStats)
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mpd_freeStats(itsOldStats);
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itsOldStats = itsCurrentStats;
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mpd_sendStatsCommand(itsConnection);
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itsCurrentStats = mpd_getStats(itsConnection);
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if (itsOldStatus == NULL)
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if (itsCurrentStatus && itsUpdater)
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{
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changes.Playlist = 1;
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changes.SongID = 1;
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changes.Database = 1;
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changes.DBUpdating = 1;
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changes.Volume = 1;
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changes.ElapsedTime = 1;
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changes.Crossfade = 1;
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changes.Random = 1;
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changes.Repeat = 1;
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changes.PlayerState = 1;
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}
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else
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{
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changes.Playlist = itsOldStatus->playlist != itsCurrentStatus->playlist;
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changes.SongID = itsOldStatus->songid != itsCurrentStatus->songid;
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changes.Database = itsOldStats->dbUpdateTime != itsCurrentStats->dbUpdateTime;
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changes.DBUpdating = itsOldStatus->updatingDb != itsCurrentStatus->updatingDb;
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changes.Volume = itsOldStatus->volume != itsCurrentStatus->volume;
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changes.ElapsedTime = itsOldStatus->elapsedTime != itsCurrentStatus->elapsedTime;
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changes.Crossfade = itsOldStatus->crossfade != itsCurrentStatus->crossfade;
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changes.Random = itsOldStatus->random != itsCurrentStatus->random;
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changes.Repeat = itsOldStatus->repeat != itsCurrentStatus->repeat;
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changes.PlayerState = itsOldStatus->state != itsCurrentStatus->state;
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}
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if (itsUpdater)
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MPDStatusChanges changes;
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if (itsOldStatus == NULL)
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{
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changes.Playlist = 1;
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changes.SongID = 1;
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changes.Database = 1;
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changes.DBUpdating = 1;
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changes.Volume = 1;
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changes.ElapsedTime = 1;
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changes.Crossfade = 1;
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changes.Random = 1;
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changes.Repeat = 1;
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changes.PlayerState = 1;
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}
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else
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{
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changes.Playlist = itsOldStatus->playlist != itsCurrentStatus->playlist;
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changes.SongID = itsOldStatus->songid != itsCurrentStatus->songid;
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changes.Database = itsOldStats->dbUpdateTime != itsCurrentStats->dbUpdateTime;
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changes.DBUpdating = itsOldStatus->updatingDb != itsCurrentStatus->updatingDb;
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changes.Volume = itsOldStatus->volume != itsCurrentStatus->volume;
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changes.ElapsedTime = itsOldStatus->elapsedTime != itsCurrentStatus->elapsedTime;
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changes.Crossfade = itsOldStatus->crossfade != itsCurrentStatus->crossfade;
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changes.Random = itsOldStatus->random != itsCurrentStatus->random;
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changes.Repeat = itsOldStatus->repeat != itsCurrentStatus->repeat;
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changes.PlayerState = itsOldStatus->state != itsCurrentStatus->state;
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}
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itsUpdater(this, changes, itsErrorHandlerUserdata);
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}
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}
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void MPDConnection::UpdateDirectory(const string &path) const
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