get rid of 'using namespace NCurses' directive
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@@ -29,7 +29,6 @@
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#include <stdexcept>
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#include "mpdpp.h"
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#include "ncmpcpp.h"
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#include "actions.h"
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#include "browser.h"
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@@ -67,7 +66,7 @@ namespace
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errorlog.close();
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Mpd.Disconnect();
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# ifndef USE_PDCURSES // destroying screen somehow crashes pdcurses
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DestroyScreen();
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NC::DestroyScreen();
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# endif // USE_PDCURSES
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WindowTitle("");
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}
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@@ -135,7 +134,7 @@ int main(int argc, char **argv)
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cerr_buffer = std::cerr.rdbuf();
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std::cerr.rdbuf(errorlog.rdbuf());
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InitScreen("ncmpcpp ver. "VERSION, Config.colors_enabled);
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NC::InitScreen("ncmpcpp ver. "VERSION, Config.colors_enabled);
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Action::OriginalStatusbarVisibility = Config.statusbar_visibility;
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@@ -148,12 +147,12 @@ int main(int argc, char **argv)
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Action::SetWindowsDimensions();
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Action::ValidateScreenSize();
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wHeader = new Window(0, 0, COLS, Action::HeaderHeight, "", Config.header_color, brNone);
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wHeader = new NC::Window(0, 0, COLS, Action::HeaderHeight, "", Config.header_color, NC::brNone);
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if (Config.header_visibility || Config.new_design)
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wHeader->Display();
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wFooter = new Window(0, Action::FooterStartY, COLS, Action::FooterHeight, "", Config.statusbar_color, brNone);
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wFooter->SetTimeout(ncmpcpp_window_timeout);
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wFooter = new NC::Window(0, Action::FooterStartY, COLS, Action::FooterHeight, "", Config.statusbar_color, NC::brNone);
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wFooter->SetTimeout(500);
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wFooter->SetGetStringHelper(StatusbarGetStringHelper);
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if (Mpd.SupportsIdle())
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wFooter->AddFDCallback(Mpd.GetFD(), StatusbarMPDCallback);
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@@ -243,20 +242,20 @@ int main(int argc, char **argv)
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if (Config.new_design)
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{
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std::basic_string<my_char_t> title = myScreen->Title();
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*wHeader << XY(0, 3) << wclrtoeol;
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*wHeader << fmtBold << Config.alternative_ui_separator_color;
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*wHeader << NC::XY(0, 3) << wclrtoeol;
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*wHeader << NC::fmtBold << Config.alternative_ui_separator_color;
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mvwhline(wHeader->Raw(), 2, 0, 0, COLS);
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mvwhline(wHeader->Raw(), 4, 0, 0, COLS);
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*wHeader << XY((COLS-Window::Length(title))/2, 3);
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*wHeader << Config.header_color << title << clEnd;
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*wHeader << clEnd << fmtBoldEnd;
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*wHeader << NC::XY((COLS-NC::Window::Length(title))/2, 3);
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*wHeader << Config.header_color << title << NC::clEnd;
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*wHeader << NC::clEnd << NC::fmtBoldEnd;
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}
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else
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{
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*wHeader << XY(0, 0) << wclrtoeol << fmtBold << myScreen->Title() << fmtBoldEnd;
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*wHeader << NC::XY(0, 0) << wclrtoeol << NC::fmtBold << myScreen->Title() << NC::fmtBoldEnd;
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*wHeader << Config.volume_color;
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*wHeader << XY(wHeader->GetWidth()-VolumeState.length(), 0) << VolumeState;
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*wHeader << clEnd;
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*wHeader << NC::XY(wHeader->GetWidth()-VolumeState.length(), 0) << VolumeState;
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*wHeader << NC::clEnd;
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}
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wHeader->Refresh();
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RedrawHeader = false;
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@@ -295,10 +294,10 @@ int main(int argc, char **argv)
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# ifdef ENABLE_VISUALIZER
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// visualizer sets timeout to 40ms, but since only it needs such small
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// value, we should restore defalt one after switching to another screen.
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if (wFooter->GetTimeout() < ncmpcpp_window_timeout
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if (wFooter->GetTimeout() < 500
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&& !(myScreen == myVisualizer || myLockedScreen == myVisualizer || myInactiveScreen == myVisualizer)
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)
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wFooter->SetTimeout(ncmpcpp_window_timeout);
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wFooter->SetTimeout(500);
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# endif // ENABLE_VISUALIZER
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}
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return 0;
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