get rid of 'using namespace NCurses' directive

This commit is contained in:
Andrzej Rybczak
2012-09-02 15:37:42 +02:00
parent 6f59a175ec
commit d47cad1d50
58 changed files with 607 additions and 613 deletions

View File

@@ -21,16 +21,11 @@
#ifndef _SCREEN_H
#define _SCREEN_H
#include "window.h"
#include "menu.h"
#include "mpdpp.h"
#include "helpers.h"
#include "settings.h"
#include "status.h"
#include "scrollpad.h"
void ApplyToVisibleWindows(void (BasicScreen::*f)());
void UpdateInactiveScreen(BasicScreen *);
bool isVisible(BasicScreen *);
void GenericMouseButtonPressed(NC::Window *w, MEVENT me);
void ScrollpadMouseButtonPressed(NC::Scrollpad *w, MEVENT me);
/// An interface for various instantiations of Screen template class. Since C++ doesn't like
/// comparison of two different instantiations of the same template class we need the most
@@ -46,7 +41,7 @@ class BasicScreen
virtual ~BasicScreen() { }
/// @see Screen::ActiveWindow()
virtual Window *ActiveWindow() = 0;
virtual NC::Window *ActiveWindow() = 0;
/// Method used for switching to screen
virtual void SwitchTo() = 0;
@@ -69,7 +64,7 @@ class BasicScreen
virtual void RefreshWindow() = 0;
/// @see Screen::Scroll()
virtual void Scroll(Where where) = 0;
virtual void Scroll(NC::Where where) = 0;
/// Invoked after Enter was pressed
virtual void EnterPressed() = 0;
@@ -82,7 +77,7 @@ class BasicScreen
/// @return pointer to instantiation of Menu template class
/// cast to List if available or null pointer otherwise
virtual List *GetList() = 0;
virtual NC::List *GetList() = 0;
/// When this is overwritten with a function returning true, the
/// screen will be used in tab switching.
@@ -129,6 +124,10 @@ class BasicScreen
bool isInitialized;
};
void ApplyToVisibleWindows(void (BasicScreen::*f)());
void UpdateInactiveScreen(BasicScreen *screen_to_be_set);
bool isVisible(BasicScreen *screen);
/// Class that all screens should derive from. It provides basic interface
/// for the screen to be working properly and assumes that we didn't forget
/// about anything vital.
@@ -143,7 +142,7 @@ template <typename WindowType> class Screen : public BasicScreen
/// it's useful to determine the one that is being
/// active
/// @return address to window object cast to void *
virtual Window *ActiveWindow();
virtual NC::Window *ActiveWindow();
/// @return pointer to currently active window
WindowType *Main();
@@ -158,7 +157,7 @@ template <typename WindowType> class Screen : public BasicScreen
/// if fancy scrolling feature is disabled, enters the
/// loop that holds main loop until user releases the key
/// @param where indicates where one wants to scroll
virtual void Scroll(Where where);
virtual void Scroll(NC::Where where);
/// Invoked after there was one of mouse buttons pressed
/// @param me struct that contains coords of where the click
@@ -173,7 +172,7 @@ template <typename WindowType> class Screen : public BasicScreen
WindowType *w;
};
template <typename WindowType> Window *Screen<WindowType>::ActiveWindow()
template <typename WindowType> NC::Window *Screen<WindowType>::ActiveWindow()
{
return w;
}
@@ -193,46 +192,22 @@ template <typename WindowType> void Screen<WindowType>::RefreshWindow()
w->Display();
}
template <typename WindowType> void Screen<WindowType>::Scroll(Where where)
template <typename WindowType> void Screen<WindowType>::Scroll(NC::Where where)
{
w->Scroll(where);
}
template <typename WindowType> void Screen<WindowType>::MouseButtonPressed(MEVENT me)
{
if (me.bstate & BUTTON2_PRESSED)
{
if (Config.mouse_list_scroll_whole_page)
Scroll(wPageDown);
else
for (size_t i = 0; i < Config.lines_scrolled; ++i)
Scroll(wDown);
}
else if (me.bstate & BUTTON4_PRESSED)
{
if (Config.mouse_list_scroll_whole_page)
Scroll(wPageUp);
else
for (size_t i = 0; i < Config.lines_scrolled; ++i)
Scroll(wUp);
}
GenericMouseButtonPressed(w, me);
}
/// Specialization for Screen<Scrollpad>::MouseButtonPressed, that should
/// not scroll whole page, but rather a few lines (the number of them is
/// defined in the config)
template <> inline void Screen<Scrollpad>::MouseButtonPressed(MEVENT me)
template <> inline void Screen<NC::Scrollpad>::MouseButtonPressed(MEVENT me)
{
if (me.bstate & BUTTON2_PRESSED)
{
for (size_t i = 0; i < Config.lines_scrolled; ++i)
Scroll(wDown);
}
else if (me.bstate & BUTTON4_PRESSED)
{
for (size_t i = 0; i < Config.lines_scrolled; ++i)
Scroll(wUp);
}
ScrollpadMouseButtonPressed(w, me);
}
#endif