visualizer: slightly modify DrawSoundEllipseStereo
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@@ -354,24 +354,25 @@ void Visualizer::DrawSoundEllipse(int16_t *buf, ssize_t samples, size_t, size_t
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// Since every font/terminal is different, the visualizer is never a perfect circle. This
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// visualizer assume the font height is twice the length of the font's width. If the font
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// is skinner or wider than this, instead of a circle it will be an ellipse.
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void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t height)
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void Visualizer::DrawSoundEllipseStereo(int16_t *buf_left, int16_t *buf_right, ssize_t samples, size_t half_height)
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{
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const long width = w.getWidth()/2;
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const size_t half_width = w.getWidth()/2;
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// Makes the radius of the color circle proportional to max of height or width.
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// Divide by colors size so that there are multiple color rings instead of just a few.
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const long scaledRadius = std::max(pow(width,2), pow(height,2))/pow(Config.visualizer_colors.size(),2);
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const int32_t radius = std::max(half_width, half_height)/Config.visualizer_colors.size();
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int32_t x, y;
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for (ssize_t i = 0; i < samples; ++i)
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{
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long x = width + ((double) buf_left[i] * 2 * ((double)width / 65536.0));
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long y = height + ((double) buf_right[i] * 2 * ((double)height / 65536.0));
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x = double(buf_left[i]) * half_width / 32768.0;
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y = double(buf_right[i]) * half_height / 32768.0;
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// The arguments to the toColor function roughly follow a circle equation where
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// the center is not centered around (0,0). For example (x - w)^2 + (y-h)+2 = r^2
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// centers the circle around the point (w,h). Because fonts are not all the same
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// size, this will not always generate a perfect circle.
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w << toColor(pow((x - width)*1, 2) + pow((y - ((long)height)) * 2,2), scaledRadius)
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<< NC::XY(x, y)
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w << toColor(sqrt(x*x + 4*y*y), radius)
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<< NC::XY(half_width + x, half_height + y)
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<< Config.visualizer_chars[1]
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<< NC::Color::End;
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}
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