rewrite selected items added so it uses sane actions dispatch system
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@@ -74,8 +74,6 @@ struct Playlist : public Screen<NC::Menu<MPD::Song>>, public Filterable, public
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void UpdateTimer();
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timeval Timer() const { return itsTimer; }
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bool Add(const MPD::Song &s, bool play, int position = -1);
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bool Add(const MPD::SongList &l, bool play, int position = -1);
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void PlayNewlyAddedSongs();
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void SetSelectedItemsPriority(int prio);
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