workaround invalid mouse related ncurses behavior - part 2
bah, it also happens with right mouse button.
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@@ -523,13 +523,13 @@ int main(int argc, char *argv[])
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{
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{
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getmouse(&mouse_event);
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getmouse(&mouse_event);
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// workaround shitty ncurses behavior introduced in >=5.8, when we mysteriously get
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// workaround shitty ncurses behavior introduced in >=5.8, when we mysteriously get
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// a few times after ncmpcpp startup 2^27 code instead of BUTTON1_RELEASED. since that
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// a few times after ncmpcpp startup 2^27 code instead of BUTTON{1,3}_RELEASED. since that
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// 2^27 thing shows constantly instead of BUTTON2_PRESSED, it was redefined to be recognized
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// 2^27 thing shows constantly instead of BUTTON2_PRESSED, it was redefined to be recognized
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// as BUTTON2_PRESSED. but clearly we don't want to trigger behavior bound to BUTTON2
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// as BUTTON2_PRESSED. but clearly we don't want to trigger behavior bound to BUTTON2
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// after BUTTON1 was pressed. so, here is the workaround: if last event was BUTTON1_PRESSED,
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// after BUTTON{1,3} was pressed. so, here is the workaround: if last event was BUTTON{1,3}_PRESSED,
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// we MUST get BUTTON1_RELEASED afterwards. if we get BUTTON2_PRESSED, erroneus behavior
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// we MUST get BUTTON{1,3}_RELEASED afterwards. if we get BUTTON2_PRESSED, erroneus behavior
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// is about to occur and we need to prevent that.
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// is about to occur and we need to prevent that.
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if (old_mouse_event.bstate & BUTTON1_PRESSED && mouse_event.bstate & BUTTON2_PRESSED)
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if (old_mouse_event.bstate & (BUTTON1_PRESSED | BUTTON3_PRESSED) && mouse_event.bstate & BUTTON2_PRESSED)
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continue;
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continue;
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if (mouse_event.bstate & BUTTON1_PRESSED
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if (mouse_event.bstate & BUTTON1_PRESSED
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&& mouse_event.y == LINES-(Config.statusbar_visibility ? 2 : 1)
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&& mouse_event.y == LINES-(Config.statusbar_visibility ? 2 : 1)
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