rewrite selected items added so it uses sane actions dispatch system

This commit is contained in:
Andrzej Rybczak
2012-09-15 00:10:03 +02:00
parent 49a21370a6
commit c4190b6514
18 changed files with 431 additions and 282 deletions

45
src/exec_item.h Normal file
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/***************************************************************************
* Copyright (C) 2008-2012 by Andrzej Rybczak *
* electricityispower@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef _EXEC_ITEM_H
#define _EXEC_ITEM_H
#include <functional>
template <typename ItemT, typename FunType> struct ExecItem
{
typedef ItemT Item;
typedef std::function<FunType> Function;
ExecItem() { }
ExecItem(const Item &item_, Function f) : m_item(item_), m_exec(f) { }
Function &exec() { return m_exec; }
const Function &exec() const { return m_exec; }
Item &item() { return m_item; }
const Item &item() const { return m_item; }
private:
Item m_item;
Function m_exec;
};
#endif // _EXEC_ITEM_H